Ships
Ships

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JavaDocs |
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Discord channel |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
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| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Mar 21, 2019Ships 1.13.2 - TLDR
Too long didn't read. In short, there is a bug in 1.13.2 on the CraftBukkit side of things that stops plugins from adding there own items into Furnaces (not tested any other blocks). This has lead to a lack of stable releases.
I started work on Ships 6.0.0.0 (which was originally going to be the only ships to release on 1.12 until Mojang stated that Minecraft 1.13 was going to strip away Block Ids ... so it got pushed to 1.13) while this bug gets sorted with the idea that Ships 5.1 would be a stepping stone when 1.13 was fixed but Ships 6.0.0.0 wasn't ready.
Thats the whole story so far .... surprised i managed to get it in 2 paragraphs.
Update on Ships for 1.13.2
For those who don't know, Ships 6.0.0.0 went through a development problem where it has been rewritten from the ground up a number of times. However I have finally made a Ships I like to call 6.0.0.0.
This newer version of 6.0.0.0 is cross compatible between Sponge and Bukkit, meaning I only need to write the code once to work on both Sponge and Bukkit. Due to cross compatibility support I have been building and running Ships 6.0.0.0 on Sponge in hopes that it will work on Bukkit (if it doesn't don't worry, Ill be fixing them before hand).
With that in mind, Ships 6.0.0.0 has actually got more features and is more stable then Ships 5.1, so anyone somehow still running 5.1, remove it.
Release date
Ships 6.0.0.0 will drop a pre-alpha on both Sponge and Bukkit soon,
please keep in mind that the Bukkit version does have the bug previously mentioned(Edit: Bug has been fixed). Bug reports and feature requests will be accepted.Here is a list of the current planned features:
If you request any features already on this list, I will class as a priority.
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Posted Mar 16, 2019Hi there Mose, long time no see. Just wanted to say I am really looking forward to using Ships in 1.13! Can't offer any help right now, but maybe in a few months.
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Posted Mar 16, 2019In reply to endlessnumber68716:
Thanks. I sadly don't have any ships for testing yet, however im very close on the first alpha build of Ships 6.0.0 0 on Sponge (6.0.0.0 is using code that works on both Sponge and Bukkit) so in a few months ill probably have a stable Bukkit edition for testing on 1.13.
Just send me a message when your free and ill send over the latest build for testing. Thanks for all your help so far
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Posted Mar 12, 2019Is there a way to do a aircraft carrier?
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Posted Mar 13, 2019In reply to dogegamr:
At this point in time. No.
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Posted Mar 13, 2019In reply to MoseMister:
Will you ever make it do that?
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Posted Mar 13, 2019In reply to dogegamr:
Its kind of complex on doing that but not impossible. When i get ships 6.0 out, ill take a look into it.
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Posted Feb 26, 2019I really hope you can get it fully functional for 1.13 soon, I would love to add it to my server. It's a very cool plugin. :)
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Posted Feb 27, 2019In reply to oipripri:
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Posted Feb 24, 2019can u make the cannons plugin work with this plz or if it does why doesn't it work for me
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Posted Feb 25, 2019In reply to mantis999:
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Posted Feb 11, 2019I made the ships following the instructions, and yet none of the signs aside from the license sign work, I'm clicking them and they don't do anything at all. Please help.
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Posted Feb 14, 2019In reply to Godomis:
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Posted Feb 6, 2019Whenever I go up or turn with the ship, all the signs disappear
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Posted Feb 6, 2019In reply to cenaamil6245:
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Posted Feb 11, 2019In reply to MoseMister:
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Posted Feb 12, 2019In reply to brennababs02:
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Posted Jan 16, 2019Is is possible that you can't move a ship in water?
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Posted Jan 17, 2019In reply to Forge_User_03296050:
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Posted Nov 13, 2018So after what feels like a month of testing I have finally found out why Ships 5.1 is not keeping the inventoy after a move inside blocks.
The issue affects all ships versions that are running on 1.13 or better including the unreleased Ships 6 and its a major issue for Ships.
The issue comes down to Spigot/Bukkit itself. Technical details on what's happening are at the bottom of this post.
A fix is currently unknown and a bug post by myself will be going on spigot very soon.
Technical issue:
I tested this with a Furnace. When inputting a item into a furnace using the bukkit api through org.bukkit.block.Furnace.getInventory().setItem(int, Itemstack) and then printing out the contents of all items inside that furnace, it shows the Item inside. After updating the blockstate using the update() function and then printing the contents of each slot, the result is then null. Even forcing the update by using update(true) still results in the update failing.
This could be to do with the fact that Spigot now use BlockStates as snapshots instead of the live tile entity.
If you have any information on a way around this, a 1.13 new api way of doing things or what im doing wrong (You can see my code on the new Ships Github page which will be displayed soon) then please say where im going wrong.
In the mean time I will work on the Sponge edition of the new Ships