Configuration
The default configuration can be found here: Default configuration from version 8.3.0
Normally the config.yml is already commented, this page provides even more details.
General settings
# Should the plugin automatically update if an update is available? autoUpdater: true # Should a permission be required when a spawner explodes by TNT to achieve a drop permissionExplode: true # Should be checked for WorldGuard build ability to change spawners (only if WorldGuard is present) useWorldGuard: true
# Allows you to use Mimic item IDs in allowedTools useMimic: true
# When generic spawner items are placed, spawn this creature (e.g. from /give or other plugins)
# PIG (90) is Minecraft default (put NAMES or IDs (for Minecraft <1.13 here!)
defaultCreature: pig # How far is the spawner reachable with your crosshair spawnerCommandReachDistance: 6 # Should spawners be unstackable spawnersUnstackable: false # Configure displaying with BarAPI, time is in seconds barAPI: enable: true displayTime: 3
# Configure displaying with 1.9 BossBarApi, time is in seconds
vanillaBossBar:
enable: true
displayTime: 3
# Valid colors are BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
color: RED
# Valid styles are SEGMENTED_10, SEGMENTED_12, SEGMENTED_20, SEGMENTED_6, SOLID
style: SOLID
# Prevent that a spawner is changed via eggs in other territories. Supported are Factions, Faction3 and FactionsUUID
factionsSupport: false
# Amount of spawners or eggs given to a player when the argument is omitted defaultAmountGive: 1
Destroying spawners
# Percentage of dropping a spawner block when TNT or creepers explode explosionDropChance: 30 # Minimum silk touch level [can be changed via other plugins to a higher value] # Set it to 0 to mine it without silk touch minSilkTouchLevel: 1 # If a player in creative destroys a spawner nothing is dropped noDropsCreative: true # If a spawner is destroyed, should the egg be dropped destroyDropEgg: false # If a spawner is destroyed, should XP be dropped destroyDropXP: 0 # Drops XP only when a spawner is destroyed and not mined via SilkTouch dropXPOnlyOnDestroy: false # If a spawner is destroyed, should iron bars be dropped destroyDropBars: 0 # Flag a spawner as already mined to prevent XP duping preventXPFarming: true # Percentage of dropping a iron bars when a spawner is mined destroyDropChance: 100 # Percentage of dropping an egg when a spawner is mined eggDropChance: 100 # Percentage of dropping the spawner when mined silkDropChance: 100
# If a spawner is mined, should it be directly added to the inventory of the player
dropSpawnerToInventory: false
# Amount of spawners to be dropped when mined with valid silk touch
dropAmount: 1
# If the inventory of a player is full, drop spawners/eggs from /ss give on the ground spillSpawnersFromCommands: false
# Allowed set of tools which can mine a spawner. IDs are supported, too
allowedTools:
- WOOD_PICKAXE
- WOODEN_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
- GOLD_PICKAXE
- GOLDEN_PICKAXE
- DIAMOND_PICKAXE
- NETHERITE_PICKAXE
# Shows a warning message to players that the given tool is not powerful enough to drop the spawner
showNoSilkMessage: false
Crafting spawners
# Should the player be able to craft spawners craftableSpawners: false # Leave a slot empty (null/air)? Just make a space then, example 'A A' -> middle is free # X is always the egg recipeTop: 'AAA' recipeMiddle: 'AXA' recipeBottom: 'AAA' recipeAmount: 1 # You can put IDs or the NAME here (please uppercase) # Add it for each custom ingredient you add, too! ingredients: - 'A,IRON_FENCE' # Custom example: #recipeTop: 'A A' #recipeMiddle: 'BXA' #recipeBottom: 'C D' #ingredients: # - 'A,IRON_FENCE' # - 'B,DIRT' # - 'C,2' # - 'D,5'
Fallbacks and egg configuration
# Should the egg be consumed when the spawner is changed with it consumeEgg: true # Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too) spawnEggToSpawner: false # Should the spawn algorithm be overridden? Allows spawning of non-standard entities spawnEggOverride: false # Fallback if the creature should be enabled, if not specified for the entity enableCreatureDefault: true # Fallback if the creature should be spawned, if not specified for the entity spawnEggOverrideSpawnDefault: true
Information about spawners
# Notify the player about the spawner when he clicks it in the inventory notifyOnClick: true # Notify the player about the spawner when he holds the spawner in the hand notifyOnHold: true
Settings for the creatures (in mobs.yml)
# An optional list of aliases to recognize as alternate names for the mob creatures.X.aliases: 'Here will be some standard aliases' # The human-readable name of the mob creatures.X.displayName: 'Sometimes the internal name is different from the common name' # If false, this entity is skipped entirely and not recognized by SilkSpawners # Useful to exclude non-mob entities. If this key is missing, *enableCreatureDefault* will be checked instead # Note that entities not auto-detected are always skipped, so this key is safe to leave false for entities for mods you don't have installed creatures.X.enable: true # If *craftableSpawners* is enabled (see above), then a crafting recipe will be enabled for this mob unless this config option is false. creatures.X.enableCraftingSpawner: true # If *spawnEggOverride* is enabled, allow spawn eggs to be used for this creature. Set to false to block spawn eggs. # If this key is missing, *spawnEggOverrideSpawnDefault* will be checked instead. # Note that if *spawnEggOverride* is disabled, this option has no effect. creatures.X.enableSpawnEggOverrideAllowSpawn: true
Custom recipes, name and explosion chance per mob
If an entry is not specified in the mobs.yml, the config.yml default value will be used
# You know these ones... Spider: aliases: - sp - bug enable: true enableCraftingSpawner: true enableSpawnEggOverride: true # The new part begins recipe: # Define the custom amount here amount: 3 # Again the shape with spaces --> air/not used top: 'AAA' middle: 'AXB' bottom: 'C C' # Set the ingredients with IDs or names ingredients: - 'A,IRON_FENCE' - 'B,DIRT' - 'C,1' # Specify custom explosion drop chance for this mob explosionDropChance: 30 # Specify own name for the mob spawnerName: '&5Spider &3Spawner'
Debug and internal stuff
# Check for spigot.yml and paper.yml flags that conflict with SilkSpawners checkForNerfFlags: true # Puts more information out on startup and interactions, such as block placement and breaking verboseMode: false
# Internal stuff, do NOT change unless advised - the plugin will break otherwise useReflection: true
tesMCVersion: true
useMetadata: true
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Posted Jul 2, 2013How can you disable creature spawning for the default spawner?
