SoftAir

SoftAir V0.9b
This plug-in tries to simulate an AirSoft game. Two teams battle one another across a map until one achieves victory. On one side we have the Gold Team, donning a gleaming set of Golden Armor and on the other side we have the Diamond Team, bearing their hardened Diamond Armor. Both teams are equipped with a Toy-Bow and Arrow insuring no real damage occurs. As in any real AirSoft you only need to strike your opponent once in order to eliminate them from the game.
Features: No Damage System during the event . (Just like airsoft\paintball\laser games) Bows, Arrows and Armor are added to players when they join. The player’s inventory will be stored securely during the event, it will be returned at the end. One hit system, when a player gets shot once they will be teleported to where the game begins.
Request: Dear users, don't be afraid to post and inform me of any bugs, errors, issues or ideas. I haven't had many opportunities to test this plug-in thoroughly. I'll be very grateful and you'll be helping me to improving this.
Installation Guide: Just put softair.jar in your plugin folder, start the server and set the spawnpoint for the two teams(CMD: /sofair setSpawn [DIAMOND/GOLD]).
Update from previous: Simply remove the "softair.db" from the bukkit folder
Commands: /softair Help : see in-game help /softair opHelp : see admin commands help /softair setSpawn [Gold\Diamond] : set the spawn-point of the team (ADMIN COMMAND) /softair enable : enable the game (ADMIN COMMAND) /softair disable : disable the game (ADMIN COMMAND) /softair initialize : delete all configuration (like a fresh install) (ADMIN COMMAND) /softair join : join the team with less members /softair leave : leave the game /softair players : tell how many player in the game and in each team /softair ready : tell the plugin that you're ready to play
Source: Included in the .jar
Know Issues: 1)No bug found for now
Todo list: 1)Add iConomy and Permissions support(iConomy 80% done) 2)Waiting for Spout team to add the possibility of create new block/items to make my own SoftAir equipment(to use only in softair game)
Changelog: v0.9b 1)Fixed arrow hit detection 2)Colored Chat Message 3)Minor bugfix
v0.8b 1)Control if there is other player on playerLeave event (and eventually notify victory to the remaining team) 2)Reinitialize game when all players leave and after a game 3)Some minor changes
v0.7b 1)Fixed the bug that prevent for starting a new game 2)Added global message when the game is enabled/disabled 3)Now, after joining, it says to type /softair ready to start the game 4)On login, player crashed will receive a message telling that all of theyr stuff is been restored 5)Added initial support for iConomy, but not yet implemented(4 new commands still doing nothing, next release i'll active them. Focused on bugfixing for this release)
Credits: @JDD for English revision @Evilhaunting for the testing
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Posted May 3, 2012I'm not able anymore to update this plugin. If anyone would take care of it the Source Code is inside the .Jar. It's opensource and i would be pleased if someone would countinue my work. Sorry to all the users of this plugin
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Posted Mar 20, 2012please update. my users love this plugin. And you could change it to snowballs to make the shooting speed faster again.
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Posted Sep 7, 2011Version 0.9 out. Waiting for staff to accept the file
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Posted Sep 1, 2011just waiting to get the major bug fixed and then i'll make a team deathmatch point game And no, there is no ETA unfortunately. I'm sorry i couldn't tell you one but seems that we will need a bukkit patch or need to come back to release 1000
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Posted Sep 1, 2011@slash1987
Not to sound rude, but is there an ETA on when the plugin will be working properly. I don't code, so im not sure if a workaround could be done in a matter of hours or days, or if you have to wait until a new version of Bukkit comes out. Also, I saw that you commented on your other page on the normal bukkit plugin page (not dev) and said that you were supposed to spawn from where you joined the game after you got hit. It would be really nice if you made it so that you spawned at the gold/diamond spawn after you got hit. Then there could be score limits. For example gold team gets 30 hits then the game ends displaying a mesage like, "Gold team wins 30 -17"
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Posted Aug 31, 2011Sorry but the plugin can't actually work right due to a bukkit bug on the arrow event. As soon as they fix it or just someone find a way to turnaround this bug i'll be able to release a working version
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Posted Aug 30, 2011Thanks for actually reading, and replying to comments. I've downloaded the new 0.8b update, but it still doesn't work. I don't have iConomy running on my server, but it will still be a great addition to anyone who does have it installed. I'm hoping the 0.9b update really does fix all bugs. Also, another cool feature to add would be to choose what team you can join, as now it automatically selects your team. Try not to make the mod too complex with tons of commands though, because the simplicity of this mod is one of the reasons I prefer it over other mods like warzone.
Thanks, RJ
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Posted Aug 30, 2011version 0.8 out, for now just use the link in the description... I'll implement what RJHokie told as soon as i release the new version with iConomy and after i've got rid of every possible bug
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Posted Aug 29, 2011The mod works great, except that you cant actually kill someone, even after the 0.7b update. I'm not sure if these features are already implemented into the mod since I can't actually get a kill, but it would be cool if it displayed both teams scores whenever someone dies, a game timer, and different game modes (TDM and FFA). A settings file would be nice. It could include customizable timer length's, score limits, and switching between different game modes. I love this mod, due to its simplicity. Hopefully you stay devoted to it and update it often.
Thanks, RJ
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Posted Aug 28, 2011Hi nice Idea, there is only one problem after playing one game I have to initialize all, cause it's tell me the game is already running. Please fix that, we wanna play !!! :P
Thanks
Julian
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Posted Aug 28, 2011Hi, i just wanted to report a problem and i dont know if its supposed to be like this but, i downloaded everything correctly and set it up great, i made a great course with both teams, set both team starts, i even set up obstacles, but for some reason, after the game starts, everyone gets the correct items, and yes it does start correctly because it even counts down, but after it starts, it isnt a one hit system, its just a damaging system so the people on the diamond side usually win. any fixes? lemme know and that would be great. thanks.