SkyrimRPG
This project is being planned and developed
Introduction
Need a little adventure? Bring one to your server today! Explore the mysterious world of Minecraft - with a twist! Utilize magic, stealth, and combat as your main weapons! Just try to avoid taking arrows to the knee, though.
Plugins that are recommended with this plugin:
- FastTravel - You can warp to place, only if you have BEEN there before!
- The Thu'um - FUS RO DAH! Made by Reilaos
- SkyQuest - Advanced questing!
What makes this different from other plugins? You have to level your skills up in order to level up, just like Skyrim's system.
Features
- Destruction magic: Fireball, Flames
- Archery, axes, and swords mechanics
- Block up to 7 hearts of damage!
- Pickpocketing and Lockpicking mechanics
- Perks
- Conjuration magic: Raise zombie, Conjure Flame Atronach
- Level up by leveling your skills up!
Documentation
Commands and Permissions - This section contains complete commands and permissions listing.
@Deprecated: Do NOT use this outdated information! Commands - This section contains commands and their permissions.
Skills - This section contains information about skills, how to level them up, and some formulas.
Magic - This section contains information about magic spells
Perks - This section contains information about perks
Configuration File - This section contains information about the config and its values
Spellbooks - This section contains information about spellbooks
Youtube Videos - This section contains videos about mechanics and statistics.
Progress & Download
If you get any bugs, PLEASE let us know and we will fix them!
Download the latest release here. Alternatively, you can see all releases here.
Find all dev builds here and all the latest dev builds here! If Jenkins is not available, use this instead. Dev builds are usually not tested and are not guaranteed to work. Use at your own risk.
If you like this plugin, support us by donating! Donations will go to testing servers and website hosting.
Note: API is going through MASSIVE changes!
Progress:
- Add one more spell: 0%
- Have some sort of API: 85%
- Add spellbook command: Done
- Redo spellbooks: Done
- Redo commands: 0%
- Redo all data storage and file structures: Done
- Add an importer: Done
- Check for bugs: Testing
- Make level and perk points independent from calculations: Done
- Add skill permissions: 0%
- Add perk permissions: 0%
- Improve version checking: Done
- Add support for max magicka: Done
- Add name tags for conjured... beasts(?): Done
- Make spell commands support names with spaces: 40%
FAQ
- Something's not working! OR I have an error!
- Please report it in the ticket tracker.
- How do I bind a spell with spaces?
- Instead of spaces, use underscores. For example, "Conjure Flame Atronach" would be "Conjure_Flame_Atronach" instead.
- Your plugin is.. outdated.
- More recent builds are available on the Jenkins service. However, please note that these builds may be unstable.
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Posted May 26, 2012A new update is available! It adds the disabledWorlds option for all of those who have RPG and creative worlds, as well as fixing some bugs. The next update will include some more content, bug fixes, and fixes, so make sure you have a subscription to this page!
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Posted May 26, 2012Finally release
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Posted May 23, 2012@gamer9726
Someone could make a plugin to do that :D
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Posted May 23, 2012Would there be a way to add item restrictions based on skill level? Like the higher your swords skill, the more swords you can use?
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Posted May 20, 2012@pimsserver
That's where SkySpout comes into play.
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Posted May 20, 2012this could be one of the best plugins if it would support spoutplugin and in the future spoutserver (http://spout.org)
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Posted May 19, 2012@jonny456450418
I'm trying to get the Armor skill released, it's really buggy and experimental at the moment. I won't have any gathering skills, because Skyrim is mainly based on combat and its mechanics. Skill toggling will come in later, and more perks will come in later as well.
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Posted May 19, 2012Hi Technius! I see so much potential for this plugin! But can you add some more skills? Like Alchemy, Enchanting, Smithing, Mining etc. Then you could add more perks. Also can you make it so cetain skills can be toggled on/off? Cause im using this with mcmmo and I dont want my players seeing 2 different messages every time they use a sword, or something. Thx! :D
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Posted May 15, 2012Oh, And how do you bind spells to your hands, it dose not say in the magic section.
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Posted May 15, 2012The config file re rights itself whenever I try to turn on sneak messages. I am using the dev build, but it did the same thing with the regular one. How two i fix this?
Thanks
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Posted May 6, 2012@InsanelyAwesome
If you're using vanilla /give, it's /give <Player> <Item> <Amount> <Data vaule>
So fireball spellbook would be /give <Player> BOOK 1 1
With plugins that have /give, it would be something like this: /give book:1 1 or /item book:1 1
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Posted May 6, 2012How would I get a spellbook on a standard bukkit server?
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Posted May 4, 2012@Ever7last
Use a plugin that allows the use of datavalues such as commandbook.
Much like /give wool:0 would give you one white wool, you would use /give book:datavalue
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Posted May 2, 2012@Technius
how in earth's name would I do that then?
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Posted May 1, 2012@Ever7last
That's your problem. Make sure you can spawn items such as 98:3.
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Posted May 1, 2012the last time i tried using spellbooks with this plugin it didnt work so is it fixed now... or can someone give me tips on this? EDIT: tried it... spellbooks not working... says no such item blah so any tips?
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Posted Apr 28, 2012@Irkering
I'll look into it.
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Posted Apr 28, 2012I guess this is sort of low-priority but it would be awesome if there were more permissions required to do certain things, what I'm trying to do is set up a survival world alongside an RPG world, so they'd only be able to use spells, perks, and leveling in the RPG world. Is there a way to do this already?
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Posted Apr 23, 2012@JoshzPruitt
I will include them in 0.2.5b because 0.2.4b is about to come out.
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Posted Apr 23, 2012I was wanting to use this plugin with mcMMO, and I was wondering if there was a way to disable the sword/ax/archery skills, but leave the rest enabled? People have worked at leveling up their mcMMO skills already, and I'd hate to force them to start over, but at the same time, both skill sets overlapping would be a bit over-powered in my opinion.