Ships
Ships

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JavaDocs |
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Discord channel |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Apr 11, 2013lol, awesome ads!: <insert sample ad here>
But seriously, it gets quite annoying after a while...
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Posted Apr 11, 2013woo 1.5 with fail ads xD
EDIT: loving the new redesign style howerver very good job
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Posted Apr 11, 2013Then lol fail. There are no ads. It just says <inset sample ad here> every once in a while.
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Posted Apr 11, 2013@tylerash98
They appear once ever 30000 ticks, which is (30000 / 20) = 1500 seconds, which is (1500 / 60) = 25 minutes.
In summary, a banner will be broadcast once every 25 minutes currently.
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Posted Apr 11, 2013Where's the ads? I don't see any lol
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Posted Apr 11, 2013@Qx2
yes, so we could have 3 or 4 differant speed EOT.
eg: EOT1 10 blocks per 10 sec
EOT2 20 blocks per 10 sec
EOT3 50 blocks per 10 sec
by the way, why EOT as the sign name? is that an airship term?
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Posted Apr 11, 2013@morlanius
And what purpose would be to add other names for EOT?
Oh, ok now I understand that it is only in terms of additional lines.
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Posted Apr 11, 2013@Qx2
That sounds good. But personally over any other feature you could add, the ability to configure several EOT signs would be the the one. As far as I can see (although I dont code java) you would need a function to set up a sign, and one to handle the moving text and initate moving. it shouldnt be a huge issue to add an extra few lines into each so we could define and use like [EOT1] [EOT2] etc
Thats the one feature that would do it for me.
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Posted Apr 11, 2013@morlanius
So far these versions differ only in advertising.
I'm thinking that in the future a version without ads add some administrative tools.
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Posted Apr 11, 2013@Qx2
Hi,
Are you going to have additional EOT's available in your donator version?
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Posted Apr 11, 2013@Dibujaron
Just to put coal into the furnace. You do not need any signs to do.
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Posted Apr 11, 2013@Qx2
Do you have to put the [fuel] sign on the furnace or just the furnace? And do you have to put coal in the furnace?
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Posted Apr 11, 2013@Dibujaron
in 3.0 tank => furnace
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Posted Apr 11, 2013how does the fuel tank work with the new version?
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Posted Apr 11, 2013And, now it's up! Awesome! Thanks so much Qx2!
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Posted Apr 11, 2013@Drazhar753:
Ah, ok, I didn't know that was how the process worked, thanks.
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Posted Apr 11, 2013@blaster707
Yes he said he uploaded it. It's up to the admins to approve it now.
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Posted Apr 11, 2013Really looking forward to seeing this be available for 1.5.1; will it be available later today?
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Posted Apr 11, 2013@Qx2
Ah ok, I misunderstood. Excellent!
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Posted Apr 11, 2013@Drazhar753
Waiting for approval.