Ships
Ships

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Source Code - Github |
JavaDocs |
Sponge version |
Discord channel |
Translate Core |
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Looking for Dev builds?
Dev builds give off new features and bug fixes before they are officially released, however these features and bug fixes may not have been tested as much as a release on here
Old page:
I am testing this new page out. I am aware of some parts that are missing such as ship types, but please say if there is anything that you wish to see. I plan on making a FAQ's that includes common questions such as how to change ship requirements.
If you want to see the old page, it is here
Video tutorial
Ships 6 changes
Ships has gone through many changes, Ships 6 is the latest rewrite of the plugin. The latest rewrite fixes multiple bugs found in the root of previous versions of Ships.
Features
Moving ships
As the name of the plugin suggests, you can create your own ship and move it with just a single click.
Works with all blocks
There is a fully-fledged list where you can configure every block to react differently for the ships, including being able to add a block type to interact with Ships, detect it as a collide, and even not react at all.
Teleport to ships
There have been many requests to be able to teleport to ships for not only this plugin but others like it. This feature has been added to Ships, however, if it is something you do not wish, then you can disable to command by not adding the command.
Falling Ships
Ships will fall/sink if requirements are not met, this could be done through your own interaction such as running out of fuel, or by something else such as a TNT explosion.
Ship types
| Airship | Link |
| Ship | Link |
| Marsship | Link |
| Submarine | Link |
| Plane | Link |
| Hybridship | Coming soon |
Move the ship:
In Ships, movement is done by signs. You can see all signs here
Collide types:
| Name | ID | Description |
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| Detect collide | DETECT_COLLIDE | If Ships detects this block in the way of a ship moving then the ship will not move with the error of this block being in the way |
| Material | MATERIAL | Material means that you can build a ship out of this block and the Ships block detection system will detect it as part of your ship |
| Ignore | IGNORE | If Ships detects this block in the way of a ship moving then the block will break and the ship will take its place |
Permissions
| Permission node | Description |
|---|---|
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ships.cmd.info |
Allows the player to use the command '/ships info' |
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ships.cmd.blockinfo |
Allows the player to use the command '/ships blockinfo' |
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ships.cmd.shiptype.create |
Allows the player to use the command '/ships shiptype create' |
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ships.cmd.config.set |
Allows the player to use the command '/ships config set' |
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ships.cmd.config.view |
Allows the player to use the command '/ships config view' |
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ships.cmd.blocklist.set |
Allows the player to use the command '/ships blocklist set' |
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ships.cmd.blocklist.view |
Allows the player to use the command '/ships blocklist view' |
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ships.cmd.ship.track |
Allows the player to use the command '/ships ship track' |
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ships.cmd.ship.eot |
Allows the player to use the command '/ships ship eot' |
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ships.cmd.ship.crew |
Allows the player to use the command '/ships ship crew' |
| ships.move.own.ships.airship | Allows a player to move own airship |
| ships.move.own.ships.watership | Allows a player to move own ship |
| ships.move.own.ships.marsship | Allows a player to move own marsship |
| ships.move.other.ships.airship | Allows a player to move anyones airship |
| ships.make.ships.airship | Allows a player to make a airship |
| ships.remove.other |
Allows a player to destroy anyones ships sign |
Developers:
Looking for a development wiki? maven/gradle dependencies? or something else relating to ships or translate core? Take a look at the getting started wiki
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Posted Jul 9, 2012New version. (1.4) Added vessels.
Small change. By your ship to fly / sail you must make a sign:
[ships]
ship/airship
Owner (not required.)
Other Owner
Uh-huh. From now on, fall is locked to players on ships by 1 second after the teleportation. If you continue to decline, extend the time. Please delete the configuration file. Is new. Added ability to configure the fuel (2 types) Default: Coal and wheat (biofuels) :p
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Posted Jul 9, 2012@eldarstorm
Specifically, what's wrong? What he writes in the console? Gives more details.
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Posted Jul 8, 2012@Dibujaron
I have noticed the error with the wheel as well.
There is also another issue with collision detection, or prevention. If you have upside down stairs on the bottom of your ship, they will merg with objects.
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Posted Jul 7, 2012@Qx2
why doesn't the wheel work?
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Posted Jul 7, 2012@Dibujaron Ships never tried at such large objects. I did not want to build such large ships. I hope that the problem of falling from the ship solved in 1.4. I have an idea how to do it. I would add the option to choose the type of fuel. Or even more.
