Ships
Ships

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Source Code - Github |
JavaDocs |
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Discord channel |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted May 9, 2012@malignious
you probably have a block on it that isn't allowed. that's what happens if you do; check the list of allowed blocks to see.
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Posted May 9, 2012Is there any actual maximum ship size limit? I am getting the 'Obstacle on the course.' error, but I cannot find a reason for it other than this specific ship is quite large.
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Posted May 8, 2012@phlum
He is reportedly working on this; We are all waiting with bated breath for its fix.
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Posted May 8, 2012auto move seems to make you glich off the ship
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Posted May 7, 2012most of my players end up falling out of their ships ank dying when they hit the ground
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Posted May 4, 2012@Pssquadou
Yeah I agree; the movecraft way is a lot smoother. but I love the fact that it takes a lot more skill to make ships with this one; you have to strategically place the burner in a location where it won't catch the ship on fire, and also get enough wool, and make it look good. much harder (and so more fun) than with movecraft. Hopefully his update will make the EOT work faster; my server has 2 cities about 1300 blocks apart and it used to take half an hour to sail there in one of these ships. very inefficient for travel.
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Posted May 4, 2012@Pssquadou
I like the idea of using signs as well to control the ship. I also noticed that you can collide with stuff if you have upside down stairs on the bottom of your ship. Doing so will weld part of the building or whatever to your ship. Seems to mainly happen when you hit something that ships can be built out of, come to think of it. Pulled the roof off a house.
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Posted May 4, 2012@Dibujaron
it's Soartex Fanver :) Veeery cool pack, you will like it :)
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Posted May 3, 2012@eldarstorm
it worked thanks!! :)
I messed around with the mod a bit, and pieces of my ship was scattered around on the way. And in the end nothing was left of it while in the air. So I decided to try out Movecraft, I works very smoothly for moving around, but I prefer by more Ships.jar immersive controls with signs.
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Posted May 3, 2012@Pssquadou
You are getting that error becouse your world in not named "world"
We are currently waiting for him to release his next update that is supposed to fix this issue. Although, I am starting to loose hope on a release, or at least one in the near future.
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Posted May 3, 2012Any news on update? I get this error:
2012-05-03 09:55:49 [SEVERE] Could not pass event PlayerInteractEvent to Ships org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:303) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:176) at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:287) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:636) at net.minecraft.server.Packet15Place.handle(SourceFile:39) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NullPointerException at Ships.ShipsCollisions.wykrywanieKolizji(ShipsCollisions.java:23) at Ships.ShipsListener.engineManeuvering(ShipsListener.java:320) at sun.reflect.GeneratedMethodAccessor10.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) ... 12 more
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Posted May 3, 2012I have been playing around with autocraft, and while i like your sign-controls better, what really struck me about autocraft was that the ships were a lot faster. is there any way you could speed up the calculations with yours so that they can move more rapidly? Also, It would be really nice if the allowed blocks were configurable so that we could choose what was allowed on an airship. I really like your system you have for the amount of wool required: autocraft airships are just required to have 40 wool total. the 60 percent thing is MUCH better for realistic airships. Thanks again for a great plugin, hope to see the update soon!
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Posted May 3, 2012@tomomalley
what texture pack are you using? it looks awesome...
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Posted May 1, 2012!! I know the problem: !!
two stone or wooden slabs on top each other results a block that is not supported from the Ships Mod! So THIS are the obstacles! Is there a way to add these Blocks zu the sort of airship blocks?
Hope you read this :) Wanna fly my airship now without destroying it before :)
Thx buddy
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Posted May 1, 2012Hi,
inspired from your mod, i've build my first airship. i hope you keep on this mos, it's an amazing idea to navigate a ship with sign-controls. for the moment it is not really running on my ship, perhaps you have the helping hint where the problem could be:
the hole ship has build with: - stone steps - wooden steps - torches :) - white wool - glass - glass pane - netherrack (+ fire) - wooden stairs - fences - fence gates - signs - cauldron
The problem is: i can't move the ship because and became the error info: "there are obstacles on the course" but as you can see in die images, there are no obstacles :)
Any ideas?
Thx and please keep on :) i saw the zeppelin mod on youtube, but it's only for singleplayer mode, but your mod seems to be better, i hope it'll work.
greetings from germany, TOM
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Posted Apr 25, 2012ok, I got back from vacation, I will deal with the plugin as soon as I can.
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Posted Apr 25, 2012@Dibujaron
no, i mean 1.2.5 R1.0
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Posted Apr 25, 2012Cool plugin )) Thanks. Yesterday we loaded to our server (46.174.49.40:25636), amazing plugin. Here pictures:

"Couple" questions:
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Posted Apr 24, 2012@technisat
Doesn't it work with 1.2.5? mine works fine with it. or at least it loads and everything when i start the server...
and EggMcDragon: is your world called "world"? I got similar results before i learned that the world had to be called "world".
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Posted Apr 24, 20121.2.5? please :D