Ships
Ships

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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Mar 3, 2022In reply to mosemister:
i did that and i said it is a material block
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Posted Mar 4, 2022In reply to idkwutmahname:
If you right click the [ships] sign, what does the size say?
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Posted Mar 4, 2022In reply to mosemister:
it says the ship size is 4764
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Posted Mar 4, 2022In reply to mosemister:
before i added the interior, my ship could move fine(apart from a few blocks not moving)
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Posted Mar 5, 2022In reply to mosemister:
the size is 4764
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Posted Mar 5, 2022In reply to idkwutmahname:
So your ship is actually large. So much so that by default, ships will start to give up on tracking the blocks of the ship after 4000.
You can change this in the config file (or by config command) by changing the "Advanced.Block.Track" value.
The command for config value changes is
/ships config set config advanced.block.track 5000
Hope that helps
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Posted Jan 26, 2022Hey, I remember that when I was sailing a boat some time ago, it started to sink by itself. It was just randomly teleporting block by block untill it hit the seabed. Now since this is a long time ago, and I don't know whether it's been fixed or whether it's an actual feature, I'll ask this: Is it an actual plug-in feature that a boat can sink or was it just a random glitch?
Cheers, Thijs.
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Posted Jan 26, 2022In reply to thijzzyaboii:
It was a feature, back a while ago it was enabled by default, however too many people reported it as a bug, so its now disabled by default
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Posted Nov 20, 2021Some guy wrote: "Whenever I log off it sends me back to my boat, can I toggle this off?".
I have the same problem.
And i have other error: when i RMB on move sign for speed, in chat: "Ships sign is already moving ship!". Speed getting up, but too slow with this messages. In flags i have ships:is.moving. When i just download plugin, all was fine.
sry for bad english.
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Posted Nov 21, 2021In reply to amaroldarkness:
Sorry thought I fixed that bug in beta 14. Ill take another look.
As for Ship is already moving, this has been in the list of bugs I have wanted to fix for a while but sadly I cant replicate it.
You get the flag of isMoving right away, however the value is false.
Both those bugs are ones I havent been able to replicate so I need more info on both, such as
- when the player started the joining bug, how did they leave before? Kicked? Quit? Disconnected due to error?
- when you started the ship is already moving, did you do a failed move before hand, if so what was the message?
For both these issues there are work arounds. The player spawning back at the ship, destroy the ships sign and replace it (is the easiest way)
As for ship is already moving, try the command
/ships ship <id> unlock
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Posted Aug 29, 2021Whenever I log off it sends me back to my boat, can I toggle this off?
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Posted Aug 30, 2021In reply to ConDudCool:
Hi. Messaged you on discord
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Posted Jul 17, 2021How would I give permissions to build a ship to people in my server without giving op for the necessary perms?
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Posted Jul 18, 2021In reply to dredgennut:
With Ships 6. The permission node to create a airship is
ships.make.ships.airship
With all ship types being
ships.make.*
Hope that helps
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Posted Jun 11, 2021Ignore fixed
Before edit:
Bad news everyone:
For those who don't know, Spigot 1.17 came out today. While Sponge beat them to the punch (by a whole day), its still impressive how quickly both platforms can update.
All that is good news, the bad news is Ships crashes on 1.17 thanks to a change in a single block Id changing.
As you may expect, Ships will be updating to combat the issue. For those who are still on 1.16, don't threat, I will still support 1.16 until futher notice.
Read more about the bug here: https://github.com/Minecraft-Ships/ShipsForCore/issues/52
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Posted Apr 26, 2021Good news everyone:
a while ago there was a block finder called Ships_six_async, however it was removed due to it not actually working. However rejoice as the next update brings a async version of Ships 5's block finder.
Whats so special about async?
Async code is the idea of moving code away from the order of code that should be executed and into its own seperate part. This essentially means that the asynced code will not stop any other code from running while it runs, meaning that server lag caused by the block finder will no longer be a thing while this is active.
Why ships 5 and not Ships 6?
Ships 5 is a lot easier to port to async. I do plan on porting Ships 6 R1 as well (Ships 6 that you can download is R2).
any other benifits then reduced lag?
Ships 6 R1 isnt avadible as a synced option so may get a benifit there, other then that .... no
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Posted Apr 26, 2021In reply to mosemister:
I'm back 🙂. After a long Minecraft break, I started the long process of migrating my ancient 1.12.2 Spigot to Paper 1.16.5. I'll be keeping an eye on your updatesb again!
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Posted Apr 26, 2021In reply to thecharlza:
Hello again. A lot has changed since the days of 1.12 ;)
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Posted Apr 7, 2021hello do you have a discord? i have some issues id like to report. great plugin btw players love it. just need to sort the errors in console which spam alot and also players can easily crash servers if they just make the signs on the ground and try to take off.
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Posted Apr 7, 2021In reply to ripperp4605:
Got a community discord coming out soon, just sorting some stuff out for it before it's officially released, but as long as you understand that, then please join.
https://discord.gg/cKDTdfpcWX
As for the issues, the two you have described sound familiar. The error, if its to do with classcastexception and only happens to Airships, thats being fixed.
As for attaching a sign to the ground, never heard of anyone doing that but I know why its crashing the server and there is a easy fix (two actually).
To fix that you can either lower the "track limit" which is the max amount of times Ships will attempt to find a new block as part of the ship.
The other option is to change the Block Finder from Ships 5 to Ships 6.
Both you can do via the following command.
/Ships config set config <key> <value>