Ships
Ships

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Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
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| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Apr 26, 2013Can we turn off the non-combustible jungle-wood and fences feature?
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Posted Apr 26, 2013@Terraquis
Main signs is? I know that you are advertising in 3.1.5 will not have them.
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Posted Apr 26, 2013I'm using version 3.1 and it seems that nothing is working. I have a small ship (200 blocks) and none of the signs work. No errors or anything either. The ads are still working though.
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Posted Apr 26, 2013Version 3.1.5 has passed the test, should be around Sunday. Do not let me add guns because they do not have the time. (re-install the operating system). I've added a new type of ship (marsship). It is based on the film John Carter. Since the airship is different in that it does not need fuel and can fly only during the day.
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Posted Apr 24, 2013I can't get it from bukkit.pl, can you post the most resent link here? (Or email to me)
jacob_vejvoda@hotmail.com
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Posted Apr 24, 2013The current version is version 3.1. However, I can not put here because regulations affect certain conditions. In preparation for the longer version 3.1.5. It will not violate the rules of. (but do not give for a head, because I have not read it)Certainly more than one administration block me.This project is also on the bukkit.pl (Fill in the search for "Ships")
If there is among you any errors or problems to make sure that it is the current version.
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Posted Apr 24, 2013I found out a bug, you can't drive your ships under overhang or ledges because it says there's is an obstical.
Also about the cannons there is already support to have cannons from the cannon plugin on your ship.
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Posted Apr 24, 2013Hey Yo, its me again
I ran the Plugin on my Server and I had pretty much fun with it. I also got some Ideas for the next plugin wich I think would be cool if you involve them into the next Update:
1. Please make configurable blocks, as I already said. Maby just make an alarm or something when a complex block is used on the ship ... 2. Please also turn the Blocks when you turn the craft! 3. Add the moving of all entities on craft!
and some things that aren't that important
1. You could add TNT-Cannons, that are made of Iron blocks and Dispensers. The more Iron Blocks are within a certain Range the harder the TNT is dispensed. The TNT is dispensed in the Direktion the Iron Blocks are pointing (take the Intersection of the Angles from the Dispenser to the Iron Blocks). They could be triggered. 2.Ah, where we are at redstone...redstone is a bit buggy. Always drops itselve when moving... 3. Maby you could make a softer setting for how many Items you need to move one Block...the coal is consumed so fast!
I am pretty good at informatics and in programming Java. I am just very less experienced in Minecraft mods...just by the fact I never made one. If you could just give me a little crashcourse for the API of Minecraft I could make add-ons for your plugin that you could put on your side!
But, all in all, your plugin is awesome. Even Submarines work XD!
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Posted Apr 23, 2013I love this plugin do please don't abandon it.
On my server it randomly says obstical in course when there is none:
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Posted Apr 23, 2013I have been waiting for you to come back. We were really having a lot of run with your addon on our server. Any updates that you could share with us would be greatly appreciated. Thank you for all of your hard work.
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Posted Apr 23, 2013I noticed that the plugin had been pulled from the Bukkit site. There is also a warning at the top of the page related to that. Is something going on? It also looks like the recent releases are missing from the download list.
Is there a way to turn off the ad feature? I don't need it and It's basically spamming the console.
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Posted Apr 21, 2013@Acrynios_
From version 3.x instead of fuel tanks are furnaces. Do not be influenced by movies. They were recorded a long time ago.
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Posted Apr 21, 2013I came back, the problems with the rules.
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Posted Apr 15, 2013Hello there, there is a bit of a glitch with this newest version that the player moves forward a block further then the ship, which results in me slamming my face into the steering wheel. Please fix this bug. Thank you! :)
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Posted Apr 15, 2013Hi,
We use this plugin on my server, and we love it. However, recently, the fuel sign doesn't work. We've tried debugging it by removing all other plugins besides it, and it just wont work. We've followed the instructions and tutorials carefully, but they just wont stick to the cauldrons and behave like a proper fuel sign should work. anyone know what's wrong, and how to fix this?
Many thanks in advance!
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Posted Apr 15, 2013@Qx2
add some additional EOT's?
simply
EOT = airshipspeed
EOT2 = airshipspeed+20
EOT3 = airshipspeed +60
and instruments would be fantastic!
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Posted Apr 15, 2013@Terraquis
Yes, they will be in version 3.2 (21.4.2013).
I had a long time to do it.
@MoseMister
Sign does not block the vessel for any user. Maybe one day I will do to make it work, but for the moment I have other things to do.
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Posted Apr 15, 2013Is there a possibility of adding instruments to the ship, such as signs that display the direction, altitude, and coordinates of the ship?
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Posted Apr 15, 2013hi, me again. i have had a small problem on all of your ships plugins, the simple matter of the owner line 1 and 2 don't lock the ship to those players.
so anyone can drive of with someones ship/ airship could you please fix this, or tell me how to fix it thx again
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Posted Apr 15, 2013@austin101
Use version 3.0 beta. It is now version 3.1 but has not been approved. (I do not know why) I'm fighting with the administration of authorizations this version.