PlethPack SkyGrid World Generator
PlethPack SkyGrid v1.0.1 (MC 1.4.2)
Plugin By: da404lewzer
Original Idea By: SethBling
After seeing a video by SethBling about his new SkyGrid project, I decided to create a bukkit world generator. In it's current form there aren't any configuration options, so I am open to suggestion.
Basic Idea
The basic idea of SkyGrid is that it's a world of blocks arranged in a pattern from bedrock to skylimit. The pattern is that of a checkerboard except that the blocks are spaced out by 3 air blocks. This requires a lot of jumping. Almost every game resource is available via blocks that can be destroyed or through randomly placed chests with goodies.
TL;DR
SkyGrid world generator. Very difficult to play.
Download
Download: v1.0.1 - Direct (JAR)
Video
Fan submitted (thanks sakuyaslove):
Screenshots



Usage
I suggest using MultiVerse for managing your worlds.
/mv create <worldname> normal -g SkyGrid
then, jump to the world:
/mv tp <worldname>
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Posted Sep 5, 2014OMG YOUR THE PERSON THAT CREATED TURTLESHELL GREAT WORK
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Posted Jul 15, 2014never mind i did /mv tp world to get back to the world world
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Posted Jul 15, 2014how do i go back to my start map
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Posted May 16, 2014@maxlehot1234
no necessarily a bug, it just uses so much processing power to render the world in that it makes u time out for it to finish
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Posted Mar 9, 2014Plugin kick me after i do: /mv create <worldname> normal -g SkyGrid because the server need to create spawn point and all necessary file to make the map, but how can you fix this please? i use bukkit 1.7.2
But when i reconnect after 1 minute, all works good ;) It is just a bug after enter the command: /mv create <worldname> normal -g SkyGrid
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Posted Aug 11, 2013this plugin is not good for me because its wilderness its players can break the blocks
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Posted Jun 5, 2013That bug with the items disappearing is annoying! please fix
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Posted Mar 18, 20131.5?
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Posted Dec 22, 2012update to 1.4.6?
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Posted Dec 9, 2012all the tools and armor in the chests have all their damage used up so as soon as you want to use them they disappear :/
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Posted Nov 26, 2012will the 1.4.2 version work on a 1.3.2RB server? I tend to stay on the RB track...
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Posted Nov 17, 2012theres a bug with the items like tools.weopons and armour
theres spawning with 0 health and they disappear as u take them out from the chests
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Posted Nov 3, 2012Hey guys! Sorry for the lack of updates! I have just released an update for 1.4.2. It adds new blocks and items that are new to 1.3 and 1.4.
Until the page updates, here is the link: http:dev.bukkit.org/media/files/644/474/SkyGrid.jar
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Posted Oct 27, 2012update?
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Posted Aug 31, 2012Hi, i tried to go to your server and check this out, but the commands didnt work. Maybe your not running this anymore? Thanks for the info
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Posted Jun 10, 2012Hi there, is there any chance you could also make a nether version of this that only generates nether blocks and chests? And that has that has the biome type set to nether so that it gets that haze? Thanks, YM
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Posted May 29, 2012I'm glad you enjoy the plugin, also, I'll put your video in my description :D Thanks for taking the time to make it!!!
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Posted May 28, 2012Hey, I love the generator!
I made a video and used it as a response to SethBling's video :D
http://www.youtube.com/watch?v=ToKe4R0i9fY
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Posted May 28, 2012@malachipclover
Yes and no, water and lava will cause more lag because they will go on forever if they "escape" from you. Also, a typical minecraft world doesn't generate higher than 128 or so. this generates all the way to sky limit. I'd say it probably still balances out.
@SoniEx2
@malachipclover
These are good options to have, I will add the ability to pre-define all of the block types and item types. Spawners I will add as well.
What exactly do you mean by convert the script to java and make it a world generator. I already wrote it in java and made it a world generator, or are you just saying to import the list of blocks sethbling supported? I don't want people to be "locked in" to any one configuration. However, I will add the features you mentioned :)
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Posted May 27, 2012I wonder if this would increase performance any... much less chunk data to send.