OmniSign

Warning: This project is experimental. Its files will not synchronize across the CurseForge network.

The idea comes from the sign function in the plugin Essentials. I just want the work easier to be done.

I added some events about signs to the plugin, using the official events to call those sign events.

SignPlaceEvent - Called when a BlockPlaceEvent is called and the block is a sign.
SignClickEvent - Called when a PlayerInteractEvent is called, it has block and the block is a sign.
SignBreakEvent - Called when a BlockBreakEvent is called and the block is a sign.

You may need a SignsManager to help you get/set the metadata.

Just for test now.

Github:https://github.com/UnluckyNinja/OmniSign


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