SkyrimRPG
This project is being planned and developed
Introduction
Need a little adventure? Bring one to your server today! Explore the mysterious world of Minecraft - with a twist! Utilize magic, stealth, and combat as your main weapons! Just try to avoid taking arrows to the knee, though.
Plugins that are recommended with this plugin:
- FastTravel - You can warp to place, only if you have BEEN there before!
- The Thu'um - FUS RO DAH! Made by Reilaos
- SkyQuest - Advanced questing!
What makes this different from other plugins? You have to level your skills up in order to level up, just like Skyrim's system.
Features
- Destruction magic: Fireball, Flames
- Archery, axes, and swords mechanics
- Block up to 7 hearts of damage!
- Pickpocketing and Lockpicking mechanics
- Perks
- Conjuration magic: Raise zombie, Conjure Flame Atronach
- Level up by leveling your skills up!
Documentation
Commands and Permissions - This section contains complete commands and permissions listing.
@Deprecated: Do NOT use this outdated information! Commands - This section contains commands and their permissions.
Skills - This section contains information about skills, how to level them up, and some formulas.
Magic - This section contains information about magic spells
Perks - This section contains information about perks
Configuration File - This section contains information about the config and its values
Spellbooks - This section contains information about spellbooks
Youtube Videos - This section contains videos about mechanics and statistics.
Progress & Download
If you get any bugs, PLEASE let us know and we will fix them!
Download the latest release here. Alternatively, you can see all releases here.
Find all dev builds here and all the latest dev builds here! If Jenkins is not available, use this instead. Dev builds are usually not tested and are not guaranteed to work. Use at your own risk.
If you like this plugin, support us by donating! Donations will go to testing servers and website hosting.
Note: API is going through MASSIVE changes!
Progress:
- Add one more spell: 0%
- Have some sort of API: 85%
- Add spellbook command: Done
- Redo spellbooks: Done
- Redo commands: 0%
- Redo all data storage and file structures: Done
- Add an importer: Done
- Check for bugs: Testing
- Make level and perk points independent from calculations: Done
- Add skill permissions: 0%
- Add perk permissions: 0%
- Improve version checking: Done
- Add support for max magicka: Done
- Add name tags for conjured... beasts(?): Done
- Make spell commands support names with spaces: 40%
FAQ
- Something's not working! OR I have an error!
- Please report it in the ticket tracker.
- How do I bind a spell with spaces?
- Instead of spaces, use underscores. For example, "Conjure Flame Atronach" would be "Conjure_Flame_Atronach" instead.
- Your plugin is.. outdated.
- More recent builds are available on the Jenkins service. However, please note that these builds may be unstable.
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Posted Apr 21, 2012@Technius
Oh, sorry. I think this is Heroes but I didn't realize it since I just stopped using spout. http://i.imgur.com/pre9b.png
Then I wish they had the option to disable the mana bar. Your plugin is awesome.
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Posted Apr 20, 2012@pigrocket
Magicka updates? Since when did it say when your magicka regenerated?
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Posted Apr 20, 2012Do you think you could add an option to hide the messages that list mana updates? It's a lot of text to see every time you lose all your mana, and it would be better if players could just see when they're out of mana or when it's full.
That's my only quip though, everything else is great. Thanks for making an awesome plugin, my players love it!
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Posted Apr 19, 2012@Technius
That would be absolutely perfect. Another thing I was thinking about was also a greater amount of skills that could be disabled, archery axecraft etc. Not that any of them aren't amazing, but if I feel like having an archery tournament and want everyone to be on an equal footing, a quick disable would work wonders!
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Posted Apr 18, 2012@UltrafaceGuy
Level caps? Sounds good.
I plan on making a level curve multiplier(1 level = amount of skills, will be configurable).
I plan on making a skill level curve multiplier(1.5 = 1.5 times harder, 3.0 = 3 times harder).
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Posted Apr 18, 2012@Technius
Might I also make a suggestion? I have mobs on a very tough difficulty and as such my players have reached astounding levels (over 200) and can now one hit new users with a single swing of a wooden sword. Would it be at all possible to add features such as a per skill experience multiplier that can raise or reduce rates, a level cap, and maybe even a number that corresponds to the number of levels needed to increase in damage? (For example, when set to 15, you do an additional 1/2 per 15 levels rather than 10)
I'm sorry to ask so much, I know some of these aren't too difficult to add, and others might be. Any consideration would be much appreciated!
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Posted Apr 13, 2012@UltrafaceGuy
Are you absolutely sure you are using reload instead of refresh?My bad, I checked the code again, and it refreshes the config before it reloads. I thought I had fixed it!
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Posted Apr 13, 2012@Technius
Just triple checked, I am using 0.2.3b
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Posted Apr 11, 2012@Technius
ya i did but it still resets it to default
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Posted Apr 11, 2012@UltrafaceGuy
Which version do you have? Make sure you are using 0.2.3b
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Posted Apr 11, 2012@Technius
Having the same error. It seems to just refresh default settings.
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Posted Apr 10, 2012@Gartia
Did you reload the config? /skyrimrpg reload
Also, make sure you save the config when after you are done editing it and reload it.
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Posted Apr 10, 2012Technius love the mod but the config does not save is that just me because i tried enabling pickpocket chance and it didn't enable
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Posted Apr 9, 2012@user_71072
Wait for your magicka to regenerate. You can check your current magicka by typing /skystats. The higher the skill levels of the magic spells, the faster your magicka regenerates.
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Posted Apr 9, 2012I'm having some trouble casting the fireball. Whenever I try to use it it says I don't have enough mana.
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Posted Apr 8, 2012@DanishDude93
Adding that to 0.2.4
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Posted Apr 8, 2012@Technius
Yes, all the players on my server told me its not possible, and i have lockpicking enabled. Though they can unlock LWC locked doors by putting a redstone torch on the block infront of the door.
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Posted Apr 5, 2012@DanishDude93
Do you mean those protected by LWC?
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Posted Apr 5, 2012Can you make it possible to picklock wooden doors?
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Posted Apr 4, 2012Hello, here I have a problem. Being on craftbukkit 1.2.4 (2126) and with the last 0.2.3b skyrimrpg with a spout 1061.
All players have all classes, and I wonder how a class limit per person. thank you.