Ships
Ships

|
Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
|---|
Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
|
ships.cmd.info |
Allows the player to use the command '/ships info' |
|
ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
|
ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
|
ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
|
ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
|
ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
|
ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
|
ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
|
ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
|
ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
-
View User Profile
-
Send Message
Posted Jun 13, 2020In reply to Drakket:
Its not always to do with memory. In this case its needing to process a lot at once, however because minecraft doesnt support multi threaded workloads it needs to pause the whole server to be processed, which something called "the watchdog" will throw this error or one like it if the server is paused for too long. So really it comes down to your processor
Interesting thats its still occuring despite those settings in play. Do you mind if I take a look myself by joining your server?
-
View User Profile
-
Send Message
Posted Jun 13, 2020In reply to mosemister:
If you don't mind doing it a tad bit later then sure. In the mean time, I'm using the host from minecraft-hosting.pro for this server, I'm not too good at computer hardware stuff (so I'm not sure what you want to know about ) but I'm sure they have the specs listed on their home page. Take a look if interested.
-
View User Profile
-
Send Message
Posted Jun 13, 2020In reply to Drakket:
Sure. Send me a message with your server ip when your ready
-
View User Profile
-
Send Message
Posted Jun 13, 2020In reply to Drakket:
Thanks for the dontation
-
View User Profile
-
Send Message
Posted Jun 12, 2020It might be a problem on my end, but for some reason when I press the wheel sign or the move sign it takes 30 seconds to work. I tried checking the script to see if there was any sort of delay, but I didn't find anything. Any help? (It might be a problem on my end i dont know).
Im using minecraft 1.15.2 and the newest version of the plugin
-
View User Profile
-
Send Message
Posted Jun 12, 2020In reply to sccfornow:
Hi there,
Have you changed any of the settings in the config file? And how large is your ship? (In block count)
-
View User Profile
-
Send Message
Posted Jun 12, 2020In reply to mosemister:
I was going to change the required wool blocks for a ship, but when I saw it was 25% I said that was reasonable. So no.
I always test plugins and to test this one I made a 7x7 raft with a sail. I did everything with the furnace, netherrack and signs.
Block Count: ~80
If there is anything that I can fix by myself please tell me, because I do know a very little bit of java as it is somewhat similar to C# and I might be able to fix something.
Thanks!
-
View User Profile
-
Send Message
Posted Jun 12, 2020In reply to sccfornow:
Its odd that its taking around 30 seconds for a ship the size of roughly 80 blocks.
If you go into the config and change the "auto update" from true to false, does the issue still continue?
-
View User Profile
-
Send Message
Posted Jun 12, 2020In reply to mosemister:
il try it
-
View User Profile
-
Send Message
Posted Jun 12, 2020In reply to mosemister:
It seems like minecraft doesen't want to work so give me the fix you think will work the best and il respond tomorrow to notify you if it worked or not.
Thank you for updating this plugin and actually responding to these. Your a pretty generous person!
-
View User Profile
-
Send Message
Posted Jun 12, 2020In reply to sccfornow:
I have a feeling that the tracking system is taking longer then expected, combine that with the requirements checks and the movement.
It maybe that im just used to faster single core performance that I hadnt noticed it takes so long to process?
Changing that value in my previous comment removes the first stage (the tracking) and instead replaces it with reusing the last structure of the ship
-
View User Profile
-
Send Message
Posted Jun 12, 2020In reply to mosemister:
I understand. So its faster. Ok. Thanks for being such a nice developer. Goodnight!
But one last thing, what is the file path for that:
Plugins, Ships, Configuration, Config, then in the file you go to Bar, Update, Auto right??
-
View User Profile
-
Send Message
Posted Jun 13, 2020In reply to sccfornow:
Almost. The file path you have correct.
plugins/Ships/Configuration/Config.yml
However inside that file it is
Structure.Auto.Update
-
View User Profile
-
Send Message
Posted Jun 13, 2020In reply to mosemister:
Ok. I made it false and tested it. The good news is that the ship would spin or move in 10 seconds now, not 30.
The bad news is that now I cant make a new sip because it says that name has already been taken. By that does it mean player name or ships name?
(I named the ship random gibberish)
OHHHHHHHHHH While writing this I think I understood!! Its because I already have a ship... ok. but the ships are still turning in 10 seconds and not ~1.
Any other fixes?
-
View User Profile
-
Send Message
Posted Jun 13, 2020In reply to sccfornow:
For name, its to do with the name of the ship. Make sure you are writing the name on the 3rd line of the sign.
As for speed, its something I will need to see myself, as there are many reasons why there is a issue with speed. I am currently testing a version of ships that should be faster on the "Checking requirements" stage.
-
View User Profile
-
Send Message
Posted Jun 13, 2020In reply to mosemister:
Ohhh, I was writing my name on the third line. OK.
Because you are testing a new version, I won't use the plugin until the new version comes out. Thank you, again, for caring for you community!
-
View User Profile
-
Send Message
Posted Jun 13, 2020In reply to sccfornow:
New version is being uploaded now. it takes around 3 days for approval. From there you will be able to download it
-
View User Profile
-
Send Message
Posted Jun 13, 2020In reply to mosemister:
ok
-
View User Profile
-
Send Message
Posted Jun 13, 2020In reply to mosemister:
I use a server platform that needs files to be uploaded to it. So if you upload it here it will automatically be uploaded there?
-
View User Profile
-
Send Message
Posted Jun 13, 2020In reply to sccfornow:
That is a question to your server admin team. As far as I'm aware no server operator directly links into the dev.bukkit website, so my assumption will be no.