ServerSigns

Please check our Wiki before asking questions or submitting tickets
This project has not been abandoned completely - it's just been lacking some love & care for the past year; I plan to continue development and fix any outstanding issues in the new year. Thank you for your continued support of ServerSigns - Exloki
ServerSigns (SVS) provides the ability to bind player-dispatched and server-disptached commands, messages and actions to signs and every other block in Minecraft.
As soon as a player clicks on a ServerSign, the configured actions are executed in the order and with the settings you specified.
Source: https://github.com/serversigns/ServerSigns
Main Features:
- No limit: Unlimited commands per ServerSign
- Multi-role: Assign a variety of actions whenever a sign is clicked (even define different commands for right/left clicks)
- Messages: Send messages to the player
- Broadcasts: Send messages to the whole server
- Player commands: Executes commands as if the player typed it in chat
- Server commands: Executes commands as if it was executed from the server console
- Delayed actions: Any action can be delayed (from seconds to months)
- Looped actions: Any ServerSign can be converted to loop server commands with defined intervals
- Require permissions: ServerSigns can be set up to require permissions to use
- Grant permissions: Grants players temporary permissions to execute the commands
- Per-sign costs: Bind exp, money, and item costs to ServerSigns
- Protected: Automatically protects every ServerSign and any attached blocks.
- Basic scripting: Implement if/else and return statements in commands on ServerSigns
Please note that version 2.6 and above will notify you when a ServerSigns developer joins, this is so you're aware of who we are when we join, and we can help you with any issues you may be having with ServerSigns as quickly as possible. Version 4.1 and above will also send the developer a message stating the current plugin version.
This plugin utilizes an auto-updating feature that will check for the latest ServerSigns build and automatically download that build if it is newer than the currently installed one. This can be disabled by setting 'check_for_updates' to false in the config.yml
This plugin uses Metrics to gather basic non-identifiable statistical data such as the number of ServerSigns you are using, your plugin version, and other standard mcstats.org data. You can opt-out of this feature by setting 'metrics_opt_out' to true in the config.yml. A full list of gathered information can be found here: http://mcstats.org/plugin/ServerSigns
Click Here to view Tutorial Videos
Known bugs
- ALL VERSIONS: Spawn protection prevents non-ops using ServerSigns This issue cannot be 'fixed', as stated by md_5 - known sollutions include setting spawn-protection to 0, or clearing ops.json https://hub.spigotmc.org/jira/browse/SPIGOT-1112
Reporting Bugs / Requesting Features
When reporting bugs, requesting features, or providing any other constructive feedback that will require code alterations you must submit a ticket to have your voice heard and action taken (if required). Any topics of this nature that arise in the comments section will henceforth be ignored.
Before you raise a ticket, you need to make sure that the feature you are requesting isn't already implemented (read all of the help pages which show SVS features), or the bug you want fixed hasn't already been resolved in the latest development build (a rolling change log is kept on the development build page, use this for reference)
When submitting a ticket, please be as descriptive and informative as possible. If reporting a bug or flaw, then show all the steps required to reproduce the problem, also attach any and all related screenshots or other files to the ticket. If requesting a new feature, then please be as detailed as possible so we have a very clear idea of what it is you're suggesting - that way if we do implement your suggestion, this ensures it is exactly as you want it to be.
Once you have submitted a ticket, rest assured that it will be handled. We do not give a definite time frame for replies or actual alterations, but we try our absolute best to get tickets resolved as soon as possible. Please do not: bump tickets, raise multiple tickets for the same issue, send PMs to our developers, or discuss the ticket in the comments section. Tickets that do not meet the expectations outlined here will likely be declined without comment.




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Posted May 21, 2012@ms0244412
normaly you use "/svs add *time set 0"
you just replace the / in the command mith a *
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Posted May 20, 2012@Genij
I was made a tickets, with error log ;)
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Posted May 20, 2012Im EXTREMELY confused, how do I grant someone permission to a command they normally can't use. Because when i try /svs grant add <permission> it says right click a sign, but nothing happens when i right click it
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Posted May 20, 2012@clavat
I made others update to the newest RB and it is working fine. So you might want to be a little more specific about what error you are getting.
You can always try renaming or backing up the serversigns folder and letting it generate by itself to first check if that works fine.
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Posted May 20, 2012i updated the server to R-2 and now the plugin does not work...