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Posted Jul 3, 2013could you add a feature to limit the number of mobs per hour a spawner can spawn? That would help a lot. thanks...
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Posted Jul 8, 2013@ManBeastPigDev
Won't fit in this plugin.
@kwek20
Change the mob to another which won't spawn normally? Bat for example?
Or what do you mean?
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Posted Aug 15, 2013Why arent XPOrb, fireball, eyeofendersignal, thrownexpbottle not working at all? even when "true" in configs... Fireworksrocketentity works but doesnt spawn anything
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Posted Sep 5, 2013what are the ID for the spawners
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Posted Sep 25, 2013@semirotta
MC related issue...
I'm not adjusting the spawner algorithm
@thesealsglobe
MC wiki -> Data values
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Posted Dec 5, 2013I think this plugin works great and is very adaptable. I was wondering if it can be set up like some of the previous versions. ie spawner defaults to pig when mined. I would like to donors only to have access to changing spawners, so I was hoping to disable the spawner retaining the id of the spawner when mined. I looked in the config but could not find a way to make it that way. If that's possible can you give me a heads up, thanks.
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Posted Mar 6, 2014@Tony88
Mining spawners
silkspawners.silkdrop.* or silkspawners.silkdrop.<creaturetype> (true) - Allows you to use silk touch to acquire mob spawner items silkspawners.destroydrop.* or silkspawners.destroydrop.<creaturetype> (true) - Allows you to destroy mob spawners to acquire mob spawn eggs / iron bars / XP (as configured)
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Posted Mar 8, 2014I have: craftableSpawners: true
And perms: - silkspawners.silkdrop.* - silkspawners.place.* - silkspawners.craft.* - silkspawners.info - silkspawners.viewtype
I can mine a spawner but can't craft one. I have CB 1.7.2 Can anyone help me?
Nevermind, "X is always the egg"
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Posted Jan 3, 2015so umm, i cant see where i enable default players to change spawner type.. i want to enable every player to change spawner tpe with eggs...
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Posted Feb 17, 2015hi there i know i seem abit thick putting this,But
when i use signs to sell spawners i just constantly gives me pig spawners ... i don't know whether this is a bug or i am just doing somthing wrong in the config ? ? Please help
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Posted Mar 30, 2015Hey guys, I wanted to make craftable spawners, but I didn't want to make them with eggs, can anyone help me with doing that in the config?
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Posted Apr 28, 2015I know this is a month late but the X in the recipe is the spawn egg. Can you just replace the X with a different ingredient?
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Posted Oct 7, 2015@angusbagby37
Also looking for this feature.
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Posted Oct 30, 2015@Wazes
That's achieved via permissions ;)
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Posted Mar 6, 2016I'm having problems getting the craftable spawners to work.
I want it to work with diamonds in the corner of the recipe but for some reason its not working. I have the permissions set up correctly and the config set up to my knowledge correctly. http://pastebin.com/aRS0nrG4 If anyone can help me get this fixed that'd be a lifesaver!
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Posted Mar 10, 2016@MCFUser170990
Just for clarification, the issue was fixed via 3.7.1
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Posted Jun 24, 2016Everyone seems to have permissions for everything
How can i set it so people can only pickup with silktouch and put a spawner down. and hide the /ss help etc
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Posted Dec 2, 2017I have a small issue. Non opped players don't get the spawner drop when they break it. What permission or config toggle would remedy this issue?
Thanks!
-RocketPG_
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Posted Jan 3, 2018Hey, so, my server, when i break a spawner the "1x Ghast" (or another monster) the 1x Ghast stay there forever. How i fix?