Shopkeepers

Set up custom villager shopkeepers that sell exactly what you want them to sell and for what price. You can set up admin shops, which have infinite supply, and you can also set up player shops, which pull supply from a chest.
It will also prevent any other trades with non-shopkeeper villagers, if you want it to.
For those who are simply looking for a convenient way to modify the trades of vanilla villagers (as an alternative to using complex Minecraft commands), the plugin also includes a graphical editor for regular villagers and wandering traders.
Basic Features
- Easily create villager shopkeepers that trade the items you want them to trade.
- Admins shops with infinite supplies.
- Player shops which pull supplies from a chest.
- Different types of player shops: selling, buying, trading, and selling books.
- Various supported mob types to represent your shopkeeper, sign shops, and Citizens (NPC) shops.
- Editor for regular villagers and wandering traders.
- Many configuration options.
- Translatable messages.
- Open source (Source code on GitHub)
Supported server versions
Shopkeepers supports the latest versions of Bukkit / Spigot.
Note that this plugin is created to work with CraftBukkit (or alternatively Spigot). Bukkit does not have an API for some of the things necessary to make this plugin work. This means that other server software (Tekkit, Forge, Cauldron, etc.) will not work with this plugin.
Other CraftBukkit or Spigot derivatives/forks might work, but are not officially supported. So if you run into issues while using those, try to reproduce your issue on a fresh and up-to-date Spigot server first.
Getting started
All documentation can be found in the wiki:
- Downloads and changelogs for all files
- Installation
- Translations
- Configuration
- Permissions
- Creating shops
- Commands
- Frequently Asked Questions
Showcase
Admin shops:
Configure the trades via the in-game inventory menu:

Resulting trading menu:

Player shops (ex. selling items):
Fill the shop chest with supplies:

Configure the trades via the in-game inventory menu:

Resulting trading menu:

Video Tutorials
More video tutorials can be found in the wiki: https://github.com/Shopkeepers/Shopkeepers-Wiki/wiki/Video-Tutorials
Tutorial by Donnie, explaining the setup of the different shop types:
Tutorial by Fan Staaff showing the setup of the different shop types in detail:
Tutorial by LastKing2X,showing the setup of the different shop types:
Spanish tutorial by Ajneb97, also mentioning placeholder items and various config options:
Statistics
This plugin uses bStats to collect anonymous plugin usage statistics. This helps me to determine how many servers are using the plugin, which Minecraft versions it is used with the most, and to which degree the different features are used.
Here is a list of all currently tracked information:
- Common information: The number of servers using the plugin, the number of players on these servers, online mode, Minecraft version, plugin version, core count, system arch, operating system, server country, Java version.
- Shopkeepers specific information: Whether specific related plugins are used (Citizens, Towny, WorldGuard, Gringotts, other Vault economy plugins), number of shops, whether player shops are used, whether certain features are enabled in the config (ex. WorldGuard/Towny compatibility, Citizens shops, delayed saves, colored names, chest protection, removal of inactive shops, tax rate, strict item comparison, purchase logging, disabling of other villagers, ..), the number of worlds containing shops.
- All information can be publicly viewed here: https://bstats.org/plugin/bukkit/Shopkeepers/
If you want to disable bStats for all plugins on your server, edit the file plugins/bStats/config.yml, or alternatively disable it only for Shopkeepers by setting 'enable-metrics' to 'false' inside the Shopkeepers config.
Known potential issues
A list of known potential issues of the latest version of Shopkeepers can be found in the wiki: This documents differences between Minecraft/Spigot versions, and existing Minecraft/Spigot issues related to Shopkeepers.
If you run into an issue, check if this list already contains and maybe offers information on how to handle it.
Have issues or further questions?
If you have a pressing issue or simple question, you can join the discord server and ask other plugin users for help:
But submitting a ticket is the best way to get help or report a problem with the plugin.
Before submitting a ticket:
- Check if your question is already answered in:
- The documentation (wiki).
- The FAQ.
- The Known Issues.
- Check if there is already another ticket for your issue.
Before reporting an issue:
- Try to reproduce your issue when using:
- The latest versions of Spigot and Shopkeepers.
- No other plugins.
- No kinds of other server or client mods.
