Ships
Ships

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JavaDocs |
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Discord channel |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Sep 7, 2016Creating and piloting ships works great for me, however when I logout and login it doesn't believe the ship I've created is mine. My IGN is Sequacious yet I receive the message 'Vessel is owned by Sequacious'
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Posted Sep 1, 2016@MoseMister
think you ,i restart the srver . now its run very well。
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Posted Aug 30, 2016@zyyapp
I prefer if the error messages come as a paste bin link so it doesnt fill up the whole page and keeps the formatting, but its fine.
The problem is the important bit of the error as been cut off at the end of your message. All I know is that Ships is failing on a event due to castException.
I will say, the most common cause of castException is where a ship has tried to move, but didnt and did not fail. What is happening there is Ships thinks the ship has moved and updated the location of the ship to somewhere else. So when you try and move the ship again, it will bring up castException. The temporary fix for this is to restart the server. However the permanent fix is something im still looking into.
the problem is I can not replicate the error and I have no idea what is causing the ship to think its moved, therefore i can not fix the bug
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Posted Aug 30, 2016@zyyapp
sorry,i can not find where the error page,so ....i post here.
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Posted Aug 30, 2016[15:45:52 ERROR]: Could not pass event PlayerInteractEvent to Ships v5.0.1.9 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:310) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:502) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:487) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at org.bukkit.craftbukkit.v1_10_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:231) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at net.minecraft.server.v1_10_R1.PlayerInteractManager.a(PlayerInteractManager.java:492) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at net.minecraft.server.v1_10_R1.PlayerConnection.a(PlayerConnection.java:890) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at net.minecraft.server.v1_10_R1.PacketPlayInUseItem.a(SourceFile:55) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at net.minecraft.server.v1_10_R1.PacketPlayInUseItem.a(SourceFile:11) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at net.minecraft.server.v1_10_R1.PlayerConnectionUtils$1.run(SourceFile:13) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [?:1.8.0_65] at java.util.concurrent.FutureTask.run(FutureTask.java:266) [?:1.8.0_65] at net.minecraft.server.v1_10_R1.SystemUtils.a(SourceFile:45) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at net.minecraft.server.v1_10_R1.MinecraftServer.D(MinecraftServer.java:733) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at net.minecraft.server.v1_10_R1.DedicatedServer.D(DedicatedServer.java:399) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at net.minecraft.server.v1_10_R1.MinecraftServer.C(MinecraftServer.java:672) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at net.minecraft.server.v1_10_R1.MinecraftServer.run(MinecraftServer.java:571) [spigot.jar:git-Spigot-c3e4052-6c1bb2d] at java.lang.Thread.run(Thread.java:745) [?:1.8.0_65] Caused by: java.lang.ClassCastException
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Posted Aug 29, 2016@CrezzaC
Yes, When you modified that file, that will then set each and every newly created ship of the specified type. So if you are modifying the Airship file, it will change every newly created Airship to those modifications.
Sadly there is no way to modify all ships of the same kind even if they are newly created yet. However you can modify your own ships by going into the ships file (/plugins/Ships/VesselData/) and modifying it there.
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Posted Aug 29, 2016@MoseMister: Is there a way to modify the maximum amount of blocks on a ship, I've seen a .yml file that has "Blocks" and "Max" and the number of max blocks the same as my ships. I tried modifying it to 5000 but it still has the same number 3750. Is there a way to modify this?
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Posted Aug 29, 2016@zyyapp
thats strange, the detection of the ship doesnt touch the protection side of ships. If you would please track the ship that isnt moving and tell me if all the blocks are shown as bedrock?
@CrezzaC
yes, this is a common issue and its due to the fact of me mainly. It is really easy to fix though. If you go into the config file for ships (/plugins/Ships/Configuration/Config.yml) you will see a section called Messages. From there you can change all the messages to suit what you need, You will find the message of "tooSmall". Change higher to lower in that message
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Posted Aug 29, 2016Hello, I've encountered a problem with making an airship, It keeps saying the following message which does not make any sense what so ever. " [Ships] The current size of your vessel is 4012, Your vessel needs to be 3750 or higher." Can this be fixed?
