SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
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Posted Nov 4, 2012@wide_load
ok that would make sence! thanks for the oppinion and reply!
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Posted Nov 3, 2012@blueme00
This does not do anything to prevent spawning so they should do. It could be that there are no areas of terrain that the server calculates as safe for spawning though.
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Posted Nov 3, 2012Just a quick question are "critter mobs" capable of spawning in this world??? because currently it seems that no sooner i spawn a critter mob into the world, when the server shuts down, they dissappear (which they are in fences) just wanting to bring this up!!! thanks!
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Posted Nov 3, 2012SkylandsPlus+ works very good on the 1.4.2.
I have make a video of it: http://www.youtube.com/watch?v=mzqGFEMMs4s&list=PL4A53FF47CEA18791&index=7&feature=plpp_video
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Posted Oct 30, 2012Not seeing animals spawn, mobs are spawning fine. I have 1.4.2, using the dev build of multiverse and the latest version of this. The normal world has normal spawning, but in skylands, nothing. Ive played with the spawn settings of multiverse and the one option on skylands, but still no go. Any suggestions? Just watched that promo vid above, same thing. Guess its just a skylands thing.. Edit: I did notice that cows and pigs were spawning on the type of biome that has the spruce trees. Not sure if that will help any.
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Posted Oct 30, 2012@wide_load
lets give it anorther try then, ill install it again
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Posted Oct 29, 2012Because there is no good nethergenerator out, some ideas:
-A mix between Sykandsplus and VNether-Generator.
-The the Nether Islands a little bit bigger, with chance (configurable) of nether-fortresses
-Configurable shroom-spawn-chance, chest-spawn-chance, netherwart-circle etc. from VNether, but with Vanilla Fortresses.
-Some glowstone and ores on the isles (seperately configurable)
Possible?
Would be awsome ;-)
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Posted Oct 28, 2012@lenis0012
What is your Version of Mutiverse-Core?
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Posted Oct 28, 2012@lenis0012
There is no reason that this would not work, nothing has changed with the world generation API. I'll give it a test though :)
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Posted Oct 28, 2012@follet2004
i have Mutiverse-Core and SkyLandsPlus v0.14.1
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Posted Oct 28, 2012@lenis0012
It work for me. Maybe you have the old dev of bukkit or you not use Multiverse-Core.
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Posted Oct 28, 2012broke with 1.4.2 im hoping to see an update soon, i had to remove mcDreamLand
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Posted Oct 24, 2012@jwmpine
There are some ways at the moment, they just break some other stuff that I see as more important than the void colour :s Maybe I could put the leas breaking one in with a config option :)
Also, thanks :P
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Posted Oct 23, 2012Hopefully you'll 1 day learn how to add blue to the world xD
Awesome plugin keep up the good work.
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Posted Oct 22, 2012If at all possible i think it would server everyones interest to add ALL of the biomes, to make a little bit more varying between each of the islands. Over all though i love this idea, and am hoping the makers will add the other biomes, so that a server i am working for will add it! Thanks!
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Posted Oct 22, 2012@chakyl
It should do, but you may as well just keep the plugin installed in case you want to expand the border or some new chunks get generated by accident.
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Posted Oct 22, 2012Will the world work correctly if I generate the world and create a world border, then delete the plugin?
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Posted Oct 21, 2012@alec3216
@Gimlao
Setting the world type to flat does fix the problem but also breaks biome calculations and weather, I tried this as a fix and it was worse. You can also manually send the packet to the client to tell it that the world is a flat one which does not break biome calculations but does break weather, again I consider this to be worse.
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Posted Oct 20, 2012@alec3216
Many thanks for that. =3
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Posted Oct 20, 2012i use your skylandsplus plugin i was having problems with the void being black at y<64 so i just decompiled your entire plugin and edited it a little here it is SkylandsPlus+ Edit its all compiled hope this helps OH!!! and you need to add the baseplugin folder to your github because i had to open your current build and copy paste from my decompiler in to .java files . .
IF I GET TIME I'LL ADD A CONFIG OPTION TO TURN ON OR OFF BLACK VOID
{here a before and after photo} Wanna join my server pm me for ip
