Ships
Ships

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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Aug 15, 2013@charlza
yer the fire protection on this plugin only defends the ships, however sometimes when you update the plugin, it looses track of what a ship is ... shall i say anymore?
@atomosie
place a [ships] sign somewere on the ship, then place [wheel] [engine] [elevator] signs somewere on the ship, then right or left click the signs to make it move.
p.s. right/ left clicking the [ships] sign will do nothing
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Posted Aug 14, 2013this thing keeps just burning the wool how do i fly it?
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Posted Aug 14, 2013I guess I haven't been paying attention to my airships lately...I'd built up a small fleet with various sail designs. I started taking a closer look at them and noticed the burners were out...then noticed that parts of the ships had burned out. I relit one and...up it went in flames. Has anything changed recently? I'm pretty sure I upgraded when the last update same out.
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Posted Aug 14, 2013OMG I'VE BEEN WANTING THIS FOR A REALLY LONG TIME THANK YOU!!! :D :D
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Posted Aug 14, 2013@firestorm_v1
i understand the problem,
essentials will not block it, i have used essentials with ships for a very long time. the only problem i can think of with your problem, is the [ships] sign your typing is wrong.
if i had a copy of your server i could analyze the problem but, the best i can probably do is go on your server and try myself.
could i ask you a question though? when you type out the [ships] sign and it gives you the non-permission error, on the console does it come up with a error on that.
sorry, i can not help you any other way
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Posted Aug 13, 2013Hello @MoseMister
I've since then tried bPermissions standalone, bPermissions via MCMA, and now Essentials (no existing permissions system available). A curious thing is that in the Essentials only permissions system, all of the other signs work except for ships/ship type.
When I use [wheel] [elevator] [engine], these all change colors as expected and are recognized by the plugin however it appears that it's just the use of [ships] is blocked for some reason and it's not bPermissions/Essentials blocking it.
I have tried ships.* as well as the nodes as provided above assigned to the "Players" group (players without OP) but only players WITH OP can run it. I will keep updating (even with a fix if I can get it working).
The text that comes up "Do not have permission for this action" is not present in Essentials command rejection text (missing word "You" and is not in red) nor is it being rejected by bPermissions (missing text "[Permissions]" in blue).
Thank you.
FIRESTORM_v1
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Posted Aug 13, 2013@firestorm_v1
i want to help you, i have used McMyAdmin but i have not used bPermissions i can tell you McMyAdmin will not affect the permissions, all that does is adds the permission to the permissions file.
i will say ships.* is not a permission for ships, im not sure if bpermission has a problem where a unrecognized permission makes the whole plugin fail.
also if someone can help you, they may want to know, when you say "admin players" do you mean a group in the permissions or a op group?
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Posted Aug 12, 2013Hello:
I can not get permissions nodes to work properly with this plugin, currently only OP users can place the sign to trigger a ship. I have tested extensively with bPermissions (manual config) and using McMyAdmin/bPermissions Export and can not get the permissions for ships.* to work.
I am using the syntax as follows: [ships] marsship (no text) (no text)
For only admin players, the color changes and the ship activates/works. For non-admin players, I get the error "Do not have permission for this action" even though I have players listed to all six perms you have listed above (ships.ship.use / ships.ship.make / shps.marsship.use / ships.marsship.make / ships.airship.use / ships.airship.make or ships.* )
Please advise, thank you.
FIRESTORM_v1
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Posted Aug 11, 2013this is perfect for my server, to make it even better, it would be awesome if you could make a dock so that vessels could ato pilot directly to them, another suggestion is to make it so that you could directly sell or buy the vessel from a shop or previous owner and adding it so that the license can be bought from a sign shop
also add something to protect certain blocks from mobs if the server has monster apocalypse, I wold like to have it so that zombies will not break a wooden boat but can still break into a wooden house. thank you, this plugin is awesome :D
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Posted Aug 11, 2013@medemi68
i know i can not confirm anything, but i will say most plugins are not intended for client mods, for the very simple reason that its a lot of effort to grab the code needed for it to be compatible, add it to the plugin
+ Qx2 has already said he does not want anything being searched in the config, now i know searching clients are different, however i know it needs more server power to search a client then a config
so i would highly suggest that you should not be disappointed if Qx2 ever reply's to this and turns your suggestion down.