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Posted Aug 29, 2016when i click move sign ,ships sign can not be found.when i chang blockBreak: true
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Posted Aug 29, 2016@zyyapp
ah thats fair enough, I forgot to put the permission it uses on the change log.
ShipsLock only has a single permission to use the sub pilot part (and the whole plugin)
ships.command.subpilot-
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Posted Aug 29, 2016permission miss-match for subpilot ,when i use shipslock
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Posted Aug 28, 2016@ebe0025
The airships "takeAmount" value is the consumption. It will only affect newly created ships though. If you wish to change the consumption of the ships before you will need to go into the vesselData folder and change the consumption there.
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Posted Aug 27, 2016@MoseMister
how can I set consumption of fuel?? I try to change takeAmount but that isn't changing. ;-;. consumption of airship is only one.
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Posted Aug 27, 2016cool! that is working in 1.10.2!
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Posted Aug 27, 2016@ebe0025
Thats odd. I would recommend using 1.10.2 (people running 1.10 can still connect) because ships was tested using that. I had seen that the image you sent didnt have the plugin actually loading on the image, just ships being seen
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Posted Aug 27, 2016@MoseMister
ships hadn't a error ... that just good working http://imgur.com/a/kk16P
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Posted Aug 27, 2016@ebe0025
i see you didnt use the link at all...
Right, your config is not being set to the correct version, meaning Ships must be displaying a error when booting the plugin, please can you display the error you are having. The first line of the error will have the word exception in it, it may be part of another word such as "NullPointerException"
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Posted Aug 27, 2016@MoseMister
Structure: StructureLimits: airCheckGap: 120 trackLimit: 5000 Signs: ForceUsernameOnLicenceSign: false EOT: repeat: 130 enabled: false AutoPilot: height: 120 repeat: 130 enabled: false Cell: repeat: 130 enabled: false Inventory: keepInventorysOpen: false World: defaultWaterLevel: 63 ProtectedVessels: BlockBreak: false InventoryOpen: false FireProtect2: false ExplodeProtect: Creeper: false TNT: false EntityProtect: Enderdragon: false Wither: false EnderMan: false VesselsFallOutSky: enabled: false VesselLoading: DeleteFailedLoads: false Messages: enabled: true ShipTooSmall: The current size of your vessel is %currentSize%, Your vessel needs to be %minForVessel% or lower. ShipTooBig: The current size of your vessel is %currentSize%, Your vessel needs to be %maxForVessel% or higher. OutOfFuel: Your vessel is out of %fuel%. MustBeIn: Your vessel must be in %material%. Needs: Your vessel needs %material%. OffBy: Your vessel needs %amount% of %material%. FoundInWay: Found %material% in way. MCVersion: 1.8.8 Version: 5.0.1.9
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Posted Aug 27, 2016@MoseMister Structure: StructureLimits: airCheckGap: 120 trackLimit: 5000 Signs: ForceUsernameOnLicenceSign: false EOT: repeat: 130 enabled: false AutoPilot: height: 120 repeat: 130 enabled: false Cell: repeat: 130 enabled: false Inventory: keepInventorysOpen: false World: defaultWaterLevel: 63 ProtectedVessels: BlockBreak: false InventoryOpen: false FireProtect2: false ExplodeProtect: Creeper: false TNT: false EntityProtect: Enderdragon: false Wither: false EnderMan: false VesselsFallOutSky: enabled: false VesselLoading: DeleteFailedLoads: false Messages: enabled: true ShipTooSmall: The current size of your vessel is %currentSize%, Your vessel needs to be %minForVessel% or lower. ShipTooBig: The current size of your vessel is %currentSize%, Your vessel needs to be %maxForVessel% or higher. OutOfFuel: Your vessel is out of %fuel%. MustBeIn: Your vessel must be in %material%. Needs: Your vessel needs %material%. OffBy: Your vessel needs %amount% of %material%. FoundInWay: Found %material% in way. MCVersion: 1.8.8 Version: 5.0.1.9