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Posted Jul 6, 2012huh. it doesn't seem to be working any better. here is what happened:
when I hit the wheel, left or right, it gives me this message: 08:29 PM [SEVERE] Could not pass event PlayerInteractEvent to Ships
when I use the EOT, I fall from the ship every time it moves, and all the signs on the ship turn blank.
this might be because I'm using a ship that is very large (over 3000 blocks) but it should still work right...
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Posted Jul 6, 2012oh and along with custom fuel usage rate and speed, can we have a config file where we can set what blocks we can use?
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Posted Jul 5, 2012Test swim the ship, yet still not working, I'll add new features in 1.4
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Posted Jul 5, 2012@Dibujaron
RequiredBlock: 35 RequiredPercent: 60
I will try to do so to speed, climb, etc. depend on the construction of the ship. but it is only after update to 1.3 Cause I do not know what will add the new.
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Posted Jul 4, 2012@Qx2
I wrote an english description for this plugin based on my experience using it and also what you wrote in the description above. Google Translate doesn't do a very good job with long sentences...
If you'd like to use my description, that would be okay with me, and you might stop getting complaints in the comments. the simple directions I wrote are further down in the comments page, but I can do a complete one like the one you already have if you like.
On a completely different thing: it would be nice if you made this plugin more configurable. like, make how much fuel the ship uses configurable, and also how much wool is required.
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Posted Jul 4, 2012People! I do not know English. I am using a translator. For errors in translation blame translate.google.pl I will try to improve the description so that even less clever people will understand. If anybody knows the Polish / English and would like to help translating would like to use the help. Write to the PM.
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Posted Jul 3, 2012@Mildew82
see the description further down in the comments that I wrote for jarrettkk. when read along with watching the video, it makes sense.
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Posted Jul 3, 2012the video doesn't make any sense... no sound really doesn't help
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Posted Jul 3, 2012@Dibujaron Tomorrow I'll try to write a swimming vessels. Day by day I'll be getting more work on this plugin.
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Posted Jul 3, 2012of course, the one week i'm not home, he updates it. THANK YOU ANYWAYS
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Posted Jul 3, 2012Ships 1.3 beta realese. Support for the multiverse
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Posted Jul 2, 2012@shamufomu
More faith in me. Just browse the source code :D
[Edit] I reviewed the code, I tested the new builds (but no change) and can not seem to cause errors.
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Posted Jul 1, 2012@shamufomu
haha yeah... there's like a dedicated group of us who've been waiting for this to happen for FOREVER now. I keep getting my hopes up. Everyone should go ask AJCStriker @movecraft and get him to write a new module for this... movecraft's great, but I miss the old cruise feel of this plugin. and I liked the realistic aspect, with the burner and the wool and the fuel tank and all, even if the fuel was ridiculously expensive.
hey STRIKER, if you read this, please make a module for us... It doesn't have to be right now, but maybe later, after the big update comes. it'll still probably be before this thing updates :(
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Posted Jun 30, 2012well it looks like this mod died again
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Posted Jun 23, 2012@Jarrettkk
I spent a long while figuring this out, so here's how it works. though I doubt it'll work well, as the current version's very glitchy.
The airship has to be 60% wool. this is supposed to represent the helium envelope of the ship.
It has to have a fuel tank on board. to create a fuel tank, place a cauldron and then put a sign on the ground in front of it, with [fuel] on the first line. the sign will attach itself to the cauldron's side. add fuel to it by right clicking the sign with coal. the cauldron will fill with water.
It also has to have a fire on board, as the burner of the ship. this makes creation challenging as the ship has to not catch on fire, and it can't be made of stone. I usually end up using lots of nether brick fence and glass in my construction. Iron, gold, and diamond blocks work well as well.
There are four signs for ship control. All are simple to make.
the first is the maneuvering engine sign. right clicking these will move the ship a few blocks in the direction of the back of the sign. most ships have 4 of these, 1 facing each direction. to create this, write [engine] on a sign's first line.
The ship's wheel is our next sign. write [wheel] on the first line. right clicking it will turn the ship 90 degrees to the right, and left clicking will turn the ship 90 degrees to the left. very simple.
Third is the Burner sign. this is how you go up and down. it supposedly controls the "burner", the open flame that is required on all ships. It's right click up, left click down.
Last is the Autoflight sign, which makes your ship move automatically in the direction of the back of the sign. right click it to start it, left click it to stop. to create it, write [EOT] on the first line. I still don't know what EOT stands for, but whatever.
Please note that the current version's ships are very slow and buggy. most of my players ended up falling out of it. you might want to wait for the update, which is supposed to happen soon.
(Qx2, your description is a little bit hard to understand. Feel free to use this one if you like, it might encourage more downloads if people understand what it does)