SignShop v5

SignShop allows you to set up physical shops by punching a chest with your items you want to sell, then punching a sign (while holding redstone dust). It's easy to set up, and even easier to customize!
This plugin requires Vault and a vault compatible economy plugin.
Main | SignShopHotel | SignShopGuardian | Features | FAQ | Signs | Config | Permissions|Developer API | Issues / Suggestions
[Buy] Allows players to buy items from a chest.[Sell] Allows players to sell items to a shop.[Trade] Allows players to trade one set of items for another.[iBuy] Admin shop that allows players to buy infinite items.[iSell] Admin shop that allows players to sell infinite items.[iTrade] Admin shop that allows players to trade one set of items for another an infinite number of times.
Important Links:
View Config
SignShop Quick Reference (This is also in your /plugins/SignShop folder)
Fork us on GitHub
Latest Features:
SignShop v3.6.1
- Fixes error loading due to null CMIWorthHandler
- Fixes a NPE when converting empty timing file
- Adds support for EasyConomy and Lands
- Only hook into Ess/CMI worth if worth is enabled in the Signshop config
- Adds a new permission("Signshop.Destroy.Others") which allows a player to destroy other player's shops without having the other admin permissions
- Makes internal colors configurable
- Replaces deprecated methods in SignShopPlayer
- Adds a spawn protection check to inform server owners that the vanilla spawn protection may prohibit non ops from using shops
- Adds shulkerbox to descriptions
- Fixes potion names in descriptions
SignShop v3.5.0
- Adds warped and crimson variants to the config
- Fixes AuthorNagException when canceling async tasks
- Fixes NullPointerException when converting and empty sellers.yml
- Adds Op bypass to BentoBoxHook
- Fixes issue when BentoBBox blocks other worlds (Thanks BONNe)
- Updated Kit help message
- Fixed allow-shop flag being ignored in WorldGuard global region
- Update ResidenceHook for owner bypass
- Switch to locale names for languages and remove web names
- Add Ultimate_Economy to soft dependencies
- Fixes SSQuickReference.pdf being blank
- Switched to OfflinePlayer instead of deprecated playerName for Vault
- Fixes Spigot complaining about loading classes without being a dependency
- Added configurable shop explosion protection
For a full list of features, visit this page.
Extending SignShop with other Plugins
| Plugin | Description |
|---|---|
| Vault | Works with all standard economies (EssentialsEco, iConomy, BOSEconomy, Gringotts, and more) and permission plugins (LuckPerms, Permissions 3, bPermissions, PEX, GroupManager, PermissionsBukkit, zPermission (and defaults to OP permissions, if you don't want to use a permission system)). |
| For sign and chest protection, though SignShop has built in sign protection. | |
| Use the worth.yml for dynamic sign prices by putting [worth] on the bottom line of the sign (must be enabled in SignShop config) | |
| SignShopGuardian | Save your inventory when you die. |
| SignShopHotel | Allow players to rent rooms for a period of time. |
| dynmap | Show shop locations. |
| Multiverse | Supports Multiverse worlds. |
| WildcardCommands | Make SignShop run commands for all players online. |
| Towny | Use Towny banks and only let players make shops in Towny shop plots. (Thanks ryvix!) |
| WorldGuard | Respects build permissions, and you can only let players make shops in regions with the allow-shop flag. |
| ChestShop | Convert from ChestShop format to SignShop format by just punching the sign with redstone. |
Usage
SignShop2 tutorial video
Example SignShop

This is an example of how to set up a [Buy] sign with SignShop. The sign above is linked to a chest containing items. In this example, it will sell an enchanted pickaxe for 600 Waffles (Waffles are our server's currency :-) ).
Featured SignShop

