SignShop v5

SignShop allows you to set up physical shops by punching a chest with your items you want to sell, then punching a sign (while holding redstone dust). It's easy to set up, and even easier to customize!
This plugin requires Vault and a vault compatible economy plugin.
Main | SignShopHotel | SignShopGuardian | Features | FAQ | Signs | Config | Permissions|Developer API | Issues / Suggestions
[Buy] Allows players to buy items from a chest.[Sell] Allows players to sell items to a shop.[Trade] Allows players to trade one set of items for another.[iBuy] Admin shop that allows players to buy infinite items.[iSell] Admin shop that allows players to sell infinite items.[iTrade] Admin shop that allows players to trade one set of items for another an infinite number of times.
Important Links:
View Config
SignShop Quick Reference (This is also in your /plugins/SignShop folder)
Fork us on GitHub
Latest Features:
SignShop v3.6.1
- Fixes error loading due to null CMIWorthHandler
- Fixes a NPE when converting empty timing file
- Adds support for EasyConomy and Lands
- Only hook into Ess/CMI worth if worth is enabled in the Signshop config
- Adds a new permission("Signshop.Destroy.Others") which allows a player to destroy other player's shops without having the other admin permissions
- Makes internal colors configurable
- Replaces deprecated methods in SignShopPlayer
- Adds a spawn protection check to inform server owners that the vanilla spawn protection may prohibit non ops from using shops
- Adds shulkerbox to descriptions
- Fixes potion names in descriptions
SignShop v3.5.0
- Adds warped and crimson variants to the config
- Fixes AuthorNagException when canceling async tasks
- Fixes NullPointerException when converting and empty sellers.yml
- Adds Op bypass to BentoBoxHook
- Fixes issue when BentoBBox blocks other worlds (Thanks BONNe)
- Updated Kit help message
- Fixed allow-shop flag being ignored in WorldGuard global region
- Update ResidenceHook for owner bypass
- Switch to locale names for languages and remove web names
- Add Ultimate_Economy to soft dependencies
- Fixes SSQuickReference.pdf being blank
- Switched to OfflinePlayer instead of deprecated playerName for Vault
- Fixes Spigot complaining about loading classes without being a dependency
- Added configurable shop explosion protection
For a full list of features, visit this page.
Extending SignShop with other Plugins
| Plugin | Description |
|---|---|
| Vault | Works with all standard economies (EssentialsEco, iConomy, BOSEconomy, Gringotts, and more) and permission plugins (LuckPerms, Permissions 3, bPermissions, PEX, GroupManager, PermissionsBukkit, zPermission (and defaults to OP permissions, if you don't want to use a permission system)). |
| For sign and chest protection, though SignShop has built in sign protection. | |
| Use the worth.yml for dynamic sign prices by putting [worth] on the bottom line of the sign (must be enabled in SignShop config) | |
| SignShopGuardian | Save your inventory when you die. |
| SignShopHotel | Allow players to rent rooms for a period of time. |
| dynmap | Show shop locations. |
| Multiverse | Supports Multiverse worlds. |
| WildcardCommands | Make SignShop run commands for all players online. |
| Towny | Use Towny banks and only let players make shops in Towny shop plots. (Thanks ryvix!) |
| WorldGuard | Respects build permissions, and you can only let players make shops in regions with the allow-shop flag. |
| ChestShop | Convert from ChestShop format to SignShop format by just punching the sign with redstone. |
Usage
SignShop2 tutorial video
Example SignShop

This is an example of how to set up a [Buy] sign with SignShop. The sign above is linked to a chest containing items. In this example, it will sell an enchanted pickaxe for 600 Waffles (Waffles are our server's currency :-) ).
Featured SignShop