your suggestion is not out the picture completely, there are some plugins that make 2 plugins compatible with each other, maybe you could find someone to get you to create a plugin to do what you want (btw im not your guy, i have only just started to learn java)
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Posted Aug 11, 2013I'm not sure if I have posted this before: What about the ability to have radar, or flight instruments using sk89q's Map API. The "instruments / Displays" would show nearby Air Ships, and possibly boats and submarines.. to apply the radar to a map a user would type the following command:
/ships radar (ship_name) (map_id)
and maybe have everything displayed through maps.. and they could be put on the ships through item frames.
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Posted Aug 11, 2013@blazerod
wait what? Qx2 wants to support that plugin, not add his own type. the problem is the items fall out the dispensers when ever the ship moves.
how is that not happening with yours?
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Posted Aug 11, 2013@DivinityCraft
im not sure how you would fix this, unless making the checking of movement detect whether or not it will add blocks to it, im guessing thats hard to code, and you would need a powerful server to check it.
it would need to check if its not going to crash (doing already) then check +1 on x, then check -1 on x and +1 on y. keep doing this until it detect every block that may clip onto the ship for every block already on the ship.
the simple way to fix this is have it so you only have ships made out of ... planks and wool then tell all your server friends that ships can clip onto planks and wool, do not leave them exposed.
this will work in this big update i have talked about (for the 4th time now, 2nd time this week) where you maybe able to change what the ships are supported with
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Posted Aug 11, 2013An amazing plugin at its core, I've used many vehicle plugins like this and none come even close to the great performance of this one. 5k block vehicles and no lag is just incredible.
Unfortunately it is useless on our Factions server since the plugin has serious security problems. Not only does are vehicles able to merge with other blocks which allows you to essentially grief any building that has blocks allowed on ships, but once merged with the ship the merged blocks can actually move through 1-block thick non-ship allowed blocks like stone (2-thick are enough to stop this). Until these problems are fixed, DivinityCraft can't use the plugin, but once they are fixed we won't hesitate a second to install it.
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Posted Aug 10, 2013Since this plugin is like never updating, use this plugin since it works fine with Ships for Cannons. http://dev.bukkit.org/bukkit-plugins/cannons/ You can use them on your Airship/Ship and it works fine, I have it on my server. No point in waiting for this plugin to add cannons when you can just use that 1 which has tons of features lol :D
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Posted Aug 10, 2013@MoseMister
All I've been using was wood and wool to test this.
After following your advice, I can only conclude that my forbidden blocks are the signs that I need to create the ship lol
I CAN get a ship (FYI: I'm using ship ships, not airships or anything.) to move through water if I build the base through water instead of on top as I expected I'd need to, and it will move, but it destroys every water block it passes over... And I STILL can't get the wheel to respond.
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Posted Aug 10, 2013@crunchycamsta
again Qx2 (the developer of this plugin) has said this
"It's a very good idea. I did not want to add the list of blocks to the ship as it slowed to an action plugin (because there is no loop for checking each block). But such a rigid list is acceptable."
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Posted Aug 10, 2013Can you add an option in config to disable blocks that get added to the ship becoming part of the ship? the server i play on would have used this plugin if it wasnt possible to greif protected land with it by sailing up to the thing you wanted to greif attaching your ship / airship and sailing off with it
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Posted Aug 10, 2013@Methlon
it could be a unsupported block on your ship that does not move when you turn right, therefor it will not turn left, or move forwards, and in some cases move up or down.
the item id for all the supported blocks are shown above you can use essentials (plugin), TooManyItems (mod) to determine witch block it is
command for essentials is /itemdb (need to have block in hand)
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Posted Aug 10, 2013@janjanjan11111
in the near future, sorry thats the best i can do, i dont work on coding the plugin, i just help with the people side, because well... i have seen how this plugin works, i have seen many bugs and fixed them, so thats why