GamerFreak's Epic SignShop
Send me pictures of your server's SignShops in the comments below and the image above could be YOUR shop!
Suggestions and Issues
If you are having a problem with SignShop, please feel free to take a look at our tickets to make sure others have not already reported the issue! If they haven't, please fill out the requested info when making a ticket. Thanks!
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Posted Nov 23, 2012@ryvix
Don't seem to be able to reproduce what you are describing. If I set up a Buy shop with 3 types of iron armor of which there are 2, 3 and 4 pieces in the chest. It will run out of stock when the first type is no longer there. So I had 2 helmets, 3 leggings and 4 pairs of boots, after the helmets ran out, the shop went out of stock.
May I ask which version of SignShop and Craftbukkit you are running?
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Posted Nov 23, 2012@marciopol
Could you redownload the SignShop JAR?
That stacktrace doesn't make a whole lot of sense to me. It looks like you either have a development build or your JAR has been corrupted.
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Posted Nov 23, 2012Hi there,
When selling a set of items at once, if one isn't there should it still sell the rest of the set rather than marking it as out of stock?
In this case when buying a set of iron armor I didn't get the helmet because there wasn't one left. But I got the rest of the set and then the shop went out of stock. Is this the intended way for it to work?
Thanks!
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Posted Nov 23, 2012Hey, im getting this error when I try to make signshop with a written book:
http://pastie.org/5424000
Im running ssv2.4.0 and Craftbukkit version 1.4.5 BETA R0.2
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Posted Nov 22, 2012@danidcdcdc
You will need another plugin to handle teleporting, then use those commands on the [Command] sign.
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Posted Nov 22, 2012Please, help me how can i put warp between signs ?
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Posted Nov 20, 2012@wargamer2010
Ah, that's what I was worried about. I guess that's something I'll have to take up with Vault.
Thanks
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Posted Nov 20, 2012@Typical_Name
After some digging around in Vault's source it seems the currency type given by MultiCurrency is ignored. In other terms, if I'd ask Vault what the current currency is when using MultiCurrency, it would tell me it's "currency". It might rely on some other mechanism to make it presentable but it won't "get" the currency from MultiCurrency.
That said, if Vault would support the lookup of the actual currency name, it would be possible to build it into SignShop. As it stands, Vault can not be used for multiple currencies. We'd have to build support for MultiCurrency directly which I will discuss with Devinish.
I would like to thank you for your clear explanation and your time. I do hope you like SignShop in all of it's other aspects, if not feel free to create a ticket or shoot a comment.
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Posted Nov 20, 2012@Devinish
Yeah, that was the idea; my suggestion is that the w in Waffles NOT be ignored, but that it indicate which currency the shop went with. Having to know every currency in use on the server wouldn't be a problem, and I'm sure server owners wouldn't mind the location of the currency mark always being after the number (if they do, it could probably be a config option). Having it on the third line would work to.
The problem, of course, is that I have no idea if Vault can handle this. I'm worried that it can't, since someone probably would have made this by now if it could. I have no idea why Vault would limit itself like that, though, given the demand for multicurrency economies.
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Posted Nov 20, 2012@Typical_Name
The "w" in Waffles is ignored for the bottom line. If we were to add that, we would need to know the name of every single currency in use on every server. an additional problem is that sometimes currencies have the symbol before ($500) and some after (600w), which is something we can't possibly know. We could potentially have the currency written on the third line and read from there, but again, I don't know how Vault handles that stuff. I'd talk to their dev team about it. If Vault can do it, we can do it.
@Mcphiction
If Citizens already has trader villagers, why would you want to use SignShop? In other words, what features would be compatible with Citizens? How would you tell the trader what type of "sign" they are supposed to be, and how would you set the price?
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Posted Nov 20, 2012Would you consider making this plugin compatible with Citizens, so instead of the use of signs, you could use the 'Trader' villagers for Citizens2?
If this were to be added, I think it would be a much nicer plugin for Role-play servers.
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Posted Nov 20, 2012Sort of; the location doesn't really matter, just that I can set it so that some shops operate in Currency A, others in B, others in C, and so on.
Let's use the generic examples of Waffles and Drachmai. So, for example, a sign configuration might be:
[Buy]
Text
Text
600w
or
[Buy]
Text
Text
300d
... with the first sign selling the item at 600 Waffles, and the second sign selling the item at 300 Drachmai.
Preferably, the ability to define the shop's currency would have a permission node per currency, so I could make it so that people had to make shops in their own nation's currency.
Is this possible, or does something about Vault force the use of one currency?
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Posted Nov 20, 2012@Typical_Name
so can currency A only be used in a certain place? If so, is there a plugin that you use to differentiate regions? As of right now, we only support whatever currency Vault loads, but we add requested features all the time.
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Posted Nov 20, 2012@Devinish
I meant multiple CURRENCIES, not currency plugins. You know, like MultiCurrency, MineConomy, and CraftConomy support.
So, for instance, if I assign Currency A to Nation A and Currency B to Nation B, I want shops in Nation A to trade in Currency A, and shops in Nation B to trade in Currency B, and not have them all trade in Currency A because it's the "default" currency.
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Posted Nov 20, 2012@xavierthompson138
Good to hear.
@Typical_Name
I believe Vault only allows you to use one currency plugin at a time. You could always test it out and report back.
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Posted Nov 20, 2012Will this work with an economy plugin that supports multiple currencies? I really wanted to have multiple currencies on my server, but they're pretty much useless until I can find a ChestShop-esque plugin that responds to more than one currency.
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Posted Nov 20, 2012Devinish, not a problem so far. My custom arena-resetting signs that tie in with worldedit operate fine, and that was one of the ones i was worried about :P
Cheers mate!
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Posted Nov 19, 2012@Mcphiction
If you use an economy plugin supported by Vault such as GoldIsMoney or Gringott it will work. From our initial testing, it seems 1.4 works just fine, but we don't have a recommended build for 1.4, so we haven't officially tested anything.
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Posted Nov 19, 2012And, Is there any news on when the 1.4.2/4/5 update of this plugin will be released?
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Posted Nov 19, 2012Would this work if I was not using an economy plugin (Say Iconomy or BOSEconomy) Could I use Iron Ingots as the currency instead?