Second Chance
Second chance gives your friends (and enemies) a second chance before they finally go down.
Upon taking a hit that would normally mean your end, you are instead locked in place unable to move or break blocks (Incapacitated). Your health is refilled and begins ticking downwards, also you are still vulnerable to attacks. If anyone comes up and right clicks on you, you are revived to 3 hearts with a cool-down timer to prevent this from happening again.
Features
- Revive your fallen friends with a single right click
Video
A handy-dandy video made by ShinyTinselWorm (Thanks BTW)
Metrics(1.6a and before)
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Current servers/players:

Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Biggest change in 2.0
In 2.0, an alternative to the cooldown system was implemented. Instead of dying while being on cooldown, you become incapacitated again, but bleedout damage increases, shortening the time you have to live. By default, your first down is forgiving, dealing a single hitpoint per decay tick (60 seconds until bleedout by default), but the second time is much harsher, taking two hitpoints each tick (30 seconds). Every down adds another point of damage, until its nigh impossible to be revived, stay healthy out there!
Config file
GeneralOptions:
OverKill: -20 #How much extra damage to make a revive impossible. Bringing someone to this amount of hitpoints or lower outright kills them
DownedOptions:
CrawlSpeed: 0.07 #How fast can a downed person crawl (0.2 is walking speed)
MobInvisibility: false #Do mobs ignore you when down?
Damage:
Outgoing: 0.0 #Damage dealt by a downed person is multiplied by this amount
Incoming: 0.5 #Damage dealt to a downed person is multiplied by this amount (only affects attacks from mobs/players)
ReviveOptions:
Absorption:
Enabled: true #Should revived players get an absorption effect?
Length: 7 #For how many seconds?
Power: 1 #And how strong? (1 equates to Absorption II)
ThrowRevive: false #Can someone be revived by a thrown healing potion?
KillRevive: false #Can someone be revived by getting a kill?
SelfReviveChance: 0.05 #Chance to get back up on your own from the brink of death. 0 disables, can only occur on the last tick of bleeding.
Health:
Flat: 6.0 #How much health to be revived with?
Percentage:
Enabled: false #Should it be a percentage instead?
Amount: 0.3 #How much of a percentage of max health should be given?
CooldownOptions:
Cooldown:
Enabled: false #Should the old cooldown system be enforced?
Time: 2.0 #Once revived, you simply die if you would go down again before this amount of minutes is up
CanceledByHeal: false #Should the cooldown be immediately completed when you heal?
DownResetTime: 2.0 #If not using the cooldown system, how long should it take for you to recover from a single down(in minutes)
BleedingOptions:
Health:
Downed: 20.0 #How many hitpoints does a freshly downed person have?
Decay: 3 #How long does it take for one hitpoint to bleed away
DownIncreaseMultiplier: 1.0 #How much to add to the damage multiplier after a down
Announcements:
Enabled: true #Should everyone be informed about a down?
Range: 256 #To what distance (0 for global)
Messages:<br /> #What to say? %p is the player that has been downed
Downed: '%p has been incapacitated!'
Revived: '%p has been revived!'
SelfRevive: '%p is too stubborn to die!'
Death: No ones revived %p.
If you have a server running this, let me know in the comments
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Posted Jul 28, 2015@u7uu7u7
You can change what message is said in the config, this leaves it open for anyone to translate it
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Posted Jul 24, 2015@blaxout1213
I can translate the messages into Russian.
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Posted Jul 23, 2015i am giving this a go on my PVE / PVP / Survival faction server
am i allowed to post the IP ?
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Posted Jul 23, 2015If possible:
Add a separate language file for translation plugin posts to another language.
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Posted Jul 23, 2015@Maccaronne
Its probably possible, ill see what can happen
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Posted Jul 22, 2015@blaxout1213
I wonder if you could add an option to force the player execute a command when he is downed and/or pulled up by another player. With this, some interesting mechanics can be achieved. (Create a supernova/ give speed upon revived using other plugins - yeah, I'm talking about the borderland series ;D)
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Posted Jul 21, 2015@Colton1070
I tried that once and stuff exploded, so i wont try it again
@Clawshot
I cant really change anything without creating conflicts with other plugins, sorry, :/
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Posted Jul 19, 2015Hey, could you change the incapacitated animation to laying in a bed on the ground, (without a bed obviously)
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Posted Jul 11, 2015@blaxout1213
Thank you :)
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Posted Jul 10, 2015@Clawshot
Thats very strange, i'll have to look into it tomorrow
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Posted Jul 10, 2015@blaxout1213
I know about that but i've even tried it with a very low Damaging Weapon that only does like 1 Heart per Shot. It still does not make him able to get revived.
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Posted Jul 10, 2015@VreyaViress
I added an option to change what is broadcasted, i hope its enough because English is the only language i know. The file is pending approval now
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Posted Jul 10, 2015@Clawshot If a person has too much negative health after an attack (default -20) they wont be able to be revived, set "Over-kill" to something really really low (like -2147483647)
@VreyaViress
I didn't think that the plugin would get big enough for people of other languages to use it, I'll get working on this quickly
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Posted Jul 10, 2015Please add "has been incapacitated" and "was revived by" translation options to the config.yml.
This plugin is awesome, by the way.
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Posted Jul 9, 2015@blaxout1213
Would it be possible to add Support for CrackShot / Snowballs?
Because it doesn't seem to work if you get shot by a Gun made in CrackShot
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Posted Jun 7, 2015@ChillerKraft Thats not a bad thing, we dont want people to drown at the bottom
@The_PC_Tech_Guy
That is completely possible
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Posted May 29, 2015Could you add a configuration node to optionally tell the player something when incapacitated? For example, I'd put "You're down! Get a kill to survive!" And I'd like to customize the broadcasted message as well.
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Posted May 28, 2015i mentioned this on spigot page aswell
players can still swim normally
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Posted May 17, 2015@Plookz
Permissions for what?
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Posted May 17, 2015permissions?