ShowCaseStandalone

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ShowCaseStandalone is like ShowCase but without the dependancies, and a more efficient way to create shops. With SCS, you can buy, sell, and display items, which float above blocks. You can use most of the major economy and permissions plugins with this, along with some special options for Towny.
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Development Builds |
Source Code
Metric
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Please do not report issues in comments
For a ticket guideline list, click here!

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Posted Jan 9, 2013About to update to b_383recommended but it says: "WARNING: be sure you updated to the newest SCS build before this one!" Can I ask what build is that? It's not really precise..... Latest Dev build? Latest Recommended build?........
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Posted Jan 8, 2013@MCwolski
Thats on the same line as what I just said. Items do not keep their stored data after a reload or restart.
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Posted Jan 8, 2013After reloading, the context in the book will missing.... just become a normal written book...
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Posted Jan 7, 2013At some point, will enchanted items and items with different names and lore keep what they have after a reload?
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Posted Jan 7, 2013This plugin doesn't seem to work at all for me anymore
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Posted Jan 7, 2013And another question. Why my shop with enchanted items dissapear after every restart ? They change to normal items.
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Posted Jan 6, 2013@xclucky
Using the exchange shops idea. Didn't think of that. :I
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Posted Jan 6, 2013@MrKorvic
Why not ask GoldIsMoney to hook into vault? And couldn't you just create exchange shops instead of sell/buy shops?
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Posted Jan 6, 2013@pinguisl
This plugin has and always will use up a nice amount of your resources... After all your allowing entities to stay there for hour on end.
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Posted Jan 6, 2013@pinguisl
Same here, it seems to take up a lot of RAM over a time and then crash my server when it gets too much.
We lag out at around 35ish users.
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Posted Jan 6, 2013Hello, I don't know why this plugin has a lot of lag in my server. Could you help me?
Thanks :D
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Posted Jan 5, 2013Updating from b148 to b383. Are there any special steps that i need to do to import my current shops?
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When i did the update in a test server, it reported:
"Warning, old version detected, you may loose some data, downgrade to prevent that"
for every showcase it loaded. Using ffss storage method.
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Posted Jan 5, 2013Don't know if you're already working on this, but compatibility with GoldIsMoney would be fantastic. I love the showcase plugin, however for it to work with the economy that I want setup for my server, GoldIsMoney would need to be compatible. I would love you for it. :3
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Posted Jan 5, 2013Wow, current recommended build,
that I uploaded yesterday - or the day before? - isn't
aprooved yet o.O
http://dev.bukkit.org/server-mods/scs/files/112-b383_recommended/
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Posted Jan 5, 2013Great work, Dev-Build is working fine on 1.4.6
How do I enable players to buy from shops with any item in their hand? Currently they need to use their fist [nothing equip in their hand] to interact with a shop. Am I missing something simple in the config?
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Posted Jan 5, 2013Update pleas to 1.4.6 :)
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Posted Jan 4, 2013Please finish updating for 1.4.6 :(
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Posted Jan 4, 2013So... SQL is not yet implemented? I was really looking forward to using that. Do you know when this could possibly be updated with this feature? Please say it's in progress... :D
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Posted Jan 3, 2013You have a typo in your help list ingame on page 1
"adds ore removes" should be "or" not "ore" =p
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Posted Jan 3, 2013@kellerkindt
Damn Bukkit, and thanks for recommended version. I've been surviving off of dev builds for the last week or so xD