main/Config Manual
How to configure your point system
This is what the default config looks like:
Bank: Enabled: true Deposit: Enabled: true reduction: 5 minAmount: 50 minLeftOver: 200 Transfer: Enabled: true Bonus: Enabled: true costIsNextLevelTimes: 5 bonusPoints: 1 Bounty: Enabled: true Points: loseOnDeath: 0.5 gainOnKill: 0.5 BonusOnKill: 0 message: true Horse: Enabled: true cost: 500 Combat: Enabled: true costIsNextLevelTimes: 50 ExtraDamageByLevel: 1 Jump: Enabled: true costIsNextLevelTimes: 25 MobPoints: zombie_skeleton: 2 creeper: 5 enderman: 20 witch: 40 juggernaut: 50 blaze_ghast: 100 SecondsPerPoint: 10 WaterLevel: Enabled: true Sprinting: 2 Walking: 6 Sneaking: 8 Warning: 15 Hurt: 10
And here is everything explained
Bank: Enabled: true
Whether or not the bank is enabled.
Deposit: Enabled: true
Whether the /bank deposit and /bank withdraw commands are enabled.
reduction: 5 minAmount: 50 minLeftOver: 200
reduction is the percentage of points that will be taken from the amount you put on the bank. minAmount is the minimal amount that you have to put on the bank minLeftOver is the minimal amount of points that you need to have left after the transaction. These options are all to ensure a realistic bank system, so that players won't put all of their points on the bank constantly. this way you will keep the effect of not wanting to die, because then you will lose points, and also there is always a reward when you kill another player. of course you can change these settings for a less/non pvp server.
Transfer: Enabled: true
Enables/disables the /bank tranfer command.
Bonus: Enabled: true costIsNextLevelTimes: 5 bonusPoints: 1
costIsNextLevelTimes defines how much each new level costs (cost = nextlevel*costIsNextLevelTimes) bonusPoints is the percentage of the points that you gained that will be added to your bank account. if deposit is disabled they will be added to your normal points. the same logic applies to other settings.
Bounty: Enabled: true
Enables/disables the /bank bounty command.
Points: loseOnDeath: 0.5 gainOnKill: 0.5 BonusOnKill: 0 message: true
loseOnDeath/gainOnKill are the percentages of a person's points that you gain/they lose when you kill them. BonusOnKill is the amount of points that you get extra for killing someone. message enables/disables the message that you get when you gain/lose points.
Horse: Combat: ExtraDamageByLevel: 1
ExtraDamageByLevel is the amount of damage (1 damage = half of a hart) that you do extra when on a horse (Damage=damage+ExtraDamageByLevel*HorseCombatLevel)
MobPoints: zombie_skeleton: 2 creeper: 5 enderman: 20 witch: 40 juggernaut: 50 blaze_ghast: 100
Sets the amount of points to be gained for killing different mobs, juggernaut is a zombie/skeleton with at least a golden chestplate.
SecondsPerPoint: 10
secondsperpoint is the amount of seconds it takes to earn 1 point by surviving.
WaterLevel: Enabled: true
whethet thirst is enabled, works, but is still in development. it is recomended that you don't change this frequently, becuase changing from false to true can cause players to die if they don't drink something in 20 seconds.
Sprinting: 2 Walking: 6 Sneaking: 8
how many seconds it takes to lose 1 percent of your water level, while sprinting, walking (not sleeping/standing still counts as walking), or sneaking.
Warning: 15 Hurt: 10
at what percentage of your waterlevel you will hear the warning sound (lava pop), and at what percentage you will get hurt.
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