main/Config Manual

How to configure your point system

This is what the default config looks like:

Bank:
    Enabled: true
    Deposit:
        Enabled: true
        reduction: 5
        minAmount: 50
        minLeftOver: 200
    Transfer:
        Enabled: true
    Bonus:
        Enabled: true
        costIsNextLevelTimes: 5
        bonusPoints: 1
    Bounty:
        Enabled: true
Points:
    loseOnDeath: 0.5
    gainOnKill: 0.5
    BonusOnKill: 0
    message: true
Horse:
    Enabled: true
    cost: 500
    Combat:
        Enabled: true
        costIsNextLevelTimes: 50
        ExtraDamageByLevel: 1
    Jump:
        Enabled: true
        costIsNextLevelTimes: 25
MobPoints:
    zombie_skeleton: 2
    creeper: 5
    enderman: 20
    witch: 40
    juggernaut: 50
    blaze_ghast: 100
SecondsPerPoint: 10
WaterLevel:
    Enabled: true
    Sprinting: 2
    Walking: 6
    Sneaking: 8
    Warning: 15
    Hurt: 10

And here is everything explained

Bank:
    Enabled: true

Whether or not the bank is enabled.

    Deposit: 
        Enabled: true

Whether the /bank deposit and /bank withdraw commands are enabled.

        reduction: 5
        minAmount: 50
        minLeftOver: 200

reduction is the percentage of points that will be taken from the amount you put on the bank. minAmount is the minimal amount that you have to put on the bank minLeftOver is the minimal amount of points that you need to have left after the transaction. These options are all to ensure a realistic bank system, so that players won't put all of their points on the bank constantly. this way you will keep the effect of not wanting to die, because then you will lose points, and also there is always a reward when you kill another player. of course you can change these settings for a less/non pvp server.

    Transfer:
        Enabled: true

Enables/disables the /bank tranfer command.

    Bonus:
        Enabled: true
        costIsNextLevelTimes: 5
        bonusPoints: 1

costIsNextLevelTimes defines how much each new level costs (cost = nextlevel*costIsNextLevelTimes) bonusPoints is the percentage of the points that you gained that will be added to your bank account. if deposit is disabled they will be added to your normal points. the same logic applies to other settings.

    Bounty:
        Enabled: true

Enables/disables the /bank bounty command.

Points:
    loseOnDeath: 0.5
    gainOnKill: 0.5
    BonusOnKill: 0
    message: true

loseOnDeath/gainOnKill are the percentages of a person's points that you gain/they lose when you kill them. BonusOnKill is the amount of points that you get extra for killing someone. message enables/disables the message that you get when you gain/lose points.

Horse:
    Combat:
        ExtraDamageByLevel: 1

ExtraDamageByLevel is the amount of damage (1 damage = half of a hart) that you do extra when on a horse (Damage=damage+ExtraDamageByLevel*HorseCombatLevel)

MobPoints:
    zombie_skeleton: 2
    creeper: 5
    enderman: 20
    witch: 40
    juggernaut: 50
    blaze_ghast: 100

Sets the amount of points to be gained for killing different mobs, juggernaut is a zombie/skeleton with at least a golden chestplate.

SecondsPerPoint: 10

secondsperpoint is the amount of seconds it takes to earn 1 point by surviving.

WaterLevel:
    Enabled: true

whethet thirst is enabled, works, but is still in development. it is recomended that you don't change this frequently, becuase changing from false to true can cause players to die if they don't drink something in 20 seconds.

    Sprinting: 2
    Walking: 6
    Sneaking: 8

how many seconds it takes to lose 1 percent of your water level, while sprinting, walking (not sleeping/standing still counts as walking), or sneaking.

    Warning: 15
    Hurt: 10

at what percentage of your waterlevel you will hear the warning sound (lava pop), and at what percentage you will get hurt.


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