SignCart
Usage
Place a sign in front of a rail, with a block behind the rail. The minecart will spawn on the rail and be pushed. The player cannot exit the minecart until it hits a block, where the player is ejected and the minecart disappears.
Notice
Not all builds are tested equally. However, if you want the most updated version, go to files at the top.
YouTube Videos
Latest Video (For v1.6)
Awesome video by VariationVault
Original Video http://www.youtube.com/watch?v=OmuI2oH6548
Example Album
Commands
- /signcart <cost> When looking at a sign, sets the cost to the specified amount
- /signcart remember Remember your current location
- /signcart set Set the remembered location to the specified sign, for redstone usage. (See video)
- /signcart ext add <name> Add a player to get a split of the profits! (Up to 3)
- /signcart ext remove <name> Remove a player from the profits
- /signcart riderless See the different riderless carts
- /signcart riderless <type> Set the riderless type
- /signcart riderless item <id>[:<damage>]x<amount>
Permissions
- signcart.use Ability to use signcarts
- signcart.place Access to placing signcarts
- signcart.setprice Access to /signcart <cost>
- signcart.setprice.noprice Ability to have no price for a signcart ( <= 0 )
- signcart.riderless.place Place riderless signcarts
- signcart.useriderless Ability to use riderless signcarts
- signcart.editriderless Ability to edit signcarts
- signcart.editriderless.spawnitems Ability to have riderless signcarts spawn items
- signcart.setlocation Access /signcart set and /signcart remember
- signcart.editextension Edit SignCartExt's
- signcart.editextension.other Edit other people's SignCartExt's
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Posted Jun 16, 2021i will post a bounty to make this plugin current and customize removing bugs ....
can we make this plugin better?
my objective, i built a train station.. id like it to work properly and not time glitch if you jump or fall off the cart...
thats it
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Posted Mar 22, 2018can some one please update this to 1.12.2? or is there an alternative for that?
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Posted Jul 1, 2014this makes my transit system so much easier to make not having to worry about carts on the track de-spawning because of a unloaded chunk. but there is one major problem with this, i keep spawning on the side of the cart not in it and then hit or get stuck in the wall of my track and then despawn and goback to start!
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Posted Mar 27, 2014Can you update or release source so someone can please? its an awesome plugin!
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Posted Mar 12, 2014Hi Tjstret
Long time no speak :P
Can you update this plugin to 1.7.2 and higher ?
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Posted Oct 30, 2013Does it work with 1.5.2 mods like railcraft?
Does it work with 1.5.2 MCPC+?
Does it work with modpacks?
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Posted Aug 27, 2013Can you make update for minecraft 1.6.2?
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Posted Jul 29, 2013this plugin is realy cool! and i wanna use it for my server but its realy glitchy if someone can help me should i get realy happy!
if you wanna see how glitchy it is go to this server ip 80.82.209.227:25724
then go to the creative world ( portal behind spawn ) and see the first plot
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Posted Jun 23, 2013Hi, the plugin is awesome, and I love But it has some bugs, when the car falls from a high height to other ways the minecart runs to the side, signing off the road, another is when you twist the minecart turns around and goes the other way, I put a roller coster on my server but can not use it for the bugs, would be very happy if solved :)
I would like to try this roller coaster for errors: http://www.youtube.com/watch?v=vxTf4-VzTFI
pd:Sorry for my bad English, I'm Spanish
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Posted May 22, 2013@Unhandstool
Yup
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Posted May 22, 2013@Tjstretchalot
Vault is a requirement?
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Posted May 21, 2013@Unhandstool
If it isn't showing up on /pl then I can't really help you. Do you have vault and an economy plugin installed? I test with iConomy, but anything with vault support will work
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Posted May 20, 2013I put the plugin in my plugins folder and restarted the server. It's not showing up when I do /pl and has no functionality. Am I missing something?
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Posted May 7, 2013@Tjstretchalot
I use redstone only on the beginning of the rail (only for starting)
and of course powered rails :P
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Posted May 7, 2013@JeffyD4tch
Update submitted. However, because of this if you use a redstone activation+pressure plate, the player will come back in on the pressure plate (and then restart the ride!). Amusing, but shouldn't be too much of a problem
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Posted May 6, 2013@Tjstretchalot
ok
And .... Maybe idea to :p
Respawn back to old station? When the player quit the game.. middle on the rail ride. (with a station sign under a block with a rail and than a command for de respawn point?) Before the player go to the other station, first will saved the old station location when the player leaves the station.. and when the player finish to other station than the old respawn location will remove for the player?
Maybe something like this?
Other ideas i will show you in screens or join my netherlands server? for faster showing more ideas. PM me if you want that i show the other ideas for this plugin :P
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Posted May 6, 2013@JeffyD4tch
I can definitely have the sign move based on an arrow or something. (Like Minecart ->, or Minecart <-), but the redstone activation will be difficult. How would I track which player activated the redstone?
For movement, it currently it places the minecart in the middle of the block, so if there is a block on either side the minecart gets pushed.
Also, I'm now working on support for the sign being below, and fixing a bug with the /signcart <cost>
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Posted May 5, 2013@JeffyD4tch
i forgot something....
More ideas:
Maybe you can add this to?
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Posted May 5, 2013@JeffyD4tch
yes please, if you can add support for placing sign under, ill have 100s of people using your plugin on my server with my rail networks. I can replace my droppers with a more automated approach
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Posted May 5, 2013Maybe idea, place the sign under the block?