Configuration
Configuration
Overview
Sensible Toolbox stores its configuration in plugins/SensibleToolbox/config.yml.
Use the /stb getcfg and /stb setcfg commands to show or modify configuration settings. Editing the config.yml file while the server is running is not recommended at this time - there is no command to reload it other than a full server restart (a /stb reload command is planned, though).
Settings
The settings are:
| Setting | Type | Default | Description |
|---|---|---|---|
| block_protection | special | best | The block protection system to use. See Protection for more information. |
| coloured_console | boolean | true | If true, messages to the console will be coloured. Set to false if your console doesn't have working colour support, or you just prefer uncoloured messages |
| debug_level | integer | 0 | The current debug level. Leave this at 0 under normal circumstances. |
| default_access | special | public | This is the default access control that newly-placed STB blocks have. One of "public", "private" or "restricted". |
| default_redstone | special | ignore | This is the default Redstone Response for newly-placed STB blocks. One of "ignore", "high", "low", or "pulsed". |
| energy.tick_rate | integer | 10 | The interval in server ticks between energy net ticks; energy supply and demand will be calculated and resolved this often. |
| explode_item_drop_chance | integer | 50 | If a STB item is broken by an explosion, this is the percentage chance that it will drop as an item, rather than being destroyed completely |
| gui.texture.bg | Material spec. | stained_glass_pane:blue | The background material to use in inventory GUI's. |
| gui.texture.button | Material spec. | wood_button | The material to use for button gadgets in inventory GUI's. |
| gui.texture.input | Material spec. | stained_glass_pane:cyan | The material to use around input slots in machine inventory GUI's. |
| gui.texture.label | Material spec. | book | The material to use for labels in inventory GUI's. |
| gui.texture.output | Material spec. | stained_glass_pane:orange | The material to use around output slots in machine inventory GUI's. |
| holo_messages.enabled | boolean | true | If true and the HoloAPI plugin is installed, some messages will be displayed via temporary "holograms", to reduce chat clutter. |
| holo_messages.duration | float | 2.0 | The duration in seconds per message line for which popup messages will be displayed. E.g. with the default of 2.0, a 4-line message will be displayed for 8 seconds. |
| inventory_protection | special | best | The inventory protection system to use. See Protection for more information. |
| items_enabled.<item-id> | boolean | true | There is actually one setting for every known item ID - for a full list of known ID's, see Item Reference. If the setting for an item is set to false, then that item is made unavailable - it cannot be crafted or obtained with the /stb give command. |
| item_settings. autobuilder.scu_per_op | integer | 30 | The base amount of SCU required by the Auto Builder to place or break a block. Note that breaking a block may cost more or less SCU than the base, depending on the block material. |
| item_settings. multibuilder.scu_per_op | integer | 30 | The base amount of SCU required by the Multibuilder to place or swap a block. Note that this amount can be reduced by an Efficiency enchantment on the tool. |
| item_settings. paintbrush.wood_staining | boolean | true | If true, the paintbrush can be made to stain wood planks and slabs, effectively turning them into other wood types. See Paintbrush for more information. |
| item_settings. paintcan.paint_per_dye | integer | 25 | The amount of paint made by mixing a dye in the Paint Can |
| item_settings. paintroller.wood_staining | boolean | true | See item_settings.paintbrush.wood_staining |
| noisy_machines | boolean | true | If true, machines will make a variety of noises when working |
| particle_effects | integer | 2 | The amount and frequency of particle effects. Valid values are 0-2. Reduce this to save a little CPU/bandwidth. |
| rename_level_cost | integer | 5 | The cost, in experience levels, to rename an animal which is captured in an Ender Leash. |