SkyGridSMP
Since 1.0.0, "Common" and "Rare" blocks are obsolete
For the new generation features of 1.1, you will need to delete your world file(s)
In 1.2, bonus chests were added. The world will need to be re-generated for it to take effect.
SkyGridSMP
SkyGridSMP is a world generator that generates a scatter of blocks as the map. The idea comes from SethBling.
Screenshot
A typical SkyGrid map.

Video
SethBling's video about SkyGrid.
How to use
- Install the plugin like any other plugin (Place in the plugins folder)
- If using Multiverse, use the command: /mvcreate world_skygrid NORMAL -g SkyGridSMP
- If not using Multiverse, open bukkit.yml and add this:
#You can replace "world" with any world name.
worlds:
world:
generator: SkyGridSMP
world_nether:
generator: SkyGridSMP
- If a world has already been generated under a wanted name, delete the corresponding world files or rename them.
Configuration
Generator:
# block_name:probability
# Higher probability means it will be more abundant
# If sprinting is false, blocks will have 1 space between them
# If sprinting is true, blocks will be 3 spaces apart
# Useful if running a version prior to Beta 1.8 or sprinting is disabled
# Recommend setting max_height to 128 or lower if sprinting is false to reduce lag!
Max_Height: 256
Sprinting: true
Blocks:
- stone:120
- grass:100
- water:10
- lava:5
- sand:20
- gravel:10
- gold_ore:10
- iron_ore:30
- coal_ore:30
- log:100
- leaves:40
- lapis_ore:5
- sandstone:10
- web:10
- wool:25
- tnt:2
- bookshelf:3
- mossy_cobblestone:5
- obsidian:5
- mob_spawner:1
- chest:1
- diamond_ore:1
- redstone_ore:8
- snow_block:8
- clay:20
- pumpkin:5
- melon_block:5
- mycel:15
Spawners:
List: [sheep, pig, cow, chicken]
# Plants generate on top of grass and dirt blocks if the chance is met if enabled.
# If you want plants to generate in the air like other blocks, then put them in one of the "Blocks" lists.
# If cactus is enabled, cactus will generate on top of sand blocks if the chance is met.
Plants:
Enabled: true
List: [sapling, yellow_flower, red_rose, brown_mushroom, red_mushroom, sugar_cane_block]
Chance: 0.35
Cactus:
Enabled: true
Chance: 0.4
# Animals generate on top of blocks.
Animals:
Enabled: false
List: [cow, pig, sheep, chicken]
Chance: 0.005
# Nether generator will be used if the world is the Nether
# Plants generate on netherrack
# Blaze overrides block placed normally by chance
Nether:
Blocks:
- lava:50
- gravel:30
- netherrack:300
- mob_spawner:1
- chest:1
- soul_sand:100
- glowstone:50
- nether_brick:30
- nether_fence:10
- nether_brick_stairs:15
Spawners:
List: [blaze]
Plants:
Enabled: true
List: [red_mushroom, brown_mushroom]
Chance: 0.35
Warts:
Enabled: true
Chance: 0.4
# Bonus Chests; Format is...
# beginID:endID,beginData:endData,beginAmnt:endAmnt,chance
# Example: 1:5,0:0,10:64,0.7
# Puts 10 to 64 of ONE item from ID range 1-5 with no data at 70% success rate
# All data must be provided, use "null" (non-case sensitive) to omit it.
# Example: 1:5,null,10:64,0.7
# Can null amount or data; amount defaults to 1, data defaults to 0
Chests:
Items:
- 256:294,null,null,0.7
- 298:317,null,null,0.7
- 318:350,null,null,0.7
- 383:383,50:52,null,0.3
- 383:383,54:62,null,0.9
- 383:383,90:96,null,0.4
- 383:383,98:98,null,0.1
- 383:383,120:120,null,0.1
- 1:5,null,10:64,0.7
- 6:6,0:3,null,1.0
Tips
For players
- Get your basic materials first (wood, cobble, etc.)
- Concentrate on building a cobblestone generator first
- Collect wool and melons so you have food and a bed
For server-owners
- Protect the spawn and make one. It can easily be grieved so that it's un-playable for new players.
To-Do
- Allow changing of block data generation (Brown wool, Red wool, etc.)
- The End support
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Posted May 23, 2013o, i love this plugin very much
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Posted May 14, 2013I find out that this still works on 1.5.2, but you never know...
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Posted May 9, 2013Does it work on 1.5.2?
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Posted Mar 13, 2013should totally update this.. or give me the source code :)
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Posted Feb 23, 2013@PhanaticD
Checked your world configuration for mob spawning?
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Posted Dec 16, 2012does this block mob spawning? I see no mobs in the world
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Posted Jun 23, 2012Would it be possible to make the skygrid a type of "mine" so after a certain amount of time(1hr,5hr,5days) the world would reset and replace the skygrid blocks(possibly not placed blocks)
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Posted Jun 21, 2012@zaqhack
Bonus chests is the least of my priorities because I think they're pretty cheap and just minimize the challenge of playing SkyGrid.
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Posted Jun 20, 2012Are you continuing work on this? I noticed a few other mods out there that have the chests worked out. I'm dying to have one of these worlds on my Multiverse server ...
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Posted Jun 18, 2012@LRFLEW
You should make the end :P :D
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Posted Jun 14, 2012Ugg, you beat me to it :P
I finished my version of it with bonus chests, the nether, and everything. If you want, we can merge our versions :)