GamerFreak's Epic SignShop
Send me pictures of your server's SignShops in the comments below and the image above could be YOUR shop!
Suggestions and Issues
If you are having a problem with SignShop, please feel free to take a look at our tickets to make sure others have not already reported the issue! If they haven't, please fill out the requested info when making a ticket. Thanks!
Like this plugin? Buy us a beer and/or caffeinated beverage!
-
View User Profile
-
Send Message
Posted Oct 14, 2012I am seeing this in the console.
-
View User Profile
-
Send Message
Posted Oct 13, 2012@tattu12
Make sure to watch the tutorial video if you need help.
-
View User Profile
-
Send Message
Posted Oct 13, 2012i have vault, but when i make a shop, it wont work!! i am using BOSEconomy, how do i make a shop!?
-
View User Profile
-
Send Message
Posted Oct 12, 2012@cadika_orade
Thanks for the link!
-
View User Profile
-
Send Message
Posted Oct 12, 2012Noticed the note regarding written books.
Allow me to suggest: http://forums.bukkit.org/threads/simple-temp-book-api.93562/
This little API is VERY easy to use and self-contained. I used it (after teaching myself Java in less than an hour) to make my first Bukkit plugin. It actually worked perfectly.
-
View User Profile
-
Send Message
Posted Oct 12, 2012hello when i create a shop and link it to chest it gets rid of my sign and says shop was created but i cnt buy anything cause now there is no sign
-
View User Profile
-
Send Message
Posted Oct 9, 2012@purpleviking22
Essentials SHOULD disable itself when you start another economy plugin. Make sure you are using Vault.
-
View User Profile
-
Send Message
Posted Oct 9, 2012How do i make this compatible with another money plugin? the essentials one keeps getting in the way...
-
View User Profile
-
Send Message
Posted Oct 9, 2012@jkernan7553
You have to destroy the sign if you change the item. You do not need to have the item in your hand when you use a sign. There is a bug in bukkit that thinks you are clicking air instead of a sign if you are standing too close and holding a block. This was fixed in a previous version, but seems to have reappeared in the 1.3.2 RB1.0 release.
-
View User Profile
-
Send Message
Posted Oct 9, 2012@Devinish
Oh, also, it seems like whenever you left click a buy sign, the you right click to confirm you must have the item i hand. Is this true?
-
View User Profile
-
Send Message
Posted Oct 9, 2012@Devinish
ok, thanks. I've set up a sign to buy dirt but i accidently clicked it with a cobble chest. I've replace the cobble, sign, and chest, yet it still is selling cobble, not dirt. Any ideas?
-
View User Profile
-
Send Message
Posted Oct 8, 2012@jkernan7553
You need to initially place a chest to set whatever items and amounts you like, but they can be destroyed afterward.
-
View User Profile
-
Send Message
Posted Oct 8, 2012How do i work admin/infinitely stocked signs? Do I have to link up chests? Please explain.
-
View User Profile
-
Send Message
Posted Oct 8, 2012@Devinish
Ah, I mixed up the arrangement of the parameters. Thanks so much, it works perfectly!
-
View User Profile
-
Send Message
Posted Oct 8, 2012@Yazzeh
Trade: Chest{1},takePlayerItems,giveShopItems,Chest{2},givePlayerItems,takeShopItems
That's what your blocks will look like. Make sure to add Trade messages to the rest of your config.
-
View User Profile
-
Send Message
Posted Oct 8, 2012@Devinish
I tried messing around with the config to get it to work properly, but I haven't been able to figure it out. Until you add it as a default, could you write out the config for a Trade sign? Thanks!
-
View User Profile
-
Send Message
Posted Oct 8, 2012@Yazzeh
You can already create Trade signs (check out how the [iTrade] sign works), but it requires some messing around in the config. We should add that as a default sign for next version though, lots of people request that feature. Additionally, you might be interested in the GoldisMoney plugin, which can be used to officially make items as currency with the latest development build of Vault.
-
View User Profile
-
Send Message
Posted Oct 8, 2012Please add the ability to use certain items as currency! This plugin would be exactly what I'm looking for if that function would be added. Perhaps a [Trade] sign that would use one chest to store items for sale and a second chest to store the accumulated items used for currency. Then players could link up their currency chest to other shops, allowing them to circulate their profits and sales automatically. Ideally, the sign would require the amount and currency item (perhaps with predefined character association, like 'i' for iron). Finally, allowing variable amounts in this whole arrangement would be great, too!
My players like to use items such as gold, iron, and emeralds to buy and sell items, because they can either use the currency as money, or use it functionally to craft.
-
View User Profile
-
Send Message
Posted Oct 8, 2012@Devinish
Can you give me an example how sign should look? because im failing horribly...
-
View User Profile
-
Send Message
Posted Oct 7, 2012@dockter
Good to hear it's working fine. And glad we could help you out :)