When reporting an issue:
- Provide the versions you are using of Minecraft, Spigot and Shopkeepers.
- Provide a detailed description of your problem and add as much information as possible which could help reproducing the issue.
- If possible, include step-by-step instructions on how to reproduce the issue on a fresh Spigot server.
Donations
If you like this plugin, consider supporting its developers by making a donation:
- To blablubbabc (current maintainer: Dec 2013 - today)
- To nisovin (former author: Aug 2012 - Dec 2013)
A big "thank you" to everybody who is keeping the motivation up through donations!
| Minecraft-Servers-Listing.com | TRS Game Servers | terminalserver.us |
| Minewind | mercurialmusic | timitimitimi |
| FatherWh0 (merchantvillages.com) | lukeeexd (tws-mc.com) | PapaJuan |
| EmeraldHaze (Ninjalette) | Espen | kbtalkin |
| Dimo (Beyond Vanilla) | RefugiaCraft | Frilioth |
| Tabletopcheese | Observant Minecraft Server | Ren B. |
| BadWolfMC | Michael M. | Alejandro A. |
| Michael B. | Anton J. |
Want to help?
Whether you are a programmer or not, there are many ways in which you can contribute! For example:
- Help users with issues and questions on Github, Discord, or the comment section.
- Create and update translations.
- Keep the documentation (the wiki) up-to-date with plugin updates.
- Write or maintain add-on plugins (see the open Github issues).
If you are interested or have other ideas on how you can contribute, feel free to contact me via PM.
Add-On Plugins
Sometimes, a feature is either to specific to include directly into the Shopkeepers plugin, or I did not yet have the time to add something similar myself. You can find a list of both official and third-party add-on plugins that extend the functionality of the Shopkeepers plugin in the wiki: https://github.com/Shopkeepers/Shopkeepers-Wiki/wiki/Add-On-Plugins
If you have also written an add-on plugin that you want to add to the list, let me know!

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Posted Sep 26, 2026v2.28.1 for MC 26.3, 26.2, 26.1.2, 1.21.11, 1.21.10, 1.21.8, 1.21.7, 1.21.6, 1.21.5
I only list the primary changes here. For information on API changes, internal changes, and changes to the language files, you can find the complete changelog on Github: https://github.com/Shopkeepers/Shopkeepers/blob/master/CHANGELOG.md
shopkeeper.*permission was missing some permissions.shopkeeper.notify.tradesshopkeeper.setcurrencyshopkeeper.teleportshopkeeper.teleport.othersshopkeeper.settradedcommandshopkeeper.snapshotshopkeeper.edit-villagersshopkeeper.edit-wandering-tradersshopkeeper.createshopkeeper.hanging-signchestx,chesty,chestz)./shopkeeper testKill, which kills the targeted entity by setting its health to zero. Unlike the vanilla kill command, this bypasses damage events and can be used to test the death behavior of shopkeeper entities.SKUnmodifiableItemStack: The implementation has changed in v2.22.0.Inventory#equals.Known potential issues: See here.
