Ships
Ships

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Discord channel |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Jun 13, 2020In reply to mosemister:
ok I will wait for them to upload the newer version. Thanks for updating!
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Posted Jun 11, 2020Minecraft 1.15.2, newest version of plugin
This happens every time I try to move or rotate a ship. My console is flooded with those messages. If the ship is large, the server crashes. Any idea what's up?
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Posted Jun 11, 2020In reply to dukakisdude:
This is a common issue that is somewhat easy to fix.
The issue is caused by your ship being too big for the old algorithm (Ships 5) to handle. The good news is there is a new algorithm (Ships 6) which can support ships that are infinitely larger, the issue is the algorithm is much slower.
To enable it. Simply run the following command
/ships config set <key> <value>
Make sure to change the value for all Block finder to suit your needs. You can read more about the config values here.
https://dev.bukkit.org/projects/ships/pages/ships-6-page/ships-6-configuration
If you have any questions im more then happy to help going into detail on whatever you need help with.
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Posted Jun 4, 2020https://www.youtube.com/watch?v=kYHSb3s6lWY
any idea whats causing the issue? i am not the server owner i am a helper on there but im trying to figure out this problem. im guessing maybe a permission thing is going on
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Posted Jun 5, 2020In reply to Nymphophobia:
The second sign you created is the correct sign. And yes thats a permissions issue (not sure why its not giving the no permissions message).
The ships make permissions is as follows
ships.make.<ships plugin name in lowercase>.<shipstype name>
So for the airship, as it comes from the ships plugin the permission would be
ships.make.ships.airship
Hope that helps
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Posted Jun 6, 2020In reply to mosemister:
weirdly enough the owner did add the permission to the default rank and every other rank. and im still unable to do it. im starting to think luck perms is just garbage
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Posted Jun 6, 2020In reply to Nymphophobia:
Luckperms is actually the one i use to test my sponge plugins.
If you use the following command it will tell you what permissions are being checked
/lp verbose
If you use that, it will give you the exact permission to add, cuts out any mistakes I may have said.
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Posted Jun 7, 2020In reply to mosemister:
i keep coming to you with issues im sorry lol. recently a player was making a ship. and all of the signs would rotate when the ship rotates and the trap doors and ladders would also rotate. any idea how to fix this?? he also told me just a bit ago he had his ship 2 blocks away and it took his whole dock he had made. kinda funny actually
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Posted Jun 7, 2020In reply to Nymphophobia:
It's ok, I'm here to solve issues.
Your first issue states that when the ship rotates all block rotates with it, I'm confused about the issue there.
As for the dock issue, the tracking system will only pick up blocks that are directly connected to the ship, perhaps the dock was connected to the ship another way? You can also disable automatic structure update which will solve that issue as the ship will maintain the structure it was made with (you can still manually update the ship's structure)
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Posted Jun 7, 2020In reply to mosemister:
essentially when the ship rotates. the ship its self will rotate but all ladders, signs and trapdoors will not rotate. they will stay static and not spin the direction the ship turns. this includes the ship signs like the wheel sign. the move sign ect.
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Posted Jun 7, 2020In reply to Nymphophobia:
Thats interesting. The only way I know of that occuring on signs is if a crash occurs. Have you checked your console?
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Posted Jun 7, 2020In reply to mosemister:
i havent i dont have access im just a helper trying to help fix issues. later ill make a video of it happening and show you. if you would like to join our server to see it for your self im sure the admin would give you creative to test some stuff. play-kineticmc.nitrous.it
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Posted Jun 7, 2020In reply to Nymphophobia:
Just came onto your 1.15.2 server. You are running Ships 5.1.14 which is only compatibile with MC 1.12.2.
Please update to Ships 6.0.0.0 for minecraft 1.13+ support
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Posted May 29, 2020This plugin is infuriatingly close to working on 1.15. THIS CLOSE.
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Posted May 30, 2020In reply to t4sh1:
What's not working on 1.15?
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Posted May 30, 2020In reply to mosemister:
Well, to be honest, most of the plugin doesn't work on my server. :/
Airship Move sign doesn't change speed. EOT works though.
Watership Move sign works, but EOT gets stuck and the ship just goes until it can't.
If the ship is made out of seemingly anything other than planks and wool it breaks and the ship starts sinking.
Changing stuff in the config doesn't seem to change in-game stuff. Like increasing Max speed for any of the ships types doesn't work. I set Speed to 15, 50, 99, 120, but I can still only go 10 blocks at a time.
And most of the commands don't work.
Half the time when I can get a ship made, and try to move forward even a few blocks, the server lags hard. We have 6 gb of ram. :/
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Posted May 30, 2020In reply to mosemister:
Sorry if I'm not giving helpful feedback. :P I super appreciate you responding!
I'm using an autoupdated Spigot 1.15.2. Shockbyte is my host.
I'm certain on a server with compatible plugins and proper config this plugin rocks; and I understand that just by it's nature it's going to use resources. I only plan on using this myself, just for an OP Airship, but with the server freezing and crashing it's been frustrating getting it to work.
Let me know if there is any info you need. I super appreciate any help. (I'll try to grab some lines from my console for ya)
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Posted May 31, 2020In reply to t4sh1:
Hi. So what version does ships say it is when using "ships info" command?
Did you right click or left click the move sign?
Are the blocks you used registered in the blocklist? Also what ship type did you register?
Setting the max speed will only affect the move sign which you can change the speed on the sign (the number at the bottom of the sign - if no number is there then its the default speed of 2)
What commands did you try?
Lagging hard is a common issue, there are fixes but ill tell you after the other issues your having as it is different for every server.
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Posted Jun 1, 2020In reply to mosemister:
Hi! Sorry for the delay. Here is the info you needed. :)
The version is 6.0.0.0
Beta version 2.1
I right click the move sign to change speed, but speed doesn't change on an Airship(stays blank at the bottom).
The blocks I used are in the Blocklist file, but it looks totally different than in the tutorial video, I had barrels on one of my ships but it says DETECT_COLLIDE for barrels. Should that be changed to MATERIAL?
And yeah, I set the Max Speed in the ship type .yml but the Move sign only goes as high as 10. I've been using EOT to go faster than 10, but like I said it freezes on Ahead with Airships.
For commands,
Ships Autopilot returns ships <args>
Ships Developer returns the same no matter the argument.
Ships Fixes also returns ships <args> whether it's teleport or facing
Ships protected -> ships <args>
Ships reload Configs -> ships <args>
Ships sign track x -> ships <args>
Ships teleport -> ships <args>
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Posted Jun 1, 2020In reply to t4sh1:
its ok. The documentation on this page is for Ships 5, Ships 6 changes a lot including the commands and file structure. You can find the documentation for Ships 6 here.
Ships 5 blacklist used number value which was scrapped in favor for English ids, as you have found out. The values are DETECT_COLLIDE, MATERIALS, and RAM. So yes if you want to use the Barrel as part of a ship's structure.
I will look into the speed on the sign, speed was done in an early alpha of Ships 6 so I may have edited something that disabled it and didn't realize it stopped working. The controls for the move sign should be that you left-click the move sign to move forward, right-click to increase speed, and sneak + right-click to decrease the speed.
I'll also see what I can do about the "usage" dialog you get for an incorrect command to give something more useful than the default "usage" message.
Edit:
When you change the speed for the ship are you changing it in the ShipType config or the ShipData config?