Ships
Ships

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Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Feb 27, 2012Another suggestion: For ships a required (configurable?) percentage that it has to be underwater.
Cant wait for release
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Posted Feb 26, 2012@MP5KU I am building a very similar project completely orientated around spout.
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Posted Feb 26, 2012@MP5KU
If everything will be already finished and I'll have some idea of the spout then why not?
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Posted Feb 25, 2012O and i forgot to ask Any uses with spout or features for spout?
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Posted Feb 25, 2012@danielboyz
Yes they can be rotated.
I want all the blocks have full functionality, including Redstone.
In particular, it does not require a lot of work.
You will be the same set of blocks which will comprise the airship.
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Posted Feb 25, 2012This seriously is too friggin epic!!!
I have got a few questions: Will ships be able to rotate? Are dispensers useable on (air)ships? Does redstone work? And 1 suggestion: Maybe you could make the possible blocks in an aircraft configureable.
Cant wait till dev version!
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Posted Feb 25, 2012@MP5KU
I know how to program multi-threaded so it should run much faster than movecraft.
Seen in the video plugin has only 300 lines of code.
Do not know if I will add submarines, etc. For sure I will add the ability to define their own vehicles, and should behave, etc. so you can do submrarines. But not right away. First, he wants to make the possibility of flying balloons and ships because it is needed for my server. Guns and other weapons not I add as such. but when I'm finished Ships to the state where it can be used to try to make a simple plugin that will add weapons to the server, it will nicely coincided with a plugin Ships.
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Posted Feb 25, 2012Hey Ive been using movecraft for a while: saw in the chat for movecraft that you were making this plugins ships finally found it. got to ask:
Will it be as laggy: Will there be submrarines: Will there be cars? Will there be tanks/mortars and possibly guns? I will be watching this closely if you need a tester ask me
Looking for a dev build to put on my server Please tell me soon!
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Posted Feb 24, 2012This plugin looks extremely promising. I wish you the best of luck and I can not wait to get a hold of this. Me and my team are setting up a an exotic planet/ space themed server that requires vehicular movement. Hands down this honestly looks substantially better than both move and auto craft. I would say that the inclusion of artillery and weapon systems and other such things would bring this to a multipurpose plugin. For the controls I do love the Sign systems. instead of having to click in a direction if you hit a sign you take away the possibility of in-air block placement. anyways I will be watching this thread extremely scrupulously and will be waiting in the wings for the download of it. Cheers gents!
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Posted Feb 24, 2012Well I've updated move craft now, honestly if i get no response from the dev team, I would happily help with this.
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Posted Feb 24, 2012@AJCStriker
I added the video, what did you think?
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Posted Feb 24, 2012@AJCStriker
I wish you the best movecraft. But the fact is a fact that for my server's tardiness did not have any plug-in that allows ships to do. Just as I wrote that I move my project to someone graciously took the job.
My project is only two days (1 day I was at work that does not count) and now my ships fly. And I write it from scratch and without any experience in these plugins. I think it can and will fix movecraft, but in 1-2 months again, forget about it.
I can not afford to lose such a nice plugin, so I prefer to have an alternative.
About 6:00 PM (my time (now I have a 11:00 AM) will put the video of the first test of my plugin.
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Posted Feb 23, 2012I am halfway through updating movecraft, started last night will be done tomorrow.
It's update by one person who admit he hasn't had time to do anything. I'm bringing it back feel free to help.
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Posted Feb 23, 2012@AJCStriker
Yes, it is true, is movecraft and autocraft, but if you were movecrafta you probably know how many bugs he has.
Movecrafta write up to 3 people who for half a year update which have not delivered. Always useful to some alternative project. Besides, I have some own ideas that he wants to sneak into this project.
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Posted Feb 23, 2012because movecraft is isnt updated
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Posted Feb 23, 2012Why not use move craft?