Sculptor
The Sculptor plugin adds a handful of tools that can be used make quick changes and fixes to your landscape. Using a series of brush like tools, you can paint land or water, clear away unwanted blocks, or a number of other useful actions.
Supported Versions: 1.8, 1.9, 1.10
Recent Changes
- Fixed Water Tool to not go through walls (still not 100% the way I want it so it may get better in a future version)
- Now also runs under 1.8
Features
- Easily draw land to a desired level with sloped edges
- Fill areas with water to your desired water level
- Fix broken water areas
- Clear away land to a level surface
- Naturalize the ground to meet your needs
- Erase areas of trees and growth
Commands
/sculpt bind tool [arguments] - Binds the tool in hand to the specified Sculptor tool
/sculpt unbind [all] - Unbinds the current tool in hand
/sculpt undo [count] - Undo the last change or a number of changes. Undo is location based. So all the changes you make while standing in 1 location will be part of a single undo.
/sculpt list - List all current bindings
Alias: sc
Tools
Land [radius] [step] [materials ... ]
Creates a tool to create land. Left click to set the height of the land to draw. Multiple Left clicks on the same block will increase the height. Land is drawn when player right clicks. Land is drawn at the set height and radius and continues down increasing in step size each layer it moves down. Will draw a maximum of 20 layers. Only inserts blocks into air and liquid blocks. (Air, Water, Lava, etc)
Water [radius]
Creates a tool to draw water. Left click on a block to set the height of the water. Water is drawn when the players right clicks. Water is drawn at the set height and radius and continues down until it reaches a layer where there is no open blocks (AIR). This tool can be used to fill in new bodies of water or fix existing water.
Natural [radius] [materials ... ]
Creates a tool to naturalize blocks. Right clicking on a block will naturalize all blocks in a horizontal radius of the click point. Blocks are naturalized from the top most block going down.
Clear [radius] [target]
Creates a tool to remove all trees and other types of growth from an area. Growth is removed form the block the player rights clicks on within the radius and upward. Keeps clearing up until there are 5 levels that nothing was cleared. Default target is "Growth". Targets are defined in the config.yml file. (Previously called Tree in version 1.0.2 and before)
Level [radius] [max]
Creates a tool used for leveling land. Left click on a block to set the height to level the land to. Multiple left clicks will decrease the height. Right click on a block will clear everything at that block within the horizontal radius and upward. Will keep clearing up until there have been 10 levels where nothing was cleared. Default max is 125 levels.
Valley [radius] [step] [materials ... ]
Creates a V shaped valley with the bottom starting at the radius and increasing outward by step as it goes upward. Left click on a block to set the valley base height. Multiple left clicks on the same block will decrease the height. Right click on the block will carve the valley. You can specify the materials to place at the bottom of the valley. (If you want 2 layers of water for example). (Added in version 1.0.3) [If you specify materials, this tool does not repeat the last material given like the land or natural tools. Air is always used after the materials you list have been placed]
Tree [type] [height]
Creates a tree. Types include: Oak, Spruce, Birch, Jungle, Olive, Pine, TallPine and Crazy. Parameters for these types are defined in the config.yml file. New types can be added and/or parameters tweaked to get the desired look.
Replace
Replaces the block with another. Left click to select the block type to replace with. Right click to replace the block.
Line [material]
Draws a simple line. Left click to set the starting point block. Right click to draw line. Destination becomes starting point for next right click.
Arguments
Radius: 1 to 5, Default 3
Step: .05 to 3, Default 1
Materials: Can be listed in order to use where the last item is repeated for all remaining levels. Material counts can be included in the format #-Material. Example: Grass 3-Dirt 5-Stone Bedrock Land/Natural Default: Grass 3-Dirt Stone. Valley Default: Air
Examples
/sculpt bind land
Creates a brush with radius 3 and a slope of 1 using the default materials of grass, 3 layers of dirt and then stone and binds it to the item in hand.
/sculpt bind land 4 .25 GRASS 8-DIRT STONE
Creates a brush with radius of 4 and a slope of .25 using the materials grass, 8 layers of dirt then stone and binds it to the item in hand. This shows a very simple island created with [land 3 1 GRASS]
/sculpt bind water 5
Creates a water brush with radius of 5 and binds it to the item in hand. In this picture it is being used to draw in the missing water at the same water level.
/sculpt bind natural 4 GRASS 3-DIRT STONE
Creates a naturalize brush with radius of 4 to convert land to have grass on top, 3 layers of dirt then stone and binds it to the item in hand.
/sculpt bind natural 5 STONE
Creates a naturalize brush with radius of 5 to convert land to stone and binds it to the item in hand.
/sculpt bind valley 2 1 SAND 2-WATER
Creates a valley brush with the base radius of 2 and increasing by 1 block outward as it goes up. This places SAND at the bottom, 2 layers of Water, then AIR above. V shaped valley.
/sculpt bind valley 2 1
Using the landscape from the image above and the valley tool. Create some cross cut valleys and then smooth and naturalize the results for this
/sculpt unbind
Unbinds the item in hand.
/sculpt unbind all
Removes all Sculptor bindings from your player.
