ShowCaseStandalone

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ShowCaseStandalone is like ShowCase but without the dependancies, and a more efficient way to create shops. With SCS, you can buy, sell, and display items, which float above blocks. You can use most of the major economy and permissions plugins with this, along with some special options for Towny.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development Builds |
Source Code
Metric
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Please do not report issues in comments
For a ticket guideline list, click here!

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Posted Jan 21, 2012Great plugin, works well just a shame it uses the same nodes as simplecommandsign :/
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Posted Jan 20, 2012Do you guys have a dev build available?
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Posted Jan 20, 2012If you have a feature request or bug report, please create a ticket from the link above. It'll help us keep track.
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Posted Jan 19, 2012@quickclay
created a ticket for that
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Posted Jan 19, 2012Is there a way to clean up the shop database without having to go to each shop in game? I have four shops that fail to load each time. It would be nice of there was an /scs cleanup command even a /scs remove shop# command. Thanks!
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Posted Jan 16, 2012Sounds good, thanks. I hope it's soon. My users are in love with this plugin. I'd hate to go back to chest shops.
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Posted Jan 15, 2012@zeroinfinity2
I have fixed the behavior in Dev build. I'll be pushing that very soon to the other developers, and when we QA it, we'll offer it out.
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Posted Jan 14, 2012I am logging, yes. I should also note the I am running MCMA, and do a scheduled restart twice a day. Experimenting, I decided to change restart behavior, and have MCMA stop the server, then start it back a minute later, after a player noted shops restocked after the daily restarts. That seems to have done the trick, because shops have not restocked today.
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Posted Jan 14, 2012Are you logging transactions? If not, please enable it in the config.yml.
If so, please create a ticket, put your server log, transaction log and scs.mini file into pastebin and link them there. I need to trace what would cause that.Never mind. I think I found the issue and will implement a fix in the development code. In the meantime, disable SCS or log transactions and catch the exploiters. It'll reset the shops on server reload.-
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Posted Jan 14, 2012We have an issue where player shops automatically restock themselves. Using iConomy (latest stable), and latest stable bukkit.
Should note, it happens probably once daily.
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Posted Jan 14, 2012They have already been separated out in the Dev version that I'm almost finished with.
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Posted Jan 14, 2012@sorklin
Could you separate displays and shops in the permissions?
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Posted Jan 11, 2012Use the data value: http://www.minecraftwiki.net/wiki/Data_values
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Posted Jan 11, 2012When trying to put something up for sale like diamond helmet, the mod wont register the second word
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Posted Jan 11, 2012/scs display creates display showcases - not shops.
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Posted Jan 11, 2012Dam, I was hoping it wasn't a shop plugin but just a showcaser :/
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Posted Jan 11, 2012That has been fixed in the development version I'm working on. There are a lot of changes to the underlying system to fully support enchantments, etc., but its not ready for release yet.
In the meantime, edit the data file or minidb and replace the material 0:0 with 1:0 (or something else).
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Posted Jan 10, 2012/scs display 0
BLACK OUT
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Posted Jan 10, 2012Make sure you're using the latest version. One or two versions ago, there was an intermittent shop deletion bug (on load). I've disabled that portion of the code until it can be further refined/debugged.
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Posted Jan 9, 2012Apologies I typed that and posted before noticing the amount of errors/typos