Ships
Ships

|
Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
|---|
Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
|
ships.cmd.info |
Allows the player to use the command '/ships info' |
|
ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
|
ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
|
ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
|
ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
|
ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
|
ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
|
ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
|
ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
|
ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
-
View User Profile
-
Send Message
Posted Jul 5, 2013Hello, I am having problems with the plugin.
When I put the plugin into the plugin folder and start up the server, nothing happens. The plugin's .jar does not run on server startup and does not make a plugin folder. Does anyone know a fix for this?
-
View User Profile
-
Send Message
Posted Jul 5, 2013@Jarrett78
I've been using the Cannons plugin with Ships for a long time. What issues are you having?
-
View User Profile
-
Send Message
Posted Jul 3, 2013im using your plugin and no one one my server can not use it if they are not op and i have no permissions is there a way without getting permissions i can get this to work for all players and is it possible to type the permissions in the permissions.yml in my server file
-
View User Profile
-
Send Message
Posted Jul 3, 2013Could you make the automated movement more faster? It's kind of slow for me :(
-
View User Profile
-
Send Message
Posted Jul 2, 2013I'm playing on a server that used to have this plugin, but know since the map updated we have a lower sea level than normal minecraft, so now water is generated over the boat. So i wonder if u could fix it?
-
View User Profile
-
Send Message
Posted Jul 1, 2013Make this compatible with cannons?
http://dev.bukkit.org/bukkit-plugins/cannons/
-
View User Profile
-
Send Message
Posted Jul 1, 2013you need to add items 389 152 and 89
-
View User Profile
-
Send Message
Posted Jul 1, 2013@Latner12
Speed also affects the distance the ship moves on autopilot, I believe. So 50 probably will cause it to move 50 blocks every five seconds, and 30 would cause it to move 30 blocks every five seconds, and so forth.
-
View User Profile
-
Send Message
Posted Jun 30, 2013@Conorserver
Thats the oh so famous Stack over flow error, simple to fix on your end, go to your batch file and add Xss, it should look like this java -Xss3072M -Xms3072M -Xmx3072M (make sure to use numbers your computer can handle(warning though, this edit does not on Windows XP, but will work on windows 7 and 8)) @Latner12
which sign are you using to move the ship?
-
View User Profile
-
Send Message
Posted Jun 30, 2013@Ewery1
You can modify the blocks you move by opening the config.yml and editing lines 7, 12, or 17. "Speed". From my understanding every 10 for airship at least is 1 block. So I put mine on 50 and it goes 5 blocks. I haven't tested the others. Hope this helps.
-
View User Profile
-
Send Message
Posted Jun 30, 2013at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225) at Ships.ShipsMaping.<init>(ShipsMaping.java:26) at Ships.ShipsListener.engineManeuvering(ShipsListener.java:370) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja va:425) ... 16 more
Using version 3.1.6.2 and running the latest craftbukkit build
-
View User Profile
-
Send Message
Posted Jun 30, 2013@dariothebest
Use bukkit permissions. The permissions.yml file.
-
View User Profile
-
Send Message
Posted Jun 30, 2013I mean, I get that marsships need daylight to move, but that is rather extreme. I imagine myself getting stranded over the void in a marsship for ten minutes. I have the command /time set day, so I won't have that problem. But other people will. I think, for marsship, instead of having it only work in day, you should have to have something like a beacon engine. This is just my opinion. I also think the cost of moving one block = one coal, is WAY too high.
Besides that, this is an amazing mod!
-
View User Profile
-
Send Message
Posted Jun 29, 2013@junior99au
I would also be interested to know if you ever plan on adding compatibility for mods like Buildcraft or IC2?
-
View User Profile
-
Send Message
Posted Jun 29, 2013Hello. I have recently installed this plugin to my server so that my friends and I can play with. I made kind of a big ship but changed the amount of wool needed to 1% so it would not cause many many problems. I have moved the ship successfully 2 - 5 times. After moving it, it would not move any further. I have checked the server CMD and a gigantic error came up. It just repeats this line. Please help. Is the ship too big? I have changed the maximum ship size to 5000.
at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:225)
Here is the image of my ship.
http://i.imgur.com/hNj44Cq.png
-
View User Profile
-
Send Message
Posted Jun 29, 2013Let me just say this plugin is AMAZING! It fits perfectly with my server. I am having an issue. I copied Jacob Vejvoda's Blimp to a T and my airship won't move... I have made multiple airships and each one has the same problem. (Obstacle on the course) But they're floating... https://www.dropbox.com/sh/dlg37dsq3wx0da7/I8N58OjhQV/ships there is a gallery of some images from the second airship I made. The only items I have used are (Fences,Jungle Wood,Furnace,Netherrack (on fire),Signs,Wool) Thanks for any help anyone can give.
EDIT:
I have discovered my problem is this plugin has a conflict with Railcraft 1.5.2-7.2.3.0, I have 123 mods on my client/server and this is the one that is conflicting with it. I hope that this can help in some way. I can't remove Railcraft and I love this plugin. Anyone got a work-around?
-
View User Profile
-
Send Message
Posted Jun 28, 2013im just wondering if your going to add beds on the next update
-
View User Profile
-
Send Message
Posted Jun 28, 2013gave myself permissions correctly with the" * " thing for all commands from every plugin and when i try using this it says i have no permission and that i must be op?
-
View User Profile
-
Send Message
Posted Jun 28, 2013Use this plugin and when i use a ship it keeps duplicating redstone,doors and levers. It changes the direction that a piston is facing. And in an airship when you place a sign for [engine] on the netherrack it says " Unable to locate sign at (coords)" Just a couple of things but dont get me wrong its a great plugin
-
View User Profile
-
Send Message
Posted Jun 28, 2013Hi, I'm not using a permission plugin, so players on my server cannot use this plugin. Can you tell me how to make it work for them without a permission plugin?