Scarecrows
Working scarecrows!
With this plugin can players build own working scarecrows. How it works? When mobs went into configurable radius from scarecrow it will be teleported out.
English video by by damnnicholas:
German video (usage and configuration) - by luiluilui2
Commands and permissions:
| Command: | Usage: | Permission: |
| /scarecrow radius <radius> | Set radius of scarecrowe front of you. | scarecrows.changeRadius |
| /scarecrow owner <player name> | Set owner of scarecrowe front of you. | scarecrows.changeOwner |
| - | Build a scarecrow. | scarecrows.create |
| - | Destroy a scarecrow. | scarecrows.remove |
Configuration:
updatingTime: 160 //how often plugin push mobs out ScarecrowsRadius: 18 //default scarecrow radius protect: passive: true //teleporting passive mobs (pig, sheep...) hostile: true //teleporting hostie mobs (zombie, enderman...) other: false //teleporting other mobs (villager, snowman, iron golem...)
-
View User Profile
-
Send Message
Posted Jun 9, 2013Amazing plugin. Hopefully it can be updated to 1.5.2.
-
View User Profile
-
Send Message
Posted Sep 10, 2012@Antideath100
:D ..no, I had that idea too, but I didn't add it to list (but you can make it in config v1.1+)
-
View User Profile
-
Send Message
Posted Sep 9, 2012does it works for enderdragons?
-
View User Profile
-
Send Message
Posted Sep 2, 2012Separate issue.
This occurs in console once and a while ...
-
View User Profile
-
Send Message
Posted Sep 2, 2012Great mod ! Especially since I have not seen any other physical mob control method. It lends a lot of realism to my RPG server
I would like to make one request. We would like to have a different model so our cities do not have A: streets covered with scarecrows, or B: Scarecrows buried underground everywhere.
We would prefer to see a config file, that lets us define how a scarecrow is built, so we could configure the materials and shape required to craft a Scarecrow.
Right now we build a scarecrow, and bury it 4 blocks down, and place an obelisk on top of it as an indicator....
Something like this perhaps ...
-
View User Profile
-
Send Message
Posted Aug 19, 2012It would be cooler if they ran out similar to when you attack a passive mob, it will run around in circles until it gets out of the scarecrows radius
-
View User Profile
-
Send Message
Posted Aug 4, 2012i love this plugin so much! is it being updated for 1.3?
-
View User Profile
-
Send Message
Posted Jul 3, 2012@damnnicholas
Nice video (tutorial). I want to make video too, but you been faster... Can I add it to plugin page?
-
View User Profile
-
Send Message
Posted Jul 3, 2012Hey, i thought your plugin was pretty cool :) so i made a video showcase about it. Hope you like it!
Link to video: http://www.youtube.com/watch?v=OWKH8QxA3HM&feature=youtu.be
-
View User Profile
-
Send Message
Posted Jul 3, 2012can u make it like not teleporting out but like they will be pushed out they cant enter or something or they walk away from the scarecrow would be more realistic ofcourse
-
View User Profile
-
Send Message
Posted Jul 3, 2012@Adrenalineq It can will be possible, but now no. (this is only first version of plugin)
@predawnia Same as Adrenalineq, in future...
@falsevacuum ...I am not very good in english, I will repair it. Yes code is complycated, becouse I work on It in style "When I had time, I wrote a line" If I want to continue on plugin, I will must revrite it.
@Zombiemold Yes, I don't add all causes... and nice idea to turn off scarecrows.
-
View User Profile
-
Send Message
Posted Jul 3, 2012Possible to teleport out griefers? ;>
-
View User Profile
-
Send Message
Posted Jul 2, 2012Is it possible to control the number of scarecrows a person can create?
Maybe permission nodes like. scarecrows.place.x where "x" is the configurable number of scarecrows allowed per group or person.
-
View User Profile
-
Send Message
Posted Jul 2, 2012I hate to say this, but... "hostile" is the correct spelling, not "hostie". It sucks to have to distribute configuration changes :/
Also, have you considered changing the mob's pathing to send it away? I think that would be cool. I started look at my decompiled Bukkit source code and it's super complicated (and not deobfuscated, except for the class names), but it would be really cool!
I think you would extend the class net.minecraft.server.PathfinderGoal, and override c() to walk the Entity out of the area. It would be difficult but epic :D
-
View User Profile
-
Send Message
Posted Jul 2, 2012Loving this! It's really great! Super awesome idea, great and simple plugin.
2 issues I have found right off the bat.
1) Scarecrows do not update if they have been "exploded".
A creeper came near a scarecrow, and it exploded, causing it to break, but the plugin still thought the scarecrow was alive. Additionally, if the scarecrow is exploded by any sort of explosion like a fireball, or a TNT, it still remains to be a scarecrow, even if destroyed.
2) Scarecrows don't update their status if any of the blocks are changed by other events. For instance, if you use Falsebook or Commandbook, you can make pumpkins into Jack-o-lanterns with a lever. If you put a lever on a jack-o-lantern that is a scarecrow, the scarecrow doesn't care if you turn OFF the jack-o-lantern, and make it a regular pumpkin. This would be great if it worked like you can toggle it on and off.
Please ask me a question if any of this seemed confusing to you, it's hard to describe what I am talking about, but I think I did ok.
-
View User Profile
-
Send Message
Posted Jul 2, 2012@Zombiemold
It is M1nerMDCs idea (http://forums.bukkit.org/threads/req-working-scarecrows.83268/)
-
View User Profile
-
Send Message
Posted Jul 2, 2012This is a brilliant idea. Does it actually build the scarecrow?