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Posted Sep 19, 2026v2.28.0 for MC 26.3, 26.2, 26.1.2, 1.21.11, 1.21.10, 1.21.8, 1.21.7, 1.21.6, 1.21.5
I only list the primary changes here. For information on API changes, internal changes, and changes to the language files, you can find the complete changelog on Github: https://github.com/Shopkeepers/Shopkeepers/blob/master/CHANGELOG.md
max-containers-per-player-shop(default:9). Set it to1to keep the previous single-container behavior.add-container-item(default:minecraft:lime_stained_glass_pane) for the add-container button.12: Renameenable-container-option-on-player-shoptoenable-player-shop-open-container. It only controls now whether players can remotely open a container's inventory from the shop editor. The container information itself is always shown.max-containers-per-player-shopis greater than1, the container button inside the editor allows shop owners to view and edit the linked shop containers.max-container-distance, etc.).Stock: The shop retrieves trade result items from this container. Trades show as "out-of-stock" if the required result items cannot be found across the stock containers.Earnings: The shop stores received items in this container. The shop prefers to store items in earnings containers that already contain the respective item.Stock and Earnings: The container stores both stock and earnings (default).max-containers-per-player-shopis1, the container editor button behaves similar to before, but includes some additional information now. The single container (and any other previously added containers) automatically act asStock and Earnings.delete-shopkeeper-on-break-containeronly takes effect when the last shop container is broken. Broken containers remain in the shop's list of containers and show as "missing".max-container-distance.player-shop-expiration-days(default:0, disabled): If greater than0, fully owned player shops (i.e. those that were not hired) expire and get deleted this many days after their current owner acquired them (i.e. after creation or transfer).hired-player-shop-expiration-days(default:0, disabled): If greater than0, hired player shops expire and revert back to their for-hire state this many days after they were hired.notify-shop-members-about-expiration(default:true): Controls whether shop owners and members are notified when their shops are about to expire.player-shop-expiration-notification-thresholds), so they have a chance to clear their shop containers in time.player-shop-expiration-notification-thresholds(default:10080,4320,1440,720,60,10): A comma-separated list of the notification thresholds in minutes before expiration at which shop members are reminded./shopkeeper listoutput indicates when player shops will expire./shopkeeper expiration [player](alias/shopkeeper expiry) to manually list up to the next 8 shops of a player that are about to expire.shopkeeper.expiration.own, default:true).shopkeeper.expiration.others, default:op).player-shop-expiration-daysandhired-player-shop-expiration-days.hired-player-shop-expiration-days), it is now possible to set up temporarily hired shops that automatically revert back to their for-hire state once they expire.shopkeeper.setforhirepermission additionally receive a hint that they can use the new/shopkeeper setNotForHirecommand first in order to then fully delete the shop afterwards./shopkeeper removeand/shopkeeper removeAllonly deletes hired shopkeepers if the command executor has theshopkeeper.bypasspermission.shopkeeper.bypasspermission are exempt from these restrictions, as before.shopkeeper.setforhirepermission.shopkeeper.setforhirepermission.max-shops-per-playerlimit (and theshopkeeper.maxshops.<count>permissions) of the current/previous owner. Without this change, players would not be able to re-hire their expired shopkeepers, or create or hire other shopkeepers after their previously hired shopkeeper(s) expired.shopkeeper.setforhirepermission, which is only granted to admins by default. If you assigned this permission to normal players in the past, it is recommended that you remove this permission from them again, because with these for-hire shops no longer counting towards the per-player shop limit, players with this permission can now create an unlimited number of shopkeepers on the server./shopkeeper setNotForHire(permissionshopkeeper.setforhire, same as for thesetForHirecommand) to stop offering one of your shops for hire again and clearing its previously set hire cost item.player-shopkeeper-inactive-daysrestores hired shops of inactive players to their for-hire state instead of deleting them.enable-left-click-interaction(default:false): If enabled, left clicking (attacking) a shopkeeper mob is handled like a normal mob interaction, i.e. it opens the trading or editor menu.enable-left-click-interaction.max-player-shop-trades-pages(default:5) to configure the number of trades pages of player shops separately.max-trades-pagessetting now only applies to admin shops and the villager editor.max-trades-pagessetting, you will need to manually adjust the newmax-player-shop-trades-pagessetting accordingly./shopkeeper transferor when another player hires the shop. Member access granted by the previous owner is not meant to carry over. If the current owner re-hires a shop, the previous members are preserved./shopkeeper transferinforms the new owner about the received shop now, if they are online./shopkeeper transferautomatically resets the for-hire state of the transferred shop, but preserves the hire cost item, as if the new owner had just hired the shop.delete-shopkeeper-on-break-containeris enabled, shopkeepers may still get deleted if the world containing their containers is not loaded currently: We cannot differentiate between worlds being gone for good or only temporarily not available.&#format now.Known potential issues: See here.
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Posted Jun 29, 2026v2.27.0 for MC 26.2, 26.1.2, 1.21.11, 1.21.10, 1.21.8, 1.21.7, 1.21.6, 1.21.5
I only list the primary changes here. For information on API changes, internal changes, and changes to the language files, you can find the complete changelog on Github: https://github.com/Shopkeepers/Shopkeepers/blob/master/CHANGELOG.md
sulfur-cube-max-size(default:5). The maximum supported size is10.prevent-trading-while-owner-is-onlineandprevent-trading-with-own-shopsettings also apply to other shop members now: Trading is disabled if any shop member is online and shop members cannot trade with shops they have access to (any access level).notify-shop-owners-about-tradesis enabled, the other shop members also receive trading notifications now.deleting-player-shop-returns-creation-itemalso returns the shop creation item to players other than the owner if they have full shop access.remove-allcommand andShopkeeperRegistry#getPlayerShopkeepersByOwneronly affects a player's actually owned shops, not shops they have access to.set-citizen-npc-owner-of-player-shopsis enabled: Citizens NPCs only support a single owner, so other players, even with full access, won't be able to edit the Citizens NPC.max-members-per-shop(default:9).0.allow-members-with-full-access(default:true).members-itemto change the editor item.add-member-itemto change the add-member editor item.11:prevent-trading-while-owner-is-onlinetoprevent-trading-while-member-is-online.notify-shop-owners-about-tradestonotify-shop-members-about-trades.shop-owner-trade-notification-soundtoshop-member-trade-notification-sound.owner-name-updatestoplayer-name-updates.uses-shop-members.shopkeeper-dirtyto output additional information whenever a shopkeeper's data is marked as "dirty".Known potential issues: See here.
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Posted Apr 12, 2026v2.26.1 for MC 26.1.2, 1.21.11, 1.21.10, 1.21.8, 1.21.7, 1.21.6, 1.21.5
I only list the primary changes here. For information on API changes, internal changes, and changes to the language files, you can find the complete changelog on Github: https://github.com/Shopkeepers/Shopkeepers/blob/master/CHANGELOG.md
enable-closing-of-player-shops(default:true) that controls whether shop owners can close their shops.force-open-player-shops(default:true) that controls whether player shops are automatically reopened ifenable-closing-of-player-shopsis disabled.enable-closing-of-player-shopsis enabled.enable-closing-of-player-shops, restart the server to update all player shops, and then disable this setting again. However, be aware that the open state in any previously captured shop snapshots is not automatically updated: This setting is only taken into account at the time a snapshot is restored.Known potential issues: See here.
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Posted Dec 14, 2025v2.25.0 for MC 1.21.11 1.21.10, 1.21.8, 1.21.7, 1.21.6, 1.21.5
I only list the primary changes here. For information on API changes, internal changes, and changes to the language files, you can find the complete changelog on Github: https://github.com/Shopkeepers/Shopkeepers/blob/master/CHANGELOG.md
/shopkeeper history [player|'all'|'self'] [shop=...|owner=...|'own'|'player'|'admin'|'all'] [page].shopkeeper.history.own(default:true): Allows viewing the own trading history.shopkeeper.history.admin(default:op): Allows viewing the trading history of others and admin shops./shopkeeper blablubbabc shop=Testshows the trading history of player "blablubbabc" with the shopkeeper named "Test" (assuming there is only a single shopkeeper with this name). You can also target a specific shopkeeper via their id, unique id, or by looking at them in-game.shopkeeper.history.adminpermission can only view the trading history of the shopkeeper from when they still owned the shop.trade-log-storage: 'SQLITE'.log-item-metadata: true./shopkeeper teleportcommand shows the shopkeeper uuid as hover text in the success message now.shop-creation-itemis inserted.Known potential issues: See here.
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Posted Oct 16, 2025v2.24.0 for MC 1.21.10, 1.21.8, 1.21.7, 1.21.6, 1.21.5, 1.21.4, 1.21.3, 1.21.1, 1.21, 1.20.6
I only list the primary changes here. For information on API changes, internal changes, and changes to the language files, you can find the complete changelog on Github: https://github.com/Shopkeepers/Shopkeepers/blob/master/CHANGELOG.md
Old:
data-version: This setting is automatically updated whenever you migrate to a new server version and used to automatically migrate your item data inside the config.custom_datapredicate, we also match partial lists now. Previously, we would not match partial lists to more closely align with how items are compared in villager trades. But in newer versions, the item comparison in villager trades has become more strict. And for the matching of config items, we prefer a more lenient partial matching of item data.convertItemsand related permissionsshopkeeper.convertitems.ownandshopkeeper.convertitems.others.item-conversions.convert-player-items,convert-all-player-itemsandconvert-player-items-exceptions.Known potential issues: See here.
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Posted Sep 30, 2025Hello. Does this work with the vanilla /scoreboard command? So if someone buys something, the currency in question goes to the sellers score on the scoreboard chosen?
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Posted Sep 30, 2025In reply to shadowsoul3838:
No, this plugin only support item trades. It does not work with virtual currencies and it does not use any of Minecraft's scoreboard features.
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Posted Sep 30, 2025In reply to blablubb:
Dangit.. ok. Thank you for responding.
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Posted Jul 27, 2025v2.23.10 for MC 1.21.8, 1.21.7, 1.21.6, 1.21.5, 1.21.4, 1.21.3, 1.21.1, 1.21, 1.20.6
I only list the primary changes here. For information on API changes, internal changes, and changes to the language files, you can find the complete changelog on Github: https://github.com/Shopkeepers/Shopkeepers/blob/master/CHANGELOG.md
Known potential issues: See here.
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Posted Jul 16, 2025btw im not a bot
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Posted Jul 16, 2025we need 1.20.1
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Posted Jul 27, 2025In reply to powerofx6557_31599:
You need to use an older plugin version for that. Try 2.22.3: https://dev.bukkit.org/projects/shopkeepers/files/5569421
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Posted Jul 9, 2025v2.23.9 for MC 1.21.7, 1.21.6, 1.21.5, 1.21.4, 1.21.3, 1.21.1, 1.21, 1.20.6
I only list the primary changes here. For information on API changes, internal changes, and changes to the language files, you can find the complete changelog on Github: https://github.com/Shopkeepers/Shopkeepers/blob/master/CHANGELOG.md
Known potential issues: See here.
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Posted Jun 21, 2025v2.23.8 for MC 1.21.6, 1.21.5, 1.21.4, 1.21.3, 1.21.1, 1.21, 1.20.6
I only list the primary changes here. For information on API changes, internal changes, and changes to the language files, you can find the complete changelog on Github: https://github.com/Shopkeepers/Shopkeepers/blob/master/CHANGELOG.md
Known potential issues: See here.
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Posted Jun 20, 2025v2.23.7 for MC 1.21.6, 1.21.5, 1.21.4, 1.21.3, 1.21.1, 1.21, 1.20.6
I only list the primary changes here. For information on API changes, internal changes, and changes to the language files, you can find the complete changelog on Github: https://github.com/Shopkeepers/Shopkeepers/blob/master/CHANGELOG.md
Known potential issues: See here.
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Posted May 24, 2025v2.23.6 for MC 1.21.5, 1.21.4, 1.21.3, 1.21.1, 1.21, 1.20.6
I only list the primary changes here. For information on API changes, internal changes, and changes to the language files, you can find the complete changelog on Github: https://github.com/Shopkeepers/Shopkeepers/blob/master/CHANGELOG.md
save.ymlfile before updating to this version!4to automatically write all item data in the new format.item-migrationsdebug option, once all servers are expected to have updated to the new serialization format..force-fallbackto the plugin folder.Known potential issues: See here.
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Posted May 21, 2025Hi man, this bukkit plugin is in Aternos? I want to use it in the version 1.21.5 of Aternos
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Posted May 21, 2025In reply to Creeperboy402:
I don't know. If they allow you to upload plugin jars manually, you can download it here and upload it to the server. If they don't support that, you have to check their repository and ask their support.
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Posted Apr 23, 2025v2.23.5 for MC 1.21.5, 1.21.4, 1.21.3, 1.21.1, 1.21, 1.20.6
I only list the primary changes here. For information on API changes, internal changes, and changes to the language files, you can find the complete changelog on Github: https://github.com/Shopkeepers/Shopkeepers/blob/master/CHANGELOG.md
BlockPhysicsEventfor sign shopkeepers: Instead of checking during each block physics event whether the event shall be cancelled because the block or one of its neighbors would be affected by the event (7 checks), we pre-calculate the set of affected block locations and then only perform a single map lookup during the event (1 check).check-spawn-location-interaction-result, we now temporarily spawn a dummy chest block at the checked location to ensure that region protection plugins like GriefPrevention actually react to our dummy interaction test event.Known potential issues: See here.
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