ShipwreckedWorldGen

Shipwrecked World Generator is a world generator designed for Bukkit. It generates islands of various sizes, including many realistic terrain features as further described on this page.
Highlighted Features:
- Realistic biome transitions
- Multiworld support
- Encourages exploration
- Randomly generated loottable structures (WIP)
- Extensive cave systems, discouraging strip mining, and encouraging exploration
Installation:
Multiverse:
- use /mvcreate worldname normal -g ShipGen
- Note: This build of Multiverse is required if you prefer not to have a bunch of errors in your log when editing structures. (The AwesomeBuild has no issues other than console spamming)
MultiWorld:
- use /mw create worldname plugin:ShipGen
Bukkit YML (Must be used for main world)
- See here
Features: (Click on the title below)
- Structures (Work In Progress)
Status Updates:
You can follow the author's Twitter to know when he is working on the plugin: @timothyolt
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Posted Apr 18, 2013@fishyf1sh
Thanks, comments like this fire me up and make me want to add a ton of new awesome things to the plugin. :D
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Posted Apr 11, 2013@Shadix64 Hmm.. I still have them here. Have you just not seen them or have you one on xray and actually seen for yourself? If they definately stil arent there, open a ticket with the seed and coordinates please, and I will see if I can get to the bottom of this.
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Posted Apr 10, 2013Looks great! Except I don't see any caves/ores underground. I did a lot of searching around, and saw nothing at all. I also don't see a config file to adjust that with (I don't think you have one yet), is this a bug on my part?
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Posted Apr 2, 2013Thank you so much for this worldgen. It's really beautiful and a great break from the usual minecraft worlds we've been playing on for the last year. Everyone on my server absolutely loves this new world.
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Posted Apr 1, 2013Well done. very nice biomes. When i get a chance I'll make some screenshots for you.
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Posted Mar 31, 2013@Bathynomus Nvm, it was just a problem with worldname I tried to use.
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Posted Mar 31, 2013Doesn't seem to work with 1.5.1
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Posted Mar 22, 2013@thomasmccarron
Sure! That would be great! You can build anything you think fits the theme and PM a schematic file of it to me.
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Posted Mar 22, 2013Heya there, I'm quite a good builder and have a good team to help me, and was wondering if perhaps you'd like us to help you make some of the BO2 files for structures?
I feel like this plugin could go far if it gets enough progress, and I think I could help with that :)
Regards,Thomas
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Posted Mar 3, 2013@Darkeh57
ok, thats awesome i'll try it out.
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Posted Mar 3, 2013@marubal21
Yes, but it would not convert already generated land. It would only take effect when you walk outside the already generated area.
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Posted Mar 3, 2013can i use this plugin on my existing world?
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Posted Feb 21, 2013I know it seems like I have been inactive, but ive been working on undercover stuff, not enough to make a new release. I will have a release out soon with a ton of optimizations and bugfixes.
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Posted Feb 18, 2013@TheMultiplayer
Yep. I noticed that, and its changed in the latest bleeding version. My plugin template is from when MC was still in beta. xD
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Posted Feb 17, 2013@codedonut
@Darkeh57
Just an FYI, that one can be fixed pretty fast by opening the jar and editing the config.yml inside of it to say "load:startup" instead of "startup:startup".
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Posted Feb 4, 2013@Darkeh57
haha guess so.
alright. cannot wait til the update is released. :)
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Posted Feb 4, 2013@codedonut
Wow, you must be really unlucky. Thats another bug ive run into. It was pretty simple (A typo actually) and its fixed in the release candidate for the bugsquashing update.
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Posted Feb 4, 2013@Darkeh57
ouch. hate when that happens.
also, finally got it to work, but the world looked like this, http://anony.ws/MeM
so i just ended up deleting the world.
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Posted Feb 4, 2013@codedonut
The bug patch was intended for last weekend, but the bug patch itself brought about even more bugs, sadly. After I work out those it will be released. Probably sometime during this week.
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Posted Feb 4, 2013@Darkeh57
i'll just wait til the weekend for the update.