SpawnBuild
SpawnBuild
The original bukkit server has a build safe area around spawn point, but no permission to grant builders to build there (except the operators). As I don't want to install HUGE plugins for that minimal behaviour, I created a very tiny one.
This simple plugin mimics this default behaviour, but gives one permission to use with e.g. permissionBukkit.
builder: permissions: spawnbuild: true
You can also add a permission per world.
users: someone: permissions: spawnbuild.someworld: true
What is protected
Currently all blockPace and blockRemove events are forbidden plus the emptyBukket as Lava/Water appearing is also breaking the spawn area. Additional the ingiteBlock with Flint&Steel or Firecharge is not possible.
HowTo
In the original bukkit.yml you have to set
spawn-radius: 0
So that the SpawnBuild plugin can handle the safe area.
Configuration
# Radius around SpawnPoint a mortal cannot build spawnbuild: spawn-radius: 10 allowOp: false allowCreative: false
| Description | default value | |
|---|---|---|
| spawnbuild.spawn-radius | distance of safe area around spawn point | 10 |
| spawnbuild.allowOp | Are ops allowed to build in safe area without having the spawnbuild permission | false |
| spawnbuild.allowCreative | Are creative players allowed to build in safe area without having the spawnbuild permission | false |
Permissions
| Permission | Description | default value |
|---|---|---|
| spawnbuild | Allows a player to build in the spawn area | op |
Note
In Version 1.4.2 the spawn-radius: 0 has moved from bukkit.yml to spawn-protect in the server.properties.
Currently running a dev build of craftbukkit, to verify that it is still working as expected.
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Posted Aug 31, 2014This mod sounds really good, but it needs updating
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Posted Mar 9, 2014@Tminer9
Hi,
any special need for updating? Current version still works (as far as my users told me) with latest bukkit server.
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Posted Mar 9, 2014== UPDATE PLEASE ==
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Posted Jan 8, 2014Please re-add the pvp in spawn option! its what im searching for :o can you also add no creeper explosions inside?
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Posted Jan 8, 2014Is this plugin abandoned?
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Posted Jan 4, 2014Somebody HELP please. How do u move spawn point?
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Posted Apr 15, 2013@Tman015
You open the zip file into your Archive and extract the .jar file into plugins folder! :D
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Posted Jan 25, 2013DUDE i cant figure this out ppl on the server can grief my spawn plz help me
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Posted Oct 28, 2012@Tman015
Which versions do you use?
My plugins allows you to build in spawn area.
So you have to set the value in the bukkit.yml to 0 and enable the safe area in my plugin for all people that are not allowed to build there.
Create a ticket and attach the SpawnBuild/config.yml you've setup also the permissions you set for the users (e.g. admin/user).
This build is only tested against the stable cragftbukkit versions, not yet against the 1.4.2 version.
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Posted Oct 26, 2012this is a great plugin as it is so simple! ive been looking for somthing like this for ages
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Posted Oct 26, 2012How do I activated the plugin. I installed it correctly, I configured it correctly, I set up the permissions, but I still cant get it to work. It says it is enabled on the comand promt but it still allows me to build on spawn, even after i deop myself to check. What am i doing wrong? Any help will be appreciated.
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Posted Sep 25, 2012@Xtrapoints
Yes it should be!
The javadoc doesn't specify it more precise just saying:
But the guys on the #bukkit channel also say that it is in blocks.
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Posted Sep 24, 2012Sorry for being a n00b, just wanted to clarify: this is in block measurements, right?
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Posted Sep 8, 2012@Not_saying
I'll let it in the code, but more as an beta feature :)I think I'm going to remove that fight/damage protection as I only want to protect the building area. [keep plugins simple and tiny]
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Posted Sep 7, 2012The pvp and everything is basically fine here, but of you want to remove it that's fine with me, I found another plugin that would do the job kinda.
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Posted Sep 5, 2012@Stuntweed
Currently in the code I check the world where the player currently is, so in theory all worlds are protected by the same safe-area. If not please raise a ticket.
Maybe I add a permission per world?!
where worldname musst be replaced by the actual world.
PS: I think I will delay the "not fighting" "not receiving damage" to a later release.
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Posted Sep 5, 2012@Not_saying You are refering to the 0.3 version which is only a beta, and was alredy told that it is not protecting PvP and other things.
So I still have no time on that feature request right now. But still looking into that.
I only wanted that noone destroys that area. Which is working fine for now. I think.
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Posted Sep 4, 2012and players without the build permission can still use firechages in the protected area! so they are able to set people on fire
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Posted Sep 3, 2012Possible to make this multiworld? So you could protect another world's spawn aswell?
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Posted Aug 23, 2012@Not_saying
Thanks for the input, so a few things to look into. Thanks.