Ships
Ships

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Discord channel |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Aug 28, 2018In reply to Crystal2662:
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Posted Aug 28, 2018In reply to MoseMister:
StructureLimits:
airCheckGap: 120
trackLimit: 5000
VesselLoading:
DeleteFailedLoads: false
Version: 5.1.0.0
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Posted Aug 28, 2018In reply to Crystal2662:
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Posted Aug 28, 2018In reply to MoseMister:
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Posted Aug 28, 2018In reply to Crystal2662:
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Posted Aug 28, 2018In reply to MoseMister:
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Posted Aug 24, 2018I can't make ships in 1.13, the move signs doesn't work and when i reload the boat says {sign is not licenced]
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Posted Aug 24, 2018In reply to Forge_User_11491465:
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Posted Aug 24, 2018In reply to MoseMister:
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Posted Aug 26, 2018In reply to Forge_User_11491465:
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Posted Jul 28, 2018Ships 6 is back on the development again (this doesn't affect 5.1's development).
In the mean time enjoy Ships 5.1 Alpha 1
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Posted Jul 26, 2018I have an airship 953 blocks in total.. yet it says 842? Can somebody please tell me why it does this, and if there are certain blocks that cannot be used? I have doors, glowstone, slabs, so those might be problematic? Either way, it will not allow me to fly my ship as there is "blocks in the way" even though its attached, I know there are no unconnected diagonal blocks, and there isn't any redstone except buttons for the doors. Please help me, thanks! (This is partially irrelevant now bc I know what the problem is. I just cant get the fix through config)
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Posted Jul 28, 2018In reply to TrentonThePanda:
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Posted Jul 18, 2018Hi @MoseMister
Would there be any possibility of making it so you can remote control the ship?
By this I mean the following, you can use your autopilot, and you can make your ship go to the place, without you being there.
One example of this would be: You die and are at spawn, you /ships autopilot your vessel 100 blocks outside of spawn to pick you up.
Can it be done?
Thank you!
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Posted Jul 18, 2018In reply to ellimist_prime:
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Posted Jul 20, 2018In reply to ellimist_prime:
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Posted Jul 16, 2018Good news everyone.
So it is 1:13 in the morning and I have just found out that Bukkit has released a 1.13 build of mc pre release 7.
This means i can finally test Ships for 1.13 and fix any issues that arise before its public release (Ships 5.1) so yay bukkit.
Before everyone runs off to download this 1.13 version of Bukkit, I advise reading the forum post on the Spigot home page, goes into detail about 1.13 Bukkit in terms of this pre release and for the real thing when it releases.
If you bothered to read the developer notes on that page (most people are not developers to I except you to skip it) you will know that the Bukkit API for 1.13 is not finished and could change before its public release, so Ships may need to change too before its public release as well.
I will hopefully have more news later on.
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Posted Jun 14, 2018Hey Mose!
my server admin is running version 5.0.1.14 of your plugin on minecraft version 1.12.2
couple of questions:
1) is this version compatible with the version of MC listed above?
2) how do I know what I am missing for the purposes of making an airship? I've constructed something that i am certain is > 60% wool, but i dont have any response from the signs at all. I made the 4 required signs for this item, and put the requisite block on fire like in your video. it registers that i have a ship, and that there's fuel. the issue i see is it doesnt do anything when i steer the helm or try to gain altitude. Any tips or suggestions?
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Posted Jun 14, 2018In reply to giman_val:
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Posted Jun 23, 2018In reply to MoseMister: