Ships
Ships

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Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Apr 14, 2013Getting errors when I try and use EOT http://pastebin.com/5seACGkP
Using the maneuvering engine works, but not the [EOT]
Using bukkit beta build 1.5.1-R0.2 (Build #02754) Plugins: http://grab.by/lD3Y
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Posted Apr 14, 2013The new version 3.1 released. Waiting for approval.
changes:
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Posted Apr 14, 2013@Krglok
did you put coal in the furnace? (in the bottom slot) it doesnt need a sign and just needs to be reasonably close to the rest of the signs. (10 blocks or so)
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Posted Apr 14, 2013New v 3.0
i aways has No fuel mesage. Please make a info for use the new fuel tank.
e.g. i find the old fuel tank was very nice :)
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Posted Apr 13, 2013I really love this plugin. But there is one thing I really want in it. Could you please make it so it can move mobs when they are in the ship as well as people?
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Posted Apr 13, 2013@Qx2
I agree with the support to specify blocks. i desperately want to remove iron bars, its annoying when you click a navigational beacon (radiobeacons) and either get stuck or fly off with the whole radio array lol.
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Posted Apr 13, 2013@Altobot
Jungle wood prevents the inflammation to be able to build elements of the ship that will not burn when something goes wrong.
Chests are supported in version 3.x
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Posted Apr 13, 2013Hello, its me again
well, I like the Idea of forbidding buggy blocks, but still there should be some kind of configuration file where you could specify wich blocks can be used for crafts. Its because on my Server I need some fireproof stuff to prevent the ship from getting flamed before it can start. The Jungle wood always deletes the fire...
And...just by the way...please add some inventory support to carry dispensers or chests without deleting their interior.
Tank you very much for this awsome plugin, Greetings!
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Posted Apr 13, 2013@Qx2
added some more EOT's? having more than one speed EOT would make your plugin rule all others. ;)
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Posted Apr 13, 2013@kiptacula
Currently working on version 3.0.1. Will be released on Sunday. Will have fixed most of the bugs and contains new blocks to version 1.5
@Altobot
I will try to be able to carry the animals / creatures
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Posted Apr 12, 2013Using the furnace as the fuel source is interesting and I like that you can smelt while the ship is in motion. The only problem... small problem I see is that the fuel amount is limited to 64 coal per furnace. I could put 100 coal per cauldron before and I sort of like seeing the fuel level count down on a sign. Small issues but not bad. Will the release version have support for the new block types in 1.5 ? We need to support this project...the author's time isn't free. Thanks for your hard work!
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Posted Apr 12, 2013Hey guy
awsome plugin, but could you please add the moving of all enteties being one the craft? because I want to transport creatures...and they just fall of... maby you could update the entety-positions after the craft has been moved.
Greetings!
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Posted Apr 12, 2013@morlanius
thanks i got it working, anyway i cn make the ship less jumpy?... seems to glitch and make people fall off
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Posted Apr 12, 2013@deancohen1994
you still need netherrack on fire. If you use craftbook just place netherrack and put a switch infront of it.
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Posted Apr 12, 2013@morlanius
still doesnt seem to be working.. i put the furnace down and coal in and have a sign for the burner but it says i dont have a burner?
Edit: i realise i needed netherrack fora burner, how can i make it fly smoother?
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Posted Apr 12, 2013furnaces and boilers work I'm from Venezuela plugins help with everything else it grabs least conbustible and eot help!!
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Posted Apr 12, 2013@deancohen1994
just put a furnace down and put coal in it, no signs or cauldrons.
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Posted Apr 12, 2013@tylerash98
ok, first Q said there are 'test' ads in this BETA version. He wants to test it in the field so to speak. hence it says test ad. secondly, you should have been able to deduce all this from the line of text its self seeing as you downloaded something with beta in its name.
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Posted Apr 12, 2013@tylerash98
... exactly the same as every other plugin dev on bukkit does?...
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Posted Apr 12, 2013i cant seem to get fuel sign to work i write [fuel] on a sign infront of the cauldron nothing happens, pls help