ShulkerRespawner

This plugin checks for Endermen spawns on purpur blocks, and if the purpur block is part of an End City the spawn is cancelled, and a Shulker is spawned in the Enderman's place.
Languages Supported: čeština (cs_CZ), Deutsch (de_DE), English (en_US), Español (es_ES), Español (es_MX), Français (fr_FR), Italiano (it_IT), Magyar (hu_HU), 日本語 (ja_JP), 한국어 (ko_KR), Lolcat (lol_US), Melayu (my_MY), Nederlands (nl_NL), Polski (pl_PL), Português (pt_BR), Русский (ru_RU), Svenska (sv_SV), Türkçe (tr_TR), 中文(简体) (zh_CN), 中文(繁體) (zh_TW)
Config.yml:
########################################################################################
# IMPORTANT: THIS FILE IS FOR REFERENCE ONLY - DO NOT EDIT OR USE IN-GAME
#
# This config_comments.yml file is ONLY included in the JAR as documentation.
# The plugin NEVER loads or reads this file at runtime.
#
# All actual configuration happens in config.yml.
# Comments and explanations here are just to help you understand the options.
#
# If you edit this file, your changes will be ignored and lost on update/reload.
#
########################################################################################
#
# DO NOT CHANGE VERSION
version: 1.0.2
# Change to false to stop auto-update-check.
auto_update_check: true
# Set to true before sending a log about an issue.
# Logs trace data required to pinpoint where errors are.
debug: false
# čeština (cs_CZ), Deutsch (de_DE), English (en_US), Español (es_ES), Español (es_MX), Français (fr_FR), Italiano (it_IT), Magyar (hu_HU), 日本語 (ja_JP), 한국어 (ko_KR), Lolcat (lol_US)
# Melayu (my_MY), Nederlands (nl_NL), Polski (pl_PL), Português (pt_BR), Русский (ru_RU), Svenska (sv_SV), Türkçe (tr_TR), 中文(简体) (zh_CN), 中文(繁體) (zh_TW)
lang: en_US
#
console:
# Should NEG use it's full name or NEG in console messages?
longpluginname: true
#
double_shulker_chance:
# should SR do a chance of double shulker_shell drop
enabled: true
# Chance in percent (whole number). 50 = 50%, 100 = always true
# Each level of Looting adds +1% (so Looting III = +3%)
rate: 50
enderman_to_shulker_chance:
# should SR do a chance of enderman becoming a shulker
enabled: false
# Chance in percent (whole number). 50 = 50%, 100 = always true
rate: 75
# if the chance fails should an enderman spawn
spawn_enderman_on_fail: true
# The distance bewteen entities for shulker to spawn
radius_between_spawns: 10
Commands:
commands:
sr:
description: Shows ShulkerRespawner help.
usage: /<command>
alias: shulkerrespawner
/sr reload - Reloads this plugin.
/sr toggledebug - Temporarily toggles debug.
/sr update - Checks for updates
Permissions:
shulkerrespawner.op:
description: Needed for /SR command(s)
default: false
shulkerrespawner.reload:
description: Allows the player to use "/sr reload" command.
default: op
shulkerrespawner.toggledebug:
description: Allows the player to use "/sr toggledebug" command.
default: op
shulkerrespawner.showUpdateAvailable:
description: Shows player that there is a version update.
default: op
For help you can post issues and suggest ideas on my discord server.
Contributing:
This plugin is open source; you can view the source code on github. Feel free to open issues there or submit pull requests.
This plugin utilizes bStats to collect anonymous statistics
If you like this, check out my other plugin,
SinglePlayerSleep,
NoEndermanGrief,
DragonDropElytra,
ShulkerRespawner,
RotationalWrench.
VillagerWorkstationHighlights,


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Posted Jun 24, 2022I have finally figured out how to detect End Cities in 1.18.1, 1.18.2, and 1.19, there is a dev build on my discord server, if you'd like to test it, and help me release the next version sooner.
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Posted Oct 21, 2021Tried it out in 1.17.1 java, and it don't work anymore. Any plans to fix it?
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Posted Oct 21, 2021In reply to mikael_overby:
I can confirm that it does work in 1.17.1, you must be in an end city, when an enderman tries to spawn, if it meets certain criteria the enderman will be changed to a shulker.
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Posted Jan 2, 2021plans for 1.16.4?
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Posted Jan 2, 2021In reply to Mendes1384:
Does it not work in 1.16.4? I've seen no changes in 1.16+ that should have broken the plugin.