Ships
Ships

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Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
|---|---|---|
| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Mar 13, 2012could you add a direct link to the download? Cause approval can take days...
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Posted Mar 12, 2012@eldarstorm
What are you talking about?
Plugin does not have any errors. Is written to the latest bukkit. Is that you are using an older is your problem.
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Posted Mar 9, 2012Will post the error later, but for some reason this will work on some servers, but not others. Each running the same version of MC.
Will post the error thats thrown when I get back to my computer to test it agin. Mainly posted now to see if anyone had the same issue.
Great plugin btw.
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Posted Mar 8, 2012@MP5KU
Yes, but for now I have to finish the "ships" I now have a mass effect 3 So little time may be delayed.
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Posted Mar 8, 2012Do you write custom plugins?
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Posted Mar 5, 2012@danielboyz
1. It is not possible. (but think about it, maybe think of something)
2.I think it can be done.
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Posted Mar 4, 2012I like the fuel feature!
And i have another suggestion (i dont know if it's possible): The ability to lock ships (with command or sign). When a ship is locked it wont let new blocks join the ship.
EDIT: Could you add a feature thet mobs/animals can stay on ships a few people on my server were aggro cause the lost their animals
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Posted Mar 4, 2012@MP5KU
I added a video of a test after adding fuel, how did you like this solution?
Tomorrow I will do so would only fly horizontally and up, took down and no fuel.
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Posted Mar 2, 2012Maybe it could be a new block with spout... E,g you add an oil barrel and you can collect oil with a buket.
Or maybe a lava bucket i would like..
OR create a new block that you like...
The fuel sign would be cool but maybe just automatically have it go witha furnace powering it.
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Posted Mar 2, 2012@MP5KU
I had a little time off, Alpha 2 is now for download. I still did not fuel. I can not manage the objects in the furnace. Is fuel on the sign is a good idea? for example, wrote that for him
[fuel]
100
would complement it with coal in his hand.
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Posted Mar 2, 2012Would love something like a new block with spout. Like a cannon on your ship for ship battles. or maybe some bomb hatches..
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Posted Mar 2, 2012@MP5KU
I will not update the alpha, beta I will issue immediately. May 3 deadline for the very optimistic. I must improve my plugins, create a new server, etc. I think that I can finish it by March 15.
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Posted Mar 1, 2012When will it be updated with 1.2??? Love the plugin Ill tell you some glitches later..
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Posted Feb 29, 2012@danielboyz
Not all blocks are added, which only glass windows. Glass as a building block was not added. The next version will. I am also working by yourself it can be defined.
Kingdoms is my plugin to define kingdoms / cities. This has no application.
March 3 I give a beta version, officially. If there are no problems.
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Posted Feb 29, 2012ALPHA FTW!!! GREATEST PLUGIN EVER!!!
only this brought a new suggestion, however I think you already know: Glass and fence gates will not stick to the ship. It's kinda annoying, I gave my ship a glass bottom so I easily could see where I went, then the ship went off without the floor...
EDIT: What exactly is "support kingdoms" never heard of a plugin called kingdoms? And what does it add for support?
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Posted Feb 29, 2012config-able way points (by way of tool, console command, or .yml edit) for ships to create auto paths (like flight points in any MMO)
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Posted Feb 29, 2012I've added a new video + alpha versions
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Posted Feb 29, 2012@MP5KU
Yes, today in the evening offer a version of of alpha.
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Posted Feb 29, 2012Cannot wait any longer Must have Ajcstricker is making a plugin simmilar to this..
Any unstable builds to try yet????
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Posted Feb 27, 2012@danielboyz
A good idea, the bigger the ship the more that had to be submerged.