Configuration
messages
| option | effect | specials |
| bazooka_received_message | message sent if a player uses /bazooka | colorcodes |
| ammo_received_message | message sent if a player uses /ammo | %Q = amount of ammo, colorcodes |
| config_reloaded_message | message sent if a player uses /sb reload | colorcodes |
| hands_mode_changed_message | message sent if a player uses /sb hand | %M = enabled/disabled, colorcodes |
| no_bazooka_permission_message | message sent if a player uses /bazooka without permission | colorcodes |
| no_ammo_permission_message | message sent if a player uses /ammo without permission | colorcodes |
| no_reload_permission_message | message sent if a player uses /sb reload without permission | colorcodes |
| no_hands_mode_permission_message | message sent if a player uses /sb hand without permission | colorcodes |
| no_firing_permission_message | message sent if a player has no permission to shoot | colorcodes |
| no_more_ammo_message | message sent if a player is out of ammo | colorcodes |
crafting
I don't think that I have to explain that.
Items
bazooka
| option | effect | possibilities | specials |
| name | name of the Bazooka | any name | colorcodes |
| material | material of the bazooka | any Item-ID | none |
ammo
| option | effect | possibilities | specials |
| name | name of ammo | any name | colorcodes |
| material | material of ammo | any Item-ID | none |
chatacteristics
| option | effect | possibilities |
| allow_hands_mode | if true, players can use /sb hand | true/false |
| projectile_velocity | the projectiles speed | any point number |
| projectile_damage | damage dealt by the projectile itself | any point number(1 = 1 heart) |
| projectile | type of projectile | Arrow, Fireball, LargeFireball, SmallFireball, Snowball, Egg, ThrownExpBottle, ThrownPotion and EnderPearl |
| ammo_needed | if true, you need ammo to shoot | true/false |
| explosion_radius | the radius of the explosion (starting from the center in every direction) | any amount of blocks |
| break_blocks | if true, the explosion breaks blocks | true/false |
| set_fire | if true, the explosion sets fire | true/false |
Comments