Saga

Saga is designed to be a complete solution for RPG servers. Saga allows players to form factions for pvp, establish settlements with numerous buildings, develop abilities and unlock skills. Here is a small list of some of features saga will bring to your server:
- Faction Features
- Players can create factions and invite other players.
- Declare wars on factions and sieges on settlements.
- Wages based on the amount of taxes collected from settlements.
- Assign members roles that grant attribute bonuses, abilities and faction permissions.
- Settlement Features
- Ability to create settlements and invite players.
- Protection from outside influence.
- Settlements gain new claim points every minute, based on amount of online members.
- Member roles that grant attribute bonuses, abilities and settlement permissions.
- Building different buildings with various effects.
- Player Features
- Players gain attribute and ability points from killing both mobs and players and by harvesting resources.
- Training attributes provides various physical bonuses.
- Passive and active abilities.
You can view more about the features of saga here.
Keep up to date with the source code and development builds here






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Posted Nov 20, 2012@rythar
I will add config for name length in the next update.
I think I will protect chests in player homes. This gives another reason to set homes. Or do you want all chest to be protected?
Storage areas will be lootable. I wanted to implement that for quite some time now.
"claims":{"x1":0,"y1":4.0,"x2":50,"y2":250.0}, means that at settlement level 0, it has 4 claims and at level 50 it has 250 claims. The values in between are calculated.
Careful with this option as I will make x settlement exp, instead of level in the next update (I'm planning to remove settle levels and use exp directly instead).
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Posted Nov 20, 2012I really like this plugin i have only messed with it for a couple hours and still slowly figuring stuff out but I think I might replace mcmmo & factions with this. Few things though is there a way in the configs to set it so we can have longer faction names I would like 12 instead of 6 letters max. Also as others have mentioned I would really like for chests to be protected by settlements but maybe allow controlling factions to loot set storage areas.
Edit: I would also like to change the amount of chunks they can claim can you please explain x1 y1 and so on in "claims":{"x1":0,"y1":4.0,"x2":50,"y2":250.0},
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Posted Nov 20, 2012@failtolawl
Unfortunately no.
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Posted Nov 20, 2012Any way I can link settlements with world guard regions instead of chunk based?
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Posted Nov 19, 2012@andfRe
Well most of what you have done so far works out pretty well. Your future goals might be a bit too much which is probably why you would need more developers. Else I would say that if you improved what the plugin has now and probably added vault to it. I think this would compete with several eco/shop/clan/faction/rp plugins as this one has it all out of the box.
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Posted Nov 18, 2012@Nefiron
Thanks.
Saga is open source and I would welcome developers. Saga is just too much for me to handle alone.
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Posted Nov 18, 2012I really like what you are doing with this plugin.
Keep up the good work!
Also as a closing comment. Your idea is genius! And I do hope that you will release it for others to work on if you ever get tired of the plugin and want to discontinue it. Because it has so much opportunity!
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Posted Nov 18, 2012@Chemical_Datas
Those severes are caused because Saga treats NPCs as players (which they technically are). While this doesn't affect the plugin, it is spammy. I will remove the spam in the next version.
You can rename Sagas commands in the next version.
I remember setting north as the direction where clouds move. Need to look into it.
Tnahks
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Posted Nov 17, 20122012-11-17 22:27:27 [INFO] [Citizens] Despawned 4 due to chunk unload at [177,127] 2012-11-17 22:27:28 [SEVERE] PlayerListener: can't continue with onPlayerTeleport, because the saga player for Herobrine isn't loaded. 2012-11-17 22:27:28 [SEVERE] PlayerListener: can't continue with onPlayerWorldChange, because the saga player for Herobrine isn't loaded. 2012-11-17 22:27:28 [SEVERE] PlayerListener: can't continue with onPlayerTeleport, because the saga player for Herobrine isn't loaded. 2012-11-17 22:27:35 [SEVERE] PlayerListener: can't continue with onPlayerTeleport, because the saga player for ChaosCityTrader isn't load
The citizens and herobrine plugin are active on my server.
Oh, do you have any alises set up for the commands? The one I'm thinking about is the ./b command. The conflict is the brush command from voxelsniper.
Also your map with the ./map command is 90 degrees CC from the real heading. When you say your facing north your really facing west.
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Posted Nov 17, 2012@fisherman77 There is no one switch to turn it off. Although you can just remove all attributes and the permission for stats command. Or you can try modifying attributes/abilities config to make Saga compatible.
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Posted Nov 17, 2012I really like your plugin, but is there a way to just disable the RPG part, to make it compatible with Heroes/MCmmo/etc.?
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Posted Nov 17, 2012@PyPKjE
Happens when an explosion is created in the world. Doesn’t happen when creepers tnt or any other entity explodes.
Fixed in latest build: www.hot.ee/lostinthecraft/Saga.jar
Thanks.
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Posted Nov 17, 2012Error:
[SEVERE] Could not pass event EntityExplodeEvent to Saga v0.4 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:341) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.Explosion.a(Explosion.java:219) at net.minecraft.server.World.createExplosion(World.java:1558) at net.minecraft.server.WorldServer.createExplosion(WorldServer.java:759) at org.bukkit.craftbukkit.CraftWorld.createExplosion(CraftWorld.java:446) at org.bukkit.craftbukkit.CraftWorld.createExplosion(CraftWorld.java:442) at org.bukkit.craftbukkit.CraftWorld.createExplosion(CraftWorld.java:454) at com.xern.jogy34.whoregeneration.EventListeners$3.run(EventListeners.java:108) at org.bukkit.craftbukkit.scheduler.CraftTask.run(CraftTask.java:53) at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:531) at net.minecraft.server.DedicatedServer.r(DedicatedServer.java:215) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:495) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:428) at net.minecraft.server.ThreadServerApplication.run(SourceFile:818) Caused by: java.lang.NullPointerException at org.saga.listeners.EntityListener.onEntityExplode(EntityListener.java:116) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:339) ... 17 more
pleas update
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Posted Nov 14, 2012This. Is. Awesome.
Keep on the good work! Thank you for this really cool Plug-In.
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Posted Nov 11, 2012@andfRe
Unfortunately no errors in the console. At impact is the first strike, then the boss is invulnerable. When removing Saga conflict disappears. I expect it's either because of the damage modifier .... but maybe I am mistaken.
also noticed that at the same time is a plugin MagicSpells. And the skill of MagicSpells working properly. Probyval without him. It does not work exactly weapon sword and bow after adding Saga.
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Posted Nov 11, 2012@Lakosta101
I don’t see how it is happening. Does the console give any error messages when you enable/hit a boss? I will have a look if I manage to get my hands on its source.
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Posted Nov 11, 2012Hello! Is it possible to work with EpicBoss? At the moment when you install these two plugins, there is a conflict and you can not kill the bosses EpicBoss.
Sorry for my bad English.
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Posted Oct 29, 2012@guruflex
Yes, you can do it trough Vault, but it isn’t an official version yet. There is a link here in the comments.
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Posted Oct 29, 2012is there a way to link Sage econ to essentials econ ?
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Posted Oct 29, 2012@Link2o1o
I really need someone who can help me with the wiki. You should be able to edit pages here now. If you are having trouble, then just ask me.
No funny business pls:P
Thanks for helping!