SimpleCommandSigns
Are you always teleporting that player, turning off the weather, or doing some other mundane task all the time? Are your players always forgetting commands for plugins that get used all the time? Well, with SimpleCommandSigns it is no more! Just install the plugin in your plugins directory, set up the simple config file located in the folder plugins/SimpleCommandSigns and you are ready to go! To use just right click a sign!
Features
- Commandless!
- Easy to use!
- Integrates with LWC to lock those signs
- Executes as the player that hits the sign
- Configurable
- Add the player's name to the command using the %p parameter anywhere in the command. (Example "/say %p Just rang Tux2's doorbell." would output the message: "Player just rang Tux2's doorbell.")
- Permissions (Permissions 2.x, 3.x, and Bukkit SuperPerms support)
- Will not run away and join the sponge rebellion
How to Create a Sign
- On the top line put: "[SCS]" or the custom one defined in your config file
- On the other 3 lines put the command
- If the creation is successful the top line will turn green
- Right click the sign to run the command
Permissions
- scsigns.create - the ability to create a command sign
- scsigns.use - the ablilty to use a command sign
- scsigns.autolock - have LWC autolock the sign
Need more functionality? Look no further: HiddenCommandSigns, RedstoneCommandSigns
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Posted Feb 28, 2012I'm using this and ShowCaseStandalone, and both plugins use scs for the permissions? I haven't noticed any errors or anything yet, but I haven't used both plugins to the full extent. Any information I should know?
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Posted Feb 18, 2012Won't work, I have * permissions and my top line was changed to [command]
When I try to place a sign with [command] it dissapears
Edit: this is only happening near spawn Edit2: ok forgot to OP myself, now it works
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Posted Feb 16, 2012@Devil_Boy
k thnks dude, now i get enjoy life while the users arent having trouble with membership on the server, thanks alot :)
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Posted Feb 15, 2012@HeXas92
First you'd need to add the user group adding command to the sign. It is likely:
/pex group user add %p
The %p replaces "theplayernamewhorightclickedthesign".
Then you'd need to use /hcs addperm to add the permissions required to run that command.
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Posted Feb 15, 2012I just have a idea on using this plugin for my server, since im offline, ppl just leave the server since they cant rank up to be in members group...and players are too arsed to ask on forums, so i might just add a sign (SCS) so they can rank up while they finished reading the signs, like on rules theres a hint on where the ranking up sign (SCS) is hidden, but i was wondering, im using PEX but how do i set a command to work for the player who used the sign, for example [SCS] pex user theplayernamewhorightclickedthesign group set Member ??? I know my post is kinda confusing, but i hope you understanding, but..great plugin!
thanks
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Posted Feb 12, 2012@OldMeatBag
Anyone with scs.use can run the command. But, when they run the command, their permissions are still checked by the plugin that handles that command.
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Posted Feb 12, 2012this plugin checks player's permissions on sign command? Or anyone with scs.use can use and run any command on the sign?
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Posted Feb 9, 2012@lanuk
It's in: http://dev.bukkit.org/server-mods/hiddencommandsigns/
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Posted Feb 9, 2012Does this run the commands through the console? I really want my players to be able to run a command they cant normally do using signs. If this could be implemented (if not already) that would be great!
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Posted Feb 8, 2012@Craig_1690
Not sure. You'll have to read a couple comments before for a solution if it doesn't work.
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Posted Feb 8, 2012Hey does this plugin work with heroes and factions??? so if i put the command for factions on a sign they can join a faction without the command??
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Posted Feb 2, 2012@InflamedSebi
I've actually considered that before. I just haven't found any time to start it up. I know I'll eventually have that as another plugin. WirelessCommandSigns
I've thought of trying to have methods to catch what player activated a RedstoneCommandSign, but always had an issue with clocks and such. So that is likely never going to happen. The button/lever/pressureplate one is completely possible.
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Posted Feb 2, 2012@Devil_Boy
this already exists (in a really cool way)the description, maybe u can add this really similar? i like scs; hcs and rcs ... adding this feature would make u awesome an not just great ;) i dislike the Sign Utillity Plugin so i need an alternative. i hope u can be this ;)
i dunno if u get the playername, who is pressing the activator, so maybe u can send this name to the sign and improve the RedstoneCommandSigns by this?
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Posted Jan 25, 2012@alexmarriedagoat
No prob ;)
Yea, a /chat command triggered by redstone would work just like /say.
Maybe we'll eventually make something that links commandsigns to buttons or something.
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Posted Jan 25, 2012Thanks heaps, that works perfectly. :)
I'm guessing it won't work with redstonecommandsigns because it can't tell directly who's clicking, but that's great. Thanks again.
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Posted Jan 25, 2012@alexmarriedagoat
Not easily and not on this end. If this were to be fixed, it should be done by the other plugin. I suppose if you really wanted (and checked their license) we could have someone on our team try to quick fix their code to work with commandsigns.
Though, an interesting thing to try would be using ChatCommand. And putting on the sign: /chat /<FactionCommand>
If you're lucky, that'll trigger their listener system.
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Posted Jan 25, 2012@Devil_Boy Ahh, I see. So in other words there's not really a way to fix this?
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Posted Jan 25, 2012@alexmarriedagoat
I had a deeper look at their code and found that they were not catching the onCommand event as most other plugins do. Instead, they register events in the onPlayerChat event so that they can theoretically catch any command they wish. (An unconventional method)
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Posted Jan 25, 2012Thank you :)
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Posted Jan 25, 2012@alexmarriedagoat
I took a look at their source code: https://github.com/MassiveCraft/Factions/blob/master/src/com/massivecraft/factions/P.java
They seem to be handling commands in an unusual way. When I get the chance I may look into it deeper.