SkyrimRPG
This project is being planned and developed
Introduction
Need a little adventure? Bring one to your server today! Explore the mysterious world of Minecraft - with a twist! Utilize magic, stealth, and combat as your main weapons! Just try to avoid taking arrows to the knee, though.
Plugins that are recommended with this plugin:
- FastTravel - You can warp to place, only if you have BEEN there before!
- The Thu'um - FUS RO DAH! Made by Reilaos
- SkyQuest - Advanced questing!
What makes this different from other plugins? You have to level your skills up in order to level up, just like Skyrim's system.
Features
- Destruction magic: Fireball, Flames
- Archery, axes, and swords mechanics
- Block up to 7 hearts of damage!
- Pickpocketing and Lockpicking mechanics
- Perks
- Conjuration magic: Raise zombie, Conjure Flame Atronach
- Level up by leveling your skills up!
Documentation
Commands and Permissions - This section contains complete commands and permissions listing.
@Deprecated: Do NOT use this outdated information! Commands - This section contains commands and their permissions.
Skills - This section contains information about skills, how to level them up, and some formulas.
Magic - This section contains information about magic spells
Perks - This section contains information about perks
Configuration File - This section contains information about the config and its values
Spellbooks - This section contains information about spellbooks
Youtube Videos - This section contains videos about mechanics and statistics.
Progress & Download
If you get any bugs, PLEASE let us know and we will fix them!
Download the latest release here. Alternatively, you can see all releases here.
Find all dev builds here and all the latest dev builds here! If Jenkins is not available, use this instead. Dev builds are usually not tested and are not guaranteed to work. Use at your own risk.
If you like this plugin, support us by donating! Donations will go to testing servers and website hosting.
Note: API is going through MASSIVE changes!
Progress:
- Add one more spell: 0%
- Have some sort of API: 85%
- Add spellbook command: Done
- Redo spellbooks: Done
- Redo commands: 0%
- Redo all data storage and file structures: Done
- Add an importer: Done
- Check for bugs: Testing
- Make level and perk points independent from calculations: Done
- Add skill permissions: 0%
- Add perk permissions: 0%
- Improve version checking: Done
- Add support for max magicka: Done
- Add name tags for conjured... beasts(?): Done
- Make spell commands support names with spaces: 40%
FAQ
- Something's not working! OR I have an error!
- Please report it in the ticket tracker.
- How do I bind a spell with spaces?
- Instead of spaces, use underscores. For example, "Conjure Flame Atronach" would be "Conjure_Flame_Atronach" instead.
- Your plugin is.. outdated.
- More recent builds are available on the Jenkins service. However, please note that these builds may be unstable.
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Posted Jun 22, 2012@Technius
Awesome <3
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Posted Jun 22, 2012@Nutiler
I'll upload a dev build later today.. I'll tell you when it's out.
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Posted Jun 22, 2012@Nutiler
Or is there a permission i can subtract such as - -skyrimrpg.fireball
sorry for double posting.
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Posted Jun 22, 2012@Technius
Do you know when this will be fixed because I love your plugin but I had to remove it :(
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Posted Jun 22, 2012@Nutiler
I might tweak the fireballs to make them a little more compatible.
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Posted Jun 22, 2012I have Citizens and if you cast a fireball in a safezone and it kills the npc and they drop their items, any way to make the spells not work in a safezone, certain area or not hurt citizens?
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Posted Jun 20, 2012@evilnucca
Change your casting tool. Minecraft has a bug where right clicking air with nothing in your hand sends no data.
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Posted Jun 20, 2012I have an issue with Fireball only shooting when targeting something really close causing me to take damage from the fireball. Is there a way to change the range of the spell cast.
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Posted Jun 18, 2012@izak1245
There's a plugin called Overencumbered that does that.
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Posted Jun 18, 2012Can you add weight to it? like you can only carry so much before you get slowed? Like slow potion effect? Just an idea.
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Posted Jun 10, 2012@MRpalkia00
/bindspell both none
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Posted Jun 10, 2012how to unbind a spleef from hand?
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Posted Jun 8, 2012@Nutiler
Magicka regenerates fairly quickly, so you need to try it a few times. The messages will be a bit clearer in the next update.
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Posted Jun 8, 2012Everything works but when I try to cast fireball i just get: "You do not have enough magicka to cast Fireball!" but when I do skystats it says Magicka: 100
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Posted Jun 8, 2012@Technius
... /item does not work for my server...
it say's "there's no such item"
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Posted Jun 7, 2012@Ever7last
Nope, /item only.
No, there are already plugins that implement vampires and werewolves.
Yes, more spells will be added.
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Posted Jun 7, 2012hey guy's I would REALLY like it if there was a command for each spellbook... and how about adding vampires and werewolves? the plugins called "vampire" and "werewolf" have the perfect features so try learning from them. and PLEASE ADD MORE SPELLS. especially Conjuration... Thanks XD
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Posted Jun 5, 2012Hey plugin is great so far. Could it be possible for you to make it so that certain areas/regions can't be pick pocketed or lock picked e.g spawn. Would be great. Thanks in advance
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Posted May 27, 2012@2mac
I set it so that the maximum damage reduced is 50%. Invincible players aren't fun. It is 8 times harder to level up because you get 1 exp point for every piece of armor equipped. Also, the better armor you wear, the higher the damage reduced is. For example, if you had diamond armor, getting 50% damage reduced would only need 84 armor. If you had leather armor, however, the max damage reduced at 100 armor would be 21%. I might rebalance it a little more and increase the amount of extra protection armor has to offer.
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Posted May 27, 2012If I may offer my advice, seeing how you extremely nerfed the armor skill due to balance issues, consider this:
If you put division somewhere in your equation for damage reduction, it could never equal 100% if you did it right, meaning that with each armor level, you would still get more reduction, but would get less of a bonus per level.
For instance, with the equation (ARMOR * 0.06) / (1 + (ARMOR * 0.06)), 2 armor is 11% and 100 armor is 86%. I'm not saying to use that equation, but something similar. It might ease some stress on your end.