Trees
/sculpt bind tree pine 15
Creates a tool to create pine trees around 15 blocks tall
Crazy trees with Olive trees as the base
Olive tree
Spruce and Oak trees
Pine, Tall Pine and Jungle trees
Permissions
Operators
sculptor.*
Configuration
The config.yml is written to the plugins/Sculptor folder. In this file, you can make changes to the default values for all the tools as well as set the target material types that the tools use when performing their actions.
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Posted Sep 17, 2016@CarlsbergCitrus
Thanks for trying the Plugin.
The plugin shouldn't be saying that you don't have permissions when you enter an invalid command. I'll get that fixed and try and have some more useful information displayed in that case.
First, get a tool in hand. Like pickax or iron hoe. Anything from inventory will do. Have that item selected at the bottom. Then enter the command:
/sculpt bind tree crazy 20
Sculptor tools need to be bound to something. You should see a message that the binding was successful. Now right click on some grass using that in-hand item. The tree should draw.
To remove the binding, with the tool selected use: /sculpt unbind or to unbind everything /sculpt unbind all
I will get a new version out with more helpful information when it doesn't understand commands. Also, sc is an alias for sculpt, so you might be able to use /sc bind water. There is another plugin that was using sc so if you also have that installed then sc may not work and then have to use /sculpt.
Let me know how it goes.
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Posted Sep 17, 2016Can't get the plugin to work, it simply won't do anything. It shows up in /pl but it doesn't function. Also saying I don't have permission when I am OP plus I have the * permission. http://i.imgur.com/5clUVXF.png
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Posted Sep 16, 2016Great plugin :D
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Posted Apr 28, 2014@jaworth
Great and please do! I am not really getting completely satisfactory results with either valley and WorldEdit smooth brush.
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Posted Apr 25, 2014@Amphioxys
Thanks, I did start a Coast tool a while back but it never made it into the release. At the time I was getting good results for this by using Sculptor Land tool and a smoothing brush from the WorldEdit plugin. I'll take a look at it again and see if I can get something with good enough results to release.
Interesting side note, you can bind the Sculptor Natural tool and the WorldEdit smooth brush to the same block at the same time. Makes it handy when you cut out land with Valley to get it to a hilly grassy area,
Thanks for using the plugin.
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Posted Apr 25, 2014This is a great plugin! I can especially use the valley function, because I have a lot of chunks that don't fit together, because of changes between 1.6.4 and 1.7. I try to create some natural coast lines between sea chunks and land mass chunks from different version with OK results.
However, it would be neat if you could add a "coast" function, which is kind of the opposite of valley, to create a natural slope downwards around blocks of land towards water.
Although, perhaps I can use the "land" function for this....
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Posted Sep 29, 2013@lecraeman
Are you getting any error messages in your server logs? One thing you can try is to turn off the checkversion feature.. in the Config.yml file, change checkversion to false.
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Posted Aug 20, 2013I started this up on my public server, and it works great!
However, I wanted to use it to create an Adventure Map. So, I started up my private server(On my computer), and it WILL not work. It doesn't generate anything, and the plugin won't work.
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Posted Jun 19, 2013@TheRealSinCosTan
You're going to have to give me more information than just that.
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Posted Jun 19, 2013The plugin does not run on my server. Only a .jar file is shown in my plugins folder.
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Posted Mar 18, 2013@jaworth
thanks, will do
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Posted Mar 17, 2013@Kid_Meets_World
I did test it on 1.5-R0.1. Let me know if you run into any problems.
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Posted Mar 17, 2013@CJHacker
Hi CJHacker. There is a glitch where it's not adding the leaves for short trees, anything with a single block width trunk. Try changing your height to 12 blocks and give it a try. I haven't seen it happen on the olive or crazy tree yet. Interesting. If you didn't when you got the newer version, please delete your plugins/Sculptor/config.yml and let it get recreated. If you made any changes in there, save it off someplace first. I'm hoping to get a release out to correct the leaves on the shorter trees soon.
UPDATE: Version 1.0.6 was release to correct this.
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Posted Mar 16, 2013I was finally going to try out the exciting new tree tools this evening, but when I try them, I just get the tree trunk, with no leaves? Also the crazy and olive trees just give me a straight trunk only a few blocks tall. Any idea what could be causing this? I tried this in both 1.0.4 and 1.0.5 under 1.4.7R1.0 Thanks Jaworth! It's been a VERY useful plugin.
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Posted Mar 16, 2013Does this work for 1.5?
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Posted Jan 26, 2013@XeonG8
You could do something like this...
/sculpt bind land 4 3 grass 8-sand dirt
then select 2 or 3 levels above your water line... that should be pretty close to what you want,
Or are you looking for something that would be more like the natural tool where it would turn it to sand if it was less than a certain distance from water? I have been using the natural (/sculpt bind natural 3 sand) for this and just painting along the coast line.
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Posted Jan 25, 2013would really dig a tool that would make doing island sand shorelines much easier.. how that would work I dunno, but something gotta be better than worldedit and voxelsniper for doing it.
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Posted Jan 25, 2013@Janosik99
Thanks, I uploaded a new version (1.0.2) that hopefully should resolve this issue. Once it get approved, please give it another try.
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Posted Jan 24, 2013The plugin works is little players. when their number exceeds 25-30 server no response and log spam read time out.
And that happens when you do not use the plugin, just to be on the server
crash report http://pastebin.com/ih44aA8y
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Posted Jan 23, 2013before and after pictures would be good