SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
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Posted Feb 17, 2012Have you stopped it from modifying the generator to "default" ?
I want to set it to "flat" to remove the fog and the black sky.
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Posted Feb 16, 2012@raoulster
:D
I'm just glad somebody finally worked out how to use it !
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Posted Feb 16, 2012Thank you, works perfectly :)
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Posted Feb 16, 2012@DeadDragons
I have never deleted a ticket, most get marked as invalid because they are reporting a bug that does not exist.
I recommend the bukkit wiki, all of the information you need is on there.
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Posted Feb 16, 2012i like this plugin if i could get it working but the faxed u Delete the bloody tickets ? why that just makes u look bad we asked one simple thing and i see alot ppl ask to
how do we make the skyland with out that Mv ????????????????????
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Posted Feb 15, 2012@Komalis
There is no solution to that yet due to a bug with Bukkit. I'm waiting for 1.2 for the next breaking update where I will hopefully be able to do entirely custom biomes.
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Posted Feb 15, 2012@wide_load I have always the black void, could you help me ?
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Posted Feb 15, 2012@aufdemrand
Hopefully it will mean I can implement a proper custom biome distribution ! I cant wait ;)
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Posted Feb 15, 2012i just wont this world. and i dont wonna use multivers.. how do we get this working
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Posted Feb 15, 2012This may be too early to tell, but how do you think the new world format/biomes/etc. will affect Skylands Plus?
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Posted Feb 15, 2012how do i create a skyworld without multiverse ????
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Posted Feb 14, 2012Dude it took me ages to figure out why none of my animals would breed!
Thanks for fixing the limit spawns on other worlds
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Posted Feb 13, 2012every time i do this i get a normal world not a skylands world plzz give me the right command
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Posted Feb 11, 2012@mozartripper
That will be done automatically, due to a Minecraft bug it will only work if you join the game in the skylands world. I have a workaround but that will be with the next update.
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Posted Feb 11, 2012can you be more specific on how to set it to the flatmap to remove the void ? "it's type will be manually set to the flat map" is it supposed to be automaticly set to flatmap or do I have to gen it with -t flat instead of normal ?
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Posted Feb 7, 2012whenever i telport to skylands i always end up in skylands world but its just the same as normal. im running 1.1R1 bukkit?
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Posted Feb 7, 2012@liamjack_k
It's just the generator, you can use it to create a new world.
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Posted Feb 7, 2012Everything is working fine, thanks for that great, awsome plugin.
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Posted Feb 7, 2012hello i have just one question, does this count as a new "world" as in for the main map for my server or a side map that your can travel thought a portal to go to?
cheers liamk looks preety amazing from watching the promo video:D
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Posted Feb 6, 2012@AEDIFEX
Not really the angle I am going for with this, sorry :(
@libraryaddict
If the mods that add those ores can be adjusted to make the ore appear higher up that might do it.