SignShop v5

SignShop allows you to set up physical shops by punching a chest with your items you want to sell, then punching a sign (while holding redstone dust). It's easy to set up, and even easier to customize!
This plugin requires Vault and a vault compatible economy plugin.
Main | SignShopHotel | SignShopGuardian | Features | FAQ | Signs | Config | Permissions|Developer API | Issues / Suggestions
[Buy] Allows players to buy items from a chest.[Sell] Allows players to sell items to a shop.[Trade] Allows players to trade one set of items for another.[iBuy] Admin shop that allows players to buy infinite items.[iSell] Admin shop that allows players to sell infinite items.[iTrade] Admin shop that allows players to trade one set of items for another an infinite number of times.
Important Links:
View Config
SignShop Quick Reference (This is also in your /plugins/SignShop folder)
Fork us on GitHub
Latest Features:
SignShop v3.6.1
- Fixes error loading due to null CMIWorthHandler
- Fixes a NPE when converting empty timing file
- Adds support for EasyConomy and Lands
- Only hook into Ess/CMI worth if worth is enabled in the Signshop config
- Adds a new permission("Signshop.Destroy.Others") which allows a player to destroy other player's shops without having the other admin permissions
- Makes internal colors configurable
- Replaces deprecated methods in SignShopPlayer
- Adds a spawn protection check to inform server owners that the vanilla spawn protection may prohibit non ops from using shops
- Adds shulkerbox to descriptions
- Fixes potion names in descriptions
SignShop v3.5.0
- Adds warped and crimson variants to the config
- Fixes AuthorNagException when canceling async tasks
- Fixes NullPointerException when converting and empty sellers.yml
- Adds Op bypass to BentoBoxHook
- Fixes issue when BentoBBox blocks other worlds (Thanks BONNe)
- Updated Kit help message
- Fixed allow-shop flag being ignored in WorldGuard global region
- Update ResidenceHook for owner bypass
- Switch to locale names for languages and remove web names
- Add Ultimate_Economy to soft dependencies
- Fixes SSQuickReference.pdf being blank
- Switched to OfflinePlayer instead of deprecated playerName for Vault
- Fixes Spigot complaining about loading classes without being a dependency
- Added configurable shop explosion protection
For a full list of features, visit this page.
Extending SignShop with other Plugins
| Plugin | Description |
|---|---|
| Vault | Works with all standard economies (EssentialsEco, iConomy, BOSEconomy, Gringotts, and more) and permission plugins (LuckPerms, Permissions 3, bPermissions, PEX, GroupManager, PermissionsBukkit, zPermission (and defaults to OP permissions, if you don't want to use a permission system)). |
| For sign and chest protection, though SignShop has built in sign protection. | |
| Use the worth.yml for dynamic sign prices by putting [worth] on the bottom line of the sign (must be enabled in SignShop config) | |
| SignShopGuardian | Save your inventory when you die. |
| SignShopHotel | Allow players to rent rooms for a period of time. |
| dynmap | Show shop locations. |
| Multiverse | Supports Multiverse worlds. |
| WildcardCommands | Make SignShop run commands for all players online. |
| Towny | Use Towny banks and only let players make shops in Towny shop plots. (Thanks ryvix!) |
| WorldGuard | Respects build permissions, and you can only let players make shops in regions with the allow-shop flag. |
| ChestShop | Convert from ChestShop format to SignShop format by just punching the sign with redstone. |
Usage
SignShop2 tutorial video
Example SignShop

This is an example of how to set up a [Buy] sign with SignShop. The sign above is linked to a chest containing items. In this example, it will sell an enchanted pickaxe for 600 Waffles (Waffles are our server's currency :-) ).
Featured SignShop

