Ships
Ships

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Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Apr 5, 2013@astronus5
Apologies, I thought you were saying Movecraft was broken, which is untrue.
I am sure Qx2 can provide assistance with your error.
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Posted Apr 5, 2013it's for this plugin, my [fuel] signs are not working, and the EOT is not working either
EDIT: im also going to try downloading Movecraft now
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Posted Apr 5, 2013@astronus5
You're attempting to use the reload command, which movecraft is incompatible with.
Movecraft works just fine.
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Posted Apr 5, 2013also movecraft is broken, well, at least i cant run it. and the error message is 06:28:15 [SEVERE] Could not pass event PlayerInteractEvent to Ships v2.1 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja va:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav a:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.j ava:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j ava:462) at org.bukkit.craftbukkit.v1_5_R2.event.CraftEventFactory.callPlayerInte ractEvent(CraftEventFactory.java:181) at net.minecraft.server.v1_5_R2.PlayerInteractManager.interact(PlayerInt eractManager.java:370) at net.minecraft.server.v1_5_R2.PlayerConnection.a(PlayerConnection.java :632) at net.minecraft.server.v1_5_R2.Packet15Place.handle(SourceFile:58) at net.minecraft.server.v1_5_R2.NetworkManager.b(NetworkManager.java:292 ) at net.minecraft.server.v1_5_R2.PlayerConnection.d(PlayerConnection.java :110) at net.minecraft.server.v1_5_R2.ServerConnection.b(SourceFile:35) at net.minecraft.server.v1_5_R2.DedicatedServerConnection.b(SourceFile:3 0) at net.minecraft.server.v1_5_R2.MinecraftServer.r(MinecraftServer.java:5 78) at net.minecraft.server.v1_5_R2.DedicatedServer.r(DedicatedServer.java:2 25) at net.minecraft.server.v1_5_R2.MinecraftServer.q(MinecraftServer.java:4 74) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java :407) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:5 73) Caused by: org.bukkit.plugin.IllegalPluginAccessException: Plugin attempted to r egister task while disabled at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftScheduler.validate(Craf tScheduler.java:394) at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftScheduler.runTaskTimer( CraftScheduler.java:120) at org.bukkit.craftbukkit.v1_5_R2.scheduler.CraftScheduler.scheduleSyncR epeatingTask(CraftScheduler.java:116) at Ships.ShipsListener.EOTedit(ShipsListener.java:256) at sun.reflect.GeneratedMethodAccessor136.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja va:425) ... 16 more
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Posted Apr 5, 2013Guys, the plugin DOES NOT WORK RIGHT NOW. At least well enough to run consistently. Just use Movecraft's new update while you wait for Qx2 to update Ships, that's what I'm doing.
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Posted Apr 5, 2013@astronus5
and the error message is ?
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Posted Apr 4, 2013@Qx2
Also I thought I'd point out, not sure if anyone else has yet. But the snow that collects on things in snow biomes, if it lands on an airship it'll say 'obstacle on the course'
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Posted Apr 4, 2013@Qx2
That's awesome! I can't wait to have chests on my airship that can actually keep their contents! Thank you so much :)
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Posted Apr 4, 2013i cant make a fuel sign i put [fuel] on the first line, then i lace in in front of the cauldron so it works, then it does nothing but connects
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Posted Apr 3, 2013@graveXrobber
I've finished furnace. No longer will the fuel tanks, furnaces will replace them.I have to do just chests and test the new version. I think that at the end of the over, but it's an optimistic time.
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Posted Apr 2, 2013@Qx2
Any idea on an eta?
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Posted Apr 2, 2013Every time I make a ships its say Ship is too big or No burner but i have a burner and my ship is very smal Maybe its not seportet with 1.5.1 I hope a update wil ben come soon
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Posted Mar 31, 2013<<reply 13626 I have that too but I don't see it when I use the automatic sign
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Posted Mar 30, 2013Instead of having lit netherrack for airships, would it be possible to just have a furnace as an alternative? (It would be nice if the plugin could light it up when the ship moves, but that isn't necessary.)
Whenever I make a small airship, I've no non-awkward place to put the lit netherrack without incurring a fire hazard. Though flaming ships do look nice when you're not on it.
Also, I'm wondering if it's possible to have "compatibility" with a plugin called EpicGlass. That plugin basically allows you to break certain blocks in a nonconventional way, and have those blocks automatically regenerate later on. However, if you, say, broke glass on a ship via the plugin, and moved the ship, you could end up duping glass.
I wasn't sure which plugin I should've commented/ticketed on, so I did both, just to be sure.
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Posted Mar 29, 2013Hi!
Every time i try to control the ship, its too big. I keep making it smaller and smaller but it doesnt help, pls help fix this
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Posted Mar 28, 2013@pawz360
No, the current version is not ready for release. This causes errors in testing, let alone the game.
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Posted Mar 28, 2013Oh, and @Qx2, could you add a little comment by my server "terranova", saying that it is on hold right now? I have temporarily taken it down, and I do intend to bring it back, but I'm not sure when.
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Posted Mar 28, 2013@praxitilies
Same.
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Posted Mar 28, 2013@meely99
i have the same issue as you >:( QX2 could you release a early beta of the update ?
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Posted Mar 27, 2013@Qx2
That's awesome to hear! Are you adding any of the features you've planned? Such as the portability of chests on the ships?