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Posted May 18, 2012I use this plugin a lot on my server of things like play this or receive start balance.
APPROVED!
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Posted May 17, 2012@Keikune
Keikune would you be so kind to send the server info over I will come and check. sadly enough Gokou didn't reply back anymore. So afraid I cant try answering it directly yet
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Posted May 17, 2012@GokouZWAR
same Error here
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Posted May 16, 2012First of all sorry for late reply have been busy lately
@Link150
Well thats probably because you try using <player> on the redstone. Redstone cant announce who triggered it. But you can add pressure plate ID to the config and just link the command to the pressure plate instead.
@GokouZWAR
could you throw me the server info in a PM I will come and check
@jonny456450418
Infinite cooldown is a value below zero. so -1 will do
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Posted May 14, 2012I want a command sign to be activated when someone steps on a pressure plate and the redstone goes high but it wont work and ive tried everything i could think of and yes i set the listen to redstone to true. any advice?
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Posted May 14, 2012/svs add *say hello world: The player who clicks the sign will execute "say hello world" even if he has no permissions for it
I get "unknown command" when trying to do this. Any ideas?
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Posted May 11, 2012Is there a way to make one-use signs? Because when I set a REALLY long cooldown it either says "That is not a real number" or it just dosn't work.
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Posted May 10, 2012@inergy
Well you can let them use buttons. just add the ID of a button to the block ID in the config file. and add the command with /svs add mobspawncommandhere. after that grant the permission for the command if they dont have it by default with /svs grant add permissionnodehere.
@jonny456450418
You can basically already do this jonny. simple in the default group make a permission node serversigns.use.pickclass. After this make the 3 signs and set the permission for it with /svs setpermissiion pickclass.
Now if you dont use inheritance just make sure that the classes dont have the serversigns.use.class node. If you do use inheritance you would need to put the players permission on false for that node. pex example (/svs pex user <player> add -serversigns.use.pickclass)
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Posted May 10, 2012<<reply 700152="">>
A. that is not a server signs error
B. this plugin would only accomplish part of this. which i don't think is the main part
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Posted May 10, 2012I have a great idea!
Can you make it so there can be groups of signs. Like there would be 3 different signs and they could only choose 1 to use. I want to do a class system where my players can choose to be 1 of 3 classess. But I dont want them using all 3 signs.
If you do this I will marry you! :D
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Posted May 10, 2012@Genij: Is there a way to get spawnmob working with redstone activated signs? Perhaps allow the coordinates of the spawn place to be set or something?
I am really looking for a mod which players can activate switches/buttons to spawn mobs in a specific area. I was hoping by enabling the listen_on_redstone feature I could accomplish this, but the console returns the error:
"[INFO] Error: Only in-game players can use spawnmob."
Is ther ANY chance this could be implemented with using X/Y/Z coords for spawnmob?
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Posted May 10, 2012@ananddavis692
did you delete or alter something in one of the saved signs(the yml files). especially in the lastuse section of one?
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Posted May 10, 2012@Genij it started like this, but then the console my server runs off cut some lines out, it also may be upsise down 10.05 15:24:02 [Server] INFO at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:422) 10.05 15:24:02 [Server] INFO at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:187) 10.05 15:24:02 [Server] INFO at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:358) 10.05 15:24:02 [Server] INFO at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:371) 10.05 15:24:02 [Server] INFO at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:232) 10.05 15:24:02 [Server] INFO at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:250) 10.05 15:24:02 [Server] INFO at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) 10.05 15:24:02 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:336) 10.05 15:24:02 [Server] INFO at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215) 10.05 15:24:02 [Server] INFO at de.craftville.ServerSigns.ServerSignsPlugin.onEnable(ServerSignsPlugin.java:85) 10.05 15:24:02 [Server] INFO at de.craftville.ServerSigns.ServerSignsManager.<init>(ServerSignsManager.java:49) 10.05 15:24:02 [Server] INFO java.lang.NullPointerException 10.05 15:24:02 [Server] SEVERE Error occurred while enabling ServerSigns v2.4 (Is it up to date?)
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Posted May 10, 2012<<reply 698946="">>
Hm, that sucks -.-
We should rewrite it in WikiCreole soon :/
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Posted May 10, 2012@CalibeR50
Not entirely sure CalibeR50 but yeah it does seem broken :x