SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
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Posted Jan 31, 2013@1337phreak
Only CraftBukkit is supported. Also please don;t spam the comments with stack traces.
You can safely ignore that error, it should only happen once at startup.
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Posted Jan 31, 2013Having a problem with my server spitting out errors on server boot. I'm running MCPC-Plus 76 as the server jar. The server appears to be running ok, but it is saying this at boot:
[removed stack trace]
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Posted Jan 30, 2013@xXDeadInsanityXx
Check the console.
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Posted Jan 30, 2013/mv create skylands normal -g SkylandsPlus
starting creation of world "skylands" An internal error occurred while attempting to perform this command.
:(
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Posted Jan 28, 2013@S1lverK3y
If that works then I love you !
EDIT: Doesn't work :(
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Posted Jan 28, 2013@VariousArtist Nah, NoLagg is always breaking, don't trust it much. Use http://dev.bukkit.org/server-mods/lightfixer/ instead as an addon to what CraftBukkit and Plugins you use and you will see the light is fixed on new Chunks. Permanently.
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Posted Jan 28, 2013@andrewkm
I would not wonder if theres also a correlation with the lighting bugs (black areas) and the skyland generation. We usually pregenerate the world and use Nolagg to fix the "black, bugged shadows". Makes a noticable difference.
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Posted Jan 28, 2013@andrewkm
Wow that is quite a lot :P The issue is in the way deserts can generate with huge overhangs of unsupported sand. If you disable the prevent-sand-falling option it will let the sand fall and stop the event being called later on again.
@VariousArtist
Awesome :D
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Posted Jan 28, 2013@wide_load
Sry wide_load, I found the problem. Used MV on the dev server and moved the map as spawnworld to its own server... so bukkit.yml wasnt adjusted and bukkit overwrote the MV settings and normal world was generated!
I fell into that pit a year ago and forgot about it, hehe! Helpful tip when you run skylands as mainworld, btw!
Keep up the great work! We love the Skylands!
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Posted Jan 28, 2013@wide_load
We get a few lag spikes during our peak time (250-300 players) and I`m thinking SkyLandsPlus may possibly be at fault. During our lag spikes our TPS drops from 20 to 12 and stays there for a good few minutes. During this time I do a profiling reset and merge after about a minute of lag to see what is happening. I notice this massive amount in blocksphysicsevent taking place in SkyLandsPlus.
http://screencloud.net/v/vtX9
Any ideas?
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Posted Jan 28, 2013@tonidu28
No you don't need to edit either of those files.
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Posted Jan 28, 2013When I made /mv create skylands normal -g SkylandsPlus A message says to me that I cannot create the world. It is necessary to put something in the bukkit.yml or the server.properties ?
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Posted Jan 28, 2013@VariousArtist
If you did it has nothing to do with me https://github.com/betterphp/SkylandsPlus/blob/master/src/main/java/uk/co/jacekk/bukkit/skylandsplus/generation/ChunkGenerator.java#L49
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Posted Jan 27, 2013Hello wide_load!
Encountered an active mineshaft populator in free space on my map. Im using Sky+ v0.14.4 Spigot#452. WorldBorder to pregen the map.
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Posted Jan 27, 2013@alotofchocolate
What you reported is what happens when the generator is reset. I have no idea why it happens but it's nothing to do with me.
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Posted Jan 27, 2013@wide_load
What wrong? and what happen if the generator gets reset for the world?
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Posted Jan 27, 2013@alotofchocolate
You did something wrong. This happens when the generator gets reset for the world.
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Posted Jan 27, 2013Skylands meets a normal world http://alotofchocolate.org/web/includes/ting.png Big Error what is wrong. (its generated by multiverse and skylandsplus+) I just maked a new world and used Random Spawn for teleport randomly around
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Posted Jan 25, 2013@S1lverK3y
Yeah I have played around with a few similar methods, they all have too many side effects so far though. The best I can get at the moment is so that weather is broken :/
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Posted Jan 24, 2013@Everyone: I found a nice solution for black worlds but u might loose bioms,
if u done want them at all and nevermind loosing the defualt biomes continue reading
get an biomechannging plugin, i suggest weatherman but watch out that localweather stuff
and go to skylands and change the biome u want to "sky" good if u using worldborder so u can fix the zone in the border and make the black ground fog to some gray sky biome (only an tip) have fun