Server Spawns

This plugin allows Operators to set server hub and world spawns.
- - - - - Tested using CraftBukkit Only - - - - -
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Multiverse-Core
If you use a different world manager plugin, please comment its name below so it can be added as a dependency for compatibility.
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Set server join location. (Hub)
Set player respawn location per world. (Spawn)
Can disable specific features like hub command or respawn at spawn.
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Spawn and hub command /ss command [enable:disable] [hub:spawn]
On respawn location /ss onrespawn [spawn:hub:disable]
On server join location /ss onjoin [spawn:hub:disable]
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/spawn [set:remove]
/hub [set:remove]
/ss [info:command:onrespawn:onjoin]
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Only users who have Operator status can set/remove hubs and spawns.
Any user can teleport to hub or spawn.
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Posted Nov 23, 2024Is it possible to add a teleport delay editor to the config? It overrides my essentials teleport delay. Great plugin. Cheers
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Posted Nov 26, 2024EDIT: There is a cooldown in the config but does not work and overrides essentials /spawn and /hub cooldown as well
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Posted Jun 21, 2024Can I configure if a spawn/hub is protected and the range?
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Posted Mar 9, 2024hi there, i'm not able to have multiple spawn points. I have a Skyblock Spawn and a Survival Spawn with an server hub. whenever i make a spawn point in survival it overwrites the skyblock and vice versa. is there a fix for this?
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Posted Apr 11, 2024In reply to rlfire_:
Hey, sorry for the late reply. I recently updated the plugin after spotting a few issues. The plugin may overwrite spawns if multiple worlds have the same name. Hopefully this release resolved your issue if you're still using the plugin.
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Posted Sep 25, 2021whenever i teleport to my hub it removes my adventure mode and people can break blocks, how do i fix this? the default gamemode for that word is adventure.
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Posted Oct 12, 2021In reply to slump4short:
This plugin does not change game modes. The world of the hub is most likely set to survival so when they are teleported to the hub world, their game mode changes to the worlds default.
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Posted Dec 17, 2020do i just add the this to my plugins and restart server ??
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Posted Aug 12, 2020Every time the server is rebooted the plugin forgets that it has a hub and a spawn set. I have tried both 3.0.1 and 4.0.0. Lots of Red text appears in the terminal, removing the plugin removes the red text. Also, this plugins says its compatible with 1.8-1.16 on dev bukkit, but in cmd it says it requires 1.16. Otherwise, it automatically disables itself.
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Posted Aug 14, 2020In reply to tommycd2:
Thanks for letting me know. I will look into the issue.
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Posted Aug 16, 2020In reply to tommycd2:
I can't seem to replicate the issue. What bukkit version did the issue occur on?
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Posted Aug 17, 2020In reply to SnowYoshii:
I used both the laest PaperMC and SPigot plugins. On first boot the server works great with plugin. If you stop the server and reboot it forgets there is a spawn and hub set, and the terminal spits out a bunch of errors. I have tried using the plugin by itself and with other plugins, and it makes no difference.
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Posted Dec 29, 2020In reply to tommycd2:
I have the same issue. Did you fix it and how did you fix it?
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Posted Mar 9, 2021In reply to tommycd2:
I am still having this same issue, any help would be much appreciated! Took me forever to find an amazing plugin like this for the server I am on.
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Posted Aug 9, 2020U should add in hub like an item to right click on it ant to apen an "chest" whit more items to tp u to other and when i do /hub to clean my inventory and when i join the world i was into to give me the items back. (ps: just a suggestion, love the plugin <3)
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Posted Aug 4, 2020Do new players spawn at the /spawn spot ?
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Posted Aug 4, 2020In reply to Sebastean2006_:
They should spawn in the /hub spot. But will add the option for spawning in at the /spawn spot this week. :)
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Posted Jul 26, 2020Can someone help me with this I cant seem to be able to add a spawn
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Posted Jul 26, 2020Whenever I log off the servers spawn get reset so that we don't have one.
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Posted Jul 26, 2020In reply to DawntheFoxOP:
Doing /reload seems to fix the problem for now. Will work on a fix to get it working as intended.