Configuration (v2.1.0)

Configuration

messages

optioneffectspecials
bazooka_received_messagemessage sent if a player uses /bazookacolorcodes
ammo_received_messagemessage sent if a player uses /ammo%Q = amount of ammo, colorcodes
config_reloaded_messagemessage sent if a player uses /sb reloadcolorcodes
hands_mode_changed_messagemessage sent if a player uses /sb hand%M = enabled/disabled, colorcodes
no_bazooka_permission_messagemessage sent if a player uses /bazooka without permissioncolorcodes
no_ammo_permission_messagemessage sent if a player uses /ammo without permissioncolorcodes
no_reload_permission_messagemessage sent if a player uses /sb reload without permissioncolorcodes
no_hands_mode_permission_messagemessage sent if a player uses /sb hand without permissioncolorcodes
no_firing_permission_messagemessage sent if a player has no permission to shootcolorcodes
no_more_ammo_messagemessage sent if a player is out of ammocolorcodes

crafting

I don't think that I have to explain that.

Items

bazooka

optioneffectpossibilitiesspecials
namename of the Bazookaany namecolorcodes
materialmaterial of the bazookaany Item-IDnone

ammo

optioneffectpossibilitiesspecials
namename of ammoany namecolorcodes
materialmaterial of ammoany Item-IDnone

chatacteristics

optioneffectpossibilities
allow_hands_modeif true, players can use /sb handtrue/false
projectile_velocitythe projectiles speedany point number
projectile_damagedamage dealt by the projectile itselfany point number(1 = 1 heart)
projectiletype of projectileArrow, Fireball, LargeFireball, SmallFireball, Snowball, Egg, ThrownExpBottle, ThrownPotion and EnderPearl
ammo_neededif true, you need ammo to shoottrue/false
explosion_radiusthe radius of the explosion (starting from the center in every direction)any amount of blocks
break_blocksif true, the explosion breaks blockstrue/false
set_fireif true, the explosion sets firetrue/false

Comments

Posts Quoted:
Reply
Clear All Quotes