GamerFreak's Epic SignShop
Send me pictures of your server's SignShops in the comments below and the image above could be YOUR shop!
Suggestions and Issues
If you are having a problem with SignShop, please feel free to take a look at our tickets to make sure others have not already reported the issue! If they haven't, please fill out the requested info when making a ticket. Thanks!
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Posted Jul 11, 2013@MarkiiIeJ
Guardian requires SignShop 2.7.1, which has been delayed until this weekend.
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Posted Jul 11, 2013I love this plugin, but the Guardian one does not work. But I really love it.
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Posted Jul 11, 2013@Drazhar753
That sounds very similar to this bug.
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Posted Jul 10, 2013So Signshops markers are appearing on our dynmap, but we don't want them to. I tried setting dynmap support in the config to false, didn't get rid of them : /
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Posted Jul 10, 2013@CyanLights
Soulbound can use our API to automatically bind items to players when they are purchased. Send them our way, we'd be happy to answer any questions they might have.
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Posted Jul 10, 2013Would there be any chance of adding a new feature to SignShop where an item is bound to the player upon purchase? There is a plugin that does this, http://dev.bukkit.org/bukkit-plugins/soulbound/, but these two plugins don't hook into each other.
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Posted Jul 10, 2013@CaramLJackson
They are protected from other players messing with them. The only exception being OP or signshop.superadmin.
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Posted Jul 10, 2013Hi i can sucesfully link frames to my shops(using version 2.7.1).but have question. i dont if you are aware but frames are entities so they can get removed sometimes are linked frames protected in a way?or is it possible to protect them from getting removed?(i am not using any entity removal plugins/commands).
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Posted Jul 9, 2013@checked01
Sounds like an issue with your economy plugin. You should check your startup logs and bring the issue to them.
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Posted Jul 9, 2013Hi I am trying to make an iShop and it seemed to have been working fine but when I try to sell a jukebox for like $8000 it says that the shop is overstocked and when I type /money it gets an internal server error... Please help!
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Posted Jul 8, 2013@jaketr00
You can find the answers to many common questions in our FAQ.
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Posted Jul 8, 2013how do i make an unlimited sign shop???
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Posted Jul 8, 2013@bribri13313
You can find the answers to many common questions in our FAQ.
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Posted Jul 8, 2013oh i am so sorry haha i was messing around with the plugin and i found out how to sell the amount i want to sell..sorry about that but i still want to know if you have to kepp the chest? or do u just have to hide them hah? thanks for the help :D and sorry for misunderstanding btw i love the plugin!!!!
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Posted Jul 8, 2013is there a way to make it to where you dont have to sell 64 of one object? can you choose how much a player can buy/sell from that signshop? cause when i set up a sign it automatically makes me buy 64...and when i set up a sell it would do the same....and how are you supposed to destroy the chest after its set? i watched the video and you said something about infinate sign so the chest could be destroyed after signshop was made so there wouldnt be chest sitting around... cause if chest gets destroyed the signshop no longer works sorry for all the questions ^.^
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Posted Jul 8, 2013@TroublesomeTrio
There's not even a beta for 1.6.1. out yet. You shouldn't use development builds of craftbukkit on a live server.
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Posted Jul 8, 2013Please update to 1.6.1
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Posted Jul 7, 2013@zybranian
Signs will be protected when you create them, so you don't have to worry about griefing, and if you are using [Class] signs, you don't need to keep the chest around afterwards. As far as configuring ZombieSurvival, you will have to talk to them about it.
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Posted Jul 7, 2013Can you help me out? Been trying to configure SignShop with Crackshot so i can use the signs with ZombieSurvival.
My goal is to allow players during the arena to use the guns only during the arena time. I do not want them to walk out of the arena with the guns. This is what "zombie" does. As far as the config and setup for SS and CS I am all but lost now trying to get an appropriate placement for the chests not to be griefed, and a place for the signs and such.
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Posted Jul 7, 2013@HisaoBleckworthy
UserCommand is a sign that will be released with 2.7.1. You can make it yourself though if you like by adding "runCommand{asOriginalUser}" instead of "runCommand". Command signs run commands in console, so /econ will NOT be run as if the player typed it.