Ships
Ships

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Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Oct 23, 2012it keeps saying obsticle on course
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Posted Oct 22, 2012Very neat, i will defiantly be suggesting this to my servers owner, and hopefully we can integrate this into the server!!! We have been thinking of having a sky lands world added, but the sky lands plus does not include the jungle and several other biomes... Either way this would defiantly be a good one to add!!!
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Posted Oct 17, 2012my friends and i wanted a sea fight , but there was so much problems like "the ship is to big ". but the biggest problem was that we couldn`t use buttons , because when the ship moved the buttons destroyed. And all items in chest on the ship fell out . I hope that will be make better soon.
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Posted Oct 16, 2012Let buttons be recognized. I think that some players would appreciate it if their ship has redstone components.
-Sicarius531
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Posted Oct 15, 2012@johnney5
I had the same problem on my server. When you change to a different (faster) server worked without a problem. Perhaps fault is in the server. How much RAM does your server? What CPU power (as VPS how much you allocate) What version of Java?
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Posted Oct 15, 2012Me and a friend liked the idea of this plugin so we installed it on my server, then we set about building a Massive Ship!!
Unfortunately in the process of build then test, build then test, we ran into the max block limit allowed for a ship. I reconfigured it in the config, but we ended up hitting it again. So, just for kicks and giggles, I put the max limit at 10 million just to see the ship go. It was going great after that, then we hit another problem. The server started error’in out with...
[SEVERE] Could not pass event PlayerInteractEvent to Ships
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:341)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462)
at org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:177)
at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:355)
at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:650)
at net.minecraft.server.Packet15Place.handle(SourceFile:58)
at net.minecraft.server.NetworkManager.b(NetworkManager.java:282)
at net.minecraft.server.NetServerHandler.d(NetServerHandler.java:109)
at net.minecraft.server.ServerConnection.b(SourceFile:35)
at net.minecraft.server.DedicatedServerConnection.b(SourceFile:30)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:577)
at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:213)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:473)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:405)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:539)
Caused by: java.lang.StackOverflowError
at java.lang.AbstractStringBuilder.append(Unknown Source)
at java.lang.StringBuilder.append(Unknown Source)
at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:90)
at Ships.ShipsMaping.maping(ShipsMaping.java:153)
at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:137)
at Ships.ShipsMaping.maping(ShipsMaping.java:153)
at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:137)
at Ships.ShipsMaping.maping(ShipsMaping.java:153)
at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:137)
at Ships.ShipsMaping.maping(ShipsMaping.java:153)
at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:137)
at Ships.ShipsMaping.maping(ShipsMaping.java:153)
at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:137)
at Ships.ShipsMaping.maping(ShipsMaping.java:153)
at Ships.ShipsMaping.MapingBlock(ShipsMaping.java:137)
at Ships.ShipsMaping.maping(ShipsMaping.java:153)
which goes on for god knows how many lines…
and I was wondering if there is a hard limit for a ship’s number of blocks or if this is something else?
P.S.
Sorry for the long post but I'm a noob and be noobin
[it is unknown to me how to use spoilers]
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Posted Oct 15, 2012@sception
Since the emergence of the first test bukkit (not craftbukkit) a few hours. most days. But it depends on whether or not I will be working. I estimate that 1-2 days.
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Posted Oct 15, 2012How long will it take for you to update this plugin when 1.4 minecraft comes out???
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Posted Oct 14, 2012HEY CREATORS I GOT A BUG FOR YA! first i wana say EPIC PLUGIN it leaves autocraft in the dust. but the bug is that i like to make jets so their long and narrow but the problem is that whenever i turn the people im carrying fallout! pls tell me how to fix this!!!!!!!!!! if this can be fixed it will be my #1 rated plugin!
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Posted Oct 14, 2012Oh, sorry, didn't noticed that it was compatible for java 1.6, thanks! Great plugin!
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Posted Oct 14, 2012@ShadeSilver
And you could ask this question elsewhere? eg mac forum. This is about the Ships. Ships from version 2.0.2 requires version 1.6 or higher.
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Posted Oct 14, 2012Anyone knows how to install java 1.7 on mac? Cause when I install Minecraft says this: 'Minecraft' Can't open There is no compatible version of Java 1.5 + is available.
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Posted Oct 13, 2012A Idea: Why cant you make just a Type: All. With it you have no Limits of wool and this things. ;)
Sebastian
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Posted Oct 12, 2012@sception
Contact PM or brandt1@wp.pl
Donation link
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Posted Oct 12, 2012Qx2, How can I contact you in person?
Like, for donations and questions and all that?
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Posted Oct 11, 2012hej Qx2. sorry but i didnt have time to replay to tat long ago reply. but seems like versions 2.0.2 fixed it. YEY!
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Posted Oct 10, 2012could you please allow pistons on airships? everytime i try making a high-tech/fancy one with redstone magic it says"obstacle on course" so i have to go and delete the pistons and replace them whenever i want to move the ship.
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Posted Oct 10, 2012@setablaze777
Yes, this is a bug. If your ship is too short you get this massage. I do not know why.
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Posted Oct 10, 2012-
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Posted Oct 10, 2012I am creating a help area on my server to teach my players how to build and use ships. Is it okay if I tell them the url to this page so they can go here to learn more about using ships? Just making sure it would be okay.