SkylandsPlus+
Description
This plugin will add a replacement for the default skylands world generator, the one in the game was never finished.
Stuff that this generator has that the default skylands doesn't:
- Day-night cycle
- Weather
- Normal biomes
- All mobs
- All ores
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Promo Video
How do I use it ?
Don't want to watch the awesome video ? Fine, here are the basic commands.
/mv create skylands normal -g SkylandsPlus
Or a skylands style Nether like this
/mv create skylands nether -g SkylandsPlus
Or a skylands style End like this
/mv create skylands the_end -g SkylandsPlus
Other world management plugins should have similar commands, I use Multiverse on my server which is why I only provide the instructions for that. The documentation for which ever plugin you use should tell you how to do it. You can also add a world by editing the bukkit.yml file, instructions on how to do that can be found on the Bukkit wiki.
Config
prevent-sand-falling: true restrict-mob-spawning: true
prevent-sand-falling - When set to true no sand will fall in skylands worlds.
restrict-mob-spawning - When set to true the number of mobs in a single chunk will be limited to a sane amount in skylands worlds.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/SkylandsPlus/
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Posted Apr 20, 2013@homeworlder
Not that I know of.
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Posted Apr 20, 2013@wide_load
Oh, isn't there any way to get it back, maybe with another plugin ?
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Posted Apr 20, 2013@homeworlder
It was removed a few versions back now :( Too buggy and incompatible with things.
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Posted Apr 20, 2013The Fix black void thing doesn't work for me.
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Posted Apr 19, 2013@wilsondc15
Not from me :/ If they spawn in the air it could be causing a bug with the fly check.
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Posted Apr 19, 2013im using nocheatplus and it kicks my players when they try to enter the skylands world, any ideas?
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Posted Apr 16, 2013@austin101
@tryy3
It's to do with the limited amount of space as far as I know. Look for a plugin that can add more mob spawning.
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Posted Apr 14, 2013it was true when i started seeing it, but gonna test it again!
Edit: set it to true, restarted, still nothing!
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Posted Apr 14, 2013Actually I am not seeing any passive or hostile mobs on newly generated land
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Posted Apr 14, 2013@tryy3
I had the same problem today with mobs not spawning anywhere. Just do as wideload said and change :restrict-mob-spawning to true"
I used plugman to reload the skylands plugin but it didn't take effect until I restarted my server. Monsters are spawning correctly now.
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Posted Apr 14, 2013ye i know that, hover it doesn't spawn any at all under the overhangs or in cave's etc. and from what i can see its only in skylands, thats why i went here first after testing a bit!
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Posted Apr 13, 2013@tryy3
The way the land is shaped can affect the spawn rate, with skylands you generally get large numbers of mobs under the overhangs and nowhere else, setting restrict-mob-spawning to true can help with that. Other than that all I can suggest is look into a plugin that spawns more mobs.
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Posted Apr 13, 2013Hey my skylands world don't wanna load any mobs, it spawns in any other worlds i got but not skylands!
This is my config file:
prevent-sand-falling: true restrict-mob-spawning: false fix-black-void: true
I tried several things, increasing the spawn rate, setting the mobs to on everywhere, still nothing please help!
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Posted Apr 11, 2013@xXSshadowXx
The dev build supports 1.5.1 I just forgot to upload it :P
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Posted Apr 10, 2013@shades161
Here are MV's dev builds http://ci.onarandombox.com/ but you should keep reading.
@wide_load
Can you please build this from 1.5.1. It still won't allow our world to load. The following is what MV reports
Awesome plugin tho so I wanted to make sure it was reported.
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Posted Apr 10, 2013what is a good alternate plugin to multiverse because i cant find it for 1.5.1 servers, can you send me a link to multiverse for 1.5.1 or a good alternate plugin that works with this plugin.
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Posted Apr 9, 2013Is there any way to run this plugin without having to operate two worlds simultaneously with a multiworld plugin? If you delete the 'normal' one it regenerates, if you set skylands as default the server wants to believe that it should use normal terrain gen as there's no way in vanilla to choose a specific gen...it's rather frustrating because there's a performance hit associated with running two worlds when no one's even on the useless 'normal' one.
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Posted Apr 7, 2013Does this work with MyWorlds?
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Posted Apr 6, 2013@MichelleVoid
Check the server log for errors.
@dasemay
Don't worry about that.
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Posted Apr 6, 2013it told me there was a whole in the floor when i tried to go to it