Ships
Ships

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JavaDocs |
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Discord channel |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Jul 25, 2016@MulverineX
http://dev.bukkit.org/bukkit-plugins/stargates-nextgen/
that plugin was going to do it, however the plugin developer hasnt released a update for it. So no, not at the moment at least.
edit
I will also say that the ability to transform any ship into another world is easy to do within the Ships 5 API.
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Posted Jul 25, 2016Q: Is there a way to get a craft to travel to other worlds (ie Multiworld/Multiverse) when it gets within a certain area defined by a moderator
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Posted Jul 19, 2016Ships 6.0.0.0
As some people know, I have been working on Ships 6.0.0.0 in the background for Sponge (and later Bukkit). but for those who don't know. Ships 6.0.0.0 uses a brand new way (to Ships) that will cut the resources needed to actually move the ship by more then half.Ships 6.0.0.0 has a complete new API (the hooking code) behind it that allows Ships to be opened up even more to developers.
if you are a developer wanting to build something for Ships, here is what is being opened up for you.
Server Admins should be pleased to know that these systems being opened up will allow you to move onto older algorithms if they please. The following algrithums are programmed into Ships 6 by default
Ships Detection System:
Ships Movement System:
Ships 1-4 will not be programmed into it due to the structure of how Ships 1-4 worked is so different and buggy that i dont believe that it will be used
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Posted Jul 16, 2016@TiTech1
Ok. That is strange. Are you able to do '/ships info' and could you send your config?
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Posted Jul 15, 2016its a 1.9 version and im op so ya i have permission. i can create every sign but that one
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Posted Jul 15, 2016@TiTech1
what version of Ships are you using? is it the one for 1.9.x? Do you have permission to create the ship?
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Posted Jul 15, 2016help everything works besides the [Ships] sign it just becomes a normal sign and dosnt work, im on minecraft 1.9.2
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Posted Jul 13, 2016@ThunderLV
Ok. Dont panic. What version of Ships and what version of MC version are you using?
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Posted Jul 13, 2016HELP,i put down all the correct signs for a ship,put down a furnace,put 64 coal in it,make a boiler,and when i try to right click the boost sign,it just says ''Ships sign cannot be found'',and the ships sign says that my ship is only 1 block.i even tried putting the ships sign on top of the move sign,but no luck.help pls?
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Posted Jul 9, 2016@stash1997
went on, but you werent on. From what it looks like, Ships is not booting correctly. Should be a error in the console when booting. Please make sure that you are using the 1.9.x version of Ships (you are running a 1.9.4 server)
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Posted Jul 8, 2016Hey there i was wonder if you could help our server out we tried your plugin but everytime we make a ship and try to get it moving it says null or nothing at all. Can you add me on steam and troubleshoot this problem for our server! Thanks! Nate the Awpmaster(boss)/ Trumpwind.mcserver.ws
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Posted Jul 8, 2016@Sidious82
in actual fact yes. Ive been working on Ships 6.0.0.0 for SpongePowered (will be released on Bukkit after). That uses a brand new way to move Ships (isnt as resource intensive then any other ship plugin). The only problem with it is it is much slower at moving ships. It will be configurable too so it can be set quicker for the faster servers
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Posted Jul 8, 2016@MoseMister
any advice for getting the plugin to be less intense on the server resources? this is the first time the server has shown any significant slowdown. it is a dedicated server running 12G RAM. Holds firm at 19.95 - 20.00 tps on a fairly constant basis, but as soon as even 1 ship (400-600 blocks in size) starts moving for more than ... say 3 consecutive moves, i am seeing results as low as 14 tps. It will remain at that pace until the ship's pilot stops moving it. Its a fairly obvious cause/effect relationship.
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Posted Jul 6, 2016@TheGamerRules
sent a skype contact request. As for the ships sign, it isnt cap sensitive, so it doesnt matter
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Posted Jul 6, 2016@MoseMister
So you'd like me to test this?: I have tested the other permissions as in full * ones. Still they were unable to use the signs. Would you like to come check out the bug for yourself? If so msg me on skype for the ip @koterman99 - If you could do it now, that'd be great.
[Ships] ship name
or
[Ships] Ship name
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Posted Jul 6, 2016@Sidious82
Yes, I tested this.
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Posted Jul 5, 2016@Sidious82
@TheGamerRules
no, he has
however he does have
I will say, it is the Ships name in game, so it will be (lower case)
Thanks Sidious82, i didnt actually see that it was the wrong permission
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Posted Jul 5, 2016@TheGamerRules
did you grant your players the ships.*.use permission?
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Posted Jul 5, 2016@MoseMister Sure thing. If you need anything else let me know.
Groupmanager is used.
https://ghostbin.com/paste/9rgyj
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Posted Jul 5, 2016@TheGamerRules
Strange. Looked at the permissions and they are all correct on the programming side. Mind if you see the file